Review multichannel PR addition

- Capital letters at beginning
- for loop spacing and brackets
- Functions naming for consistency
- Example following examples template
- Other tweaks
This commit is contained in:
Ray 2019-06-29 11:26:08 +02:00
parent 83a4eb0852
commit 892813de76
4 changed files with 112 additions and 122 deletions

View file

@ -1356,12 +1356,12 @@ RLAPI void ExportWaveAsCode(Wave wave, const char *fileName); // Export
// Wave/Sound management functions
RLAPI void PlaySound(Sound sound); // Play a sound
RLAPI void PlaySoundEx(Sound s); // Play a sound using the multi channel buffer pool
RLAPI void StopPlayBufferPool(); // MUST be called before UnLoadSound is used on any sound played with PlaySoundEx
RLAPI int ConcurrentPlayChannels(); // Number of sounds playing in the multichannel buffer pool
RLAPI void PlaySoundMulti(Sound sound); // Play a sound using the multi channel buffer pool
RLAPI int GetSoundsPlaying(void); // Get number of sounds playing in the multichannel buffer pool
RLAPI void PauseSound(Sound sound); // Pause a sound
RLAPI void ResumeSound(Sound sound); // Resume a paused sound
RLAPI void StopSound(Sound sound); // Stop playing a sound
RLAPI void StopSoundMulti(void); // Stop any sound played with PlaySoundMulti()
RLAPI bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing
RLAPI void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
RLAPI void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)