diff --git a/.gitignore b/.gitignore index bb9a58c34..ba897af56 100644 --- a/.gitignore +++ b/.gitignore @@ -17,7 +17,7 @@ examples/*.o Thumbs.db # Ignore files build by Visual Studio -*.obj +# *.obj --> Can be confused with 3d model! *.pdb *.aps *.vcproj.*.user diff --git a/release/win32-mingw/lib/libraylib.a b/release/win32-mingw/lib/libraylib.a index 1e3284f4a..679177005 100644 Binary files a/release/win32-mingw/lib/libraylib.a and b/release/win32-mingw/lib/libraylib.a differ diff --git a/src/models.c b/src/models.c index 12db08bac..e15ea31f6 100644 --- a/src/models.c +++ b/src/models.c @@ -674,7 +674,6 @@ void UnloadModel(Model model) void DrawModel(Model model, Vector3 position, float scale, Color color) { // NOTE: For models we use Vertex Arrays (OpenGL 1.1) - static float rotation = 0; glEnableClientState(GL_VERTEX_ARRAY); // Enable vertex array glEnableClientState(GL_TEXTURE_COORD_ARRAY); // Enable texture coords array @@ -687,7 +686,7 @@ void DrawModel(Model model, Vector3 position, float scale, Color color) glPushMatrix(); glTranslatef(position.x, position.y, position.z); - glRotatef(rotation * GetFrameTime(), 0, 1, 0); + //glRotatef(rotation * GetFrameTime(), 0, 1, 0); glScalef(scale, scale, scale); glColor4ub(color.r, color.g, color.b, color.a); @@ -698,8 +697,6 @@ void DrawModel(Model model, Vector3 position, float scale, Color color) glDisableClientState(GL_VERTEX_ARRAY); // Disable vertex array glDisableClientState(GL_TEXTURE_COORD_ARRAY); // Disable texture coords array glDisableClientState(GL_NORMAL_ARRAY); // Disable normals array - - rotation += 10; } // Draw a textured model