Review and recompile web examples

This commit is contained in:
raysan5 2017-04-17 16:42:01 +02:00
parent 3e082f1d62
commit 881f134f4d
194 changed files with 272938 additions and 52659 deletions

View file

@ -7404,6 +7404,56 @@ function _UpdateDrawFrame() {
_EndDrawing();
STACKTOP = sp;return;
}
function _Vector2Distance($0,$1) {
$0 = $0|0;
$1 = $1|0;
var $10 = 0.0, $11 = 0.0, $12 = 0.0, $13 = 0.0, $2 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0, $7 = 0.0, $8 = 0, $9 = 0.0, label = 0, sp = 0;
sp = STACKTOP;
$2 = +HEAPF32[$0>>2];
$3 = +HEAPF32[$1>>2];
$4 = $2 - $3;
$5 = $4 * $4;
$6 = ((($0)) + 4|0);
$7 = +HEAPF32[$6>>2];
$8 = ((($1)) + 4|0);
$9 = +HEAPF32[$8>>2];
$10 = $7 - $9;
$11 = $10 * $10;
$12 = $5 + $11;
$13 = (+Math_sqrt((+$12)));
return (+$13);
}
function _Vector2Angle($0,$1) {
$0 = $0|0;
$1 = $1|0;
var $$0 = 0.0, $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0.0, $2 = 0, $3 = 0.0, $4 = 0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
sp = STACKTOP;
$2 = ((($1)) + 4|0);
$3 = +HEAPF32[$2>>2];
$4 = ((($0)) + 4|0);
$5 = +HEAPF32[$4>>2];
$6 = $3 - $5;
$7 = +HEAPF32[$1>>2];
$8 = +HEAPF32[$0>>2];
$9 = $7 - $8;
$10 = (+Math_atan2((+$6),(+$9)));
$11 = $10 * 57.2957763671875;
$12 = $11 < 0.0;
$13 = $11 + 360.0;
$$0 = $12 ? $13 : $11;
return (+$$0);
}
function _VectorZero($0) {
$0 = $0|0;
var $1 = 0, $2 = 0, label = 0, sp = 0;
sp = STACKTOP;
HEAPF32[$0>>2] = 0.0;
$1 = ((($0)) + 4|0);
HEAPF32[$1>>2] = 0.0;
$2 = ((($0)) + 8|0);
HEAPF32[$2>>2] = 0.0;
return;
}
function _VectorLength($0) {
$0 = $0|0;
var $1 = 0.0, $10 = 0.0, $11 = 0.0, $2 = 0.0, $3 = 0, $4 = 0.0, $5 = 0.0, $6 = 0.0, $7 = 0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
@ -7503,13 +7553,6 @@ function _VectorTransform($0,$1) {
HEAPF32[$5>>2] = $47;
return;
}
function _VectorZero($0) {
$0 = $0|0;
var label = 0, sp = 0;
sp = STACKTOP;
;HEAP32[$0>>2]=0|0;HEAP32[$0+4>>2]=0|0;HEAP32[$0+8>>2]=0|0;
return;
}
function _MatrixTranspose($0) {
$0 = $0|0;
var $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $3 = 0, $4 = 0, $5 = 0;
@ -8460,45 +8503,6 @@ function _ProcessGestureEvent($0) {
}
}
}
function _Vector2Distance($0,$1) {
$0 = $0|0;
$1 = $1|0;
var $10 = 0.0, $11 = 0.0, $12 = 0.0, $2 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0, $6 = 0.0, $7 = 0, $8 = 0.0, $9 = 0.0, $sqrtf = 0.0, label = 0, sp = 0;
sp = STACKTOP;
$2 = +HEAPF32[$1>>2];
$3 = +HEAPF32[$0>>2];
$4 = $2 - $3;
$5 = ((($1)) + 4|0);
$6 = +HEAPF32[$5>>2];
$7 = ((($0)) + 4|0);
$8 = +HEAPF32[$7>>2];
$9 = $6 - $8;
$10 = $4 * $4;
$11 = $9 * $9;
$12 = $10 + $11;
$sqrtf = (+Math_sqrt((+$12)));
return (+$sqrtf);
}
function _Vector2Angle($0,$1) {
$0 = $0|0;
$1 = $1|0;
var $$0 = 0.0, $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0.0, $2 = 0, $3 = 0.0, $4 = 0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
sp = STACKTOP;
$2 = ((($1)) + 4|0);
$3 = +HEAPF32[$2>>2];
$4 = ((($0)) + 4|0);
$5 = +HEAPF32[$4>>2];
$6 = $3 - $5;
$7 = +HEAPF32[$1>>2];
$8 = +HEAPF32[$0>>2];
$9 = $7 - $8;
$10 = (+Math_atan2((+$6),(+$9)));
$11 = $10 * 57.2957763671875;
$12 = $11 < 0.0;
$13 = $11 + 360.0;
$$0 = $12 ? $13 : $11;
return (+$$0);
}
function _UpdateGestures() {
var $$off = 0, $0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $or$cond3 = 0, label = 0, sp = 0;
sp = STACKTOP;