WARNING: REDESIGNED: LoadFontData()
This commit is contained in:
parent
250a0e3592
commit
88c5deac87
2 changed files with 7 additions and 11 deletions
|
@ -1222,8 +1222,8 @@ RLAPI Font GetFontDefault(void);
|
|||
RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM)
|
||||
RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int charsCount); // Load font from file with extended parameters
|
||||
RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar); // Load font from Image (XNA style)
|
||||
RLAPI CharInfo *LoadFontData(const char *fileName, int fontSize, int *fontChars, int charsCount, int type); // Load font data for further use
|
||||
RLAPI Image GenImageFontAtlas(const CharInfo *chars, Rectangle **recs, int charsCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info
|
||||
RLAPI CharInfo *LoadFontData(const char *fileData, int dataSize, int fontSize, int *fontChars, int charsCount, int type); // Load font data for further use
|
||||
RLAPI void UnloadFont(Font font); // Unload Font from GPU memory (VRAM)
|
||||
|
||||
// Text drawing functions
|
||||
|
@ -1297,6 +1297,7 @@ RLAPI void DrawGizmo(Vector3 position);
|
|||
// Model loading/unloading functions
|
||||
RLAPI Model LoadModel(const char *fileName); // Load model from files (meshes and materials)
|
||||
RLAPI Model LoadModelFromMesh(Mesh mesh); // Load model from generated mesh (default material)
|
||||
RLAPI Model LoadModelFromMemory(const char *fileType, const char *fileData, int dataSize); // Load model from memory buffer, fileType refers to extension: i.e. "obj"
|
||||
RLAPI void UnloadModel(Model model); // Unload model from memory (RAM and/or VRAM)
|
||||
|
||||
// Mesh loading/unloading functions
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue