Review and recompile web examples
This commit is contained in:
parent
3e082f1d62
commit
881f134f4d
194 changed files with 272938 additions and 52659 deletions
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@ -21,7 +21,6 @@
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int screenWidth = 800;
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int screenHeight = 450;
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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@ -7404,6 +7404,56 @@ function _UpdateDrawFrame() {
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_EndDrawing();
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STACKTOP = sp;return;
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}
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function _Vector2Distance($0,$1) {
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$0 = $0|0;
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$1 = $1|0;
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var $10 = 0.0, $11 = 0.0, $12 = 0.0, $13 = 0.0, $2 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0, $7 = 0.0, $8 = 0, $9 = 0.0, label = 0, sp = 0;
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sp = STACKTOP;
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$2 = +HEAPF32[$0>>2];
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$3 = +HEAPF32[$1>>2];
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$4 = $2 - $3;
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$5 = $4 * $4;
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$6 = ((($0)) + 4|0);
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$7 = +HEAPF32[$6>>2];
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$8 = ((($1)) + 4|0);
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$9 = +HEAPF32[$8>>2];
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$10 = $7 - $9;
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$11 = $10 * $10;
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$12 = $5 + $11;
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$13 = (+Math_sqrt((+$12)));
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return (+$13);
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}
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function _Vector2Angle($0,$1) {
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$0 = $0|0;
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$1 = $1|0;
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var $$0 = 0.0, $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0.0, $2 = 0, $3 = 0.0, $4 = 0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
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sp = STACKTOP;
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$2 = ((($1)) + 4|0);
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$3 = +HEAPF32[$2>>2];
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$4 = ((($0)) + 4|0);
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$5 = +HEAPF32[$4>>2];
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$6 = $3 - $5;
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$7 = +HEAPF32[$1>>2];
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$8 = +HEAPF32[$0>>2];
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$9 = $7 - $8;
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$10 = (+Math_atan2((+$6),(+$9)));
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$11 = $10 * 57.2957763671875;
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$12 = $11 < 0.0;
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$13 = $11 + 360.0;
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$$0 = $12 ? $13 : $11;
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return (+$$0);
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}
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function _VectorZero($0) {
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$0 = $0|0;
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var $1 = 0, $2 = 0, label = 0, sp = 0;
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sp = STACKTOP;
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HEAPF32[$0>>2] = 0.0;
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$1 = ((($0)) + 4|0);
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HEAPF32[$1>>2] = 0.0;
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$2 = ((($0)) + 8|0);
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HEAPF32[$2>>2] = 0.0;
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return;
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}
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function _VectorLength($0) {
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$0 = $0|0;
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var $1 = 0.0, $10 = 0.0, $11 = 0.0, $2 = 0.0, $3 = 0, $4 = 0.0, $5 = 0.0, $6 = 0.0, $7 = 0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
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@ -7503,13 +7553,6 @@ function _VectorTransform($0,$1) {
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HEAPF32[$5>>2] = $47;
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return;
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}
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function _VectorZero($0) {
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$0 = $0|0;
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var label = 0, sp = 0;
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sp = STACKTOP;
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;HEAP32[$0>>2]=0|0;HEAP32[$0+4>>2]=0|0;HEAP32[$0+8>>2]=0|0;
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return;
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}
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function _MatrixTranspose($0) {
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$0 = $0|0;
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var $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $3 = 0, $4 = 0, $5 = 0;
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@ -8460,45 +8503,6 @@ function _ProcessGestureEvent($0) {
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}
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}
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}
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function _Vector2Distance($0,$1) {
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$0 = $0|0;
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$1 = $1|0;
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var $10 = 0.0, $11 = 0.0, $12 = 0.0, $2 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0, $6 = 0.0, $7 = 0, $8 = 0.0, $9 = 0.0, $sqrtf = 0.0, label = 0, sp = 0;
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sp = STACKTOP;
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$2 = +HEAPF32[$1>>2];
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$3 = +HEAPF32[$0>>2];
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$4 = $2 - $3;
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$5 = ((($1)) + 4|0);
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$6 = +HEAPF32[$5>>2];
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$7 = ((($0)) + 4|0);
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$8 = +HEAPF32[$7>>2];
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$9 = $6 - $8;
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$10 = $4 * $4;
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$11 = $9 * $9;
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$12 = $10 + $11;
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$sqrtf = (+Math_sqrt((+$12)));
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return (+$sqrtf);
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}
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function _Vector2Angle($0,$1) {
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$0 = $0|0;
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$1 = $1|0;
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var $$0 = 0.0, $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0.0, $2 = 0, $3 = 0.0, $4 = 0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
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sp = STACKTOP;
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$2 = ((($1)) + 4|0);
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$3 = +HEAPF32[$2>>2];
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$4 = ((($0)) + 4|0);
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$5 = +HEAPF32[$4>>2];
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$6 = $3 - $5;
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$7 = +HEAPF32[$1>>2];
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$8 = +HEAPF32[$0>>2];
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$9 = $7 - $8;
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$10 = (+Math_atan2((+$6),(+$9)));
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$11 = $10 * 57.2957763671875;
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$12 = $11 < 0.0;
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$13 = $11 + 360.0;
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$$0 = $12 ? $13 : $11;
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return (+$$0);
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}
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function _UpdateGestures() {
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var $$off = 0, $0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $or$cond3 = 0, label = 0, sp = 0;
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sp = STACKTOP;
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BIN
docs/examples/web/shapes/shapes_basic_shapes.png
Normal file
BIN
docs/examples/web/shapes/shapes_basic_shapes.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 30 KiB |
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@ -7618,6 +7618,56 @@ function _UpdateDrawFrame() {
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_EndDrawing();
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STACKTOP = sp;return;
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}
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function _Vector2Distance($0,$1) {
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$0 = $0|0;
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$1 = $1|0;
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var $10 = 0.0, $11 = 0.0, $12 = 0.0, $13 = 0.0, $2 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0, $7 = 0.0, $8 = 0, $9 = 0.0, label = 0, sp = 0;
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sp = STACKTOP;
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$2 = +HEAPF32[$0>>2];
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$3 = +HEAPF32[$1>>2];
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$4 = $2 - $3;
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$5 = $4 * $4;
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$6 = ((($0)) + 4|0);
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$7 = +HEAPF32[$6>>2];
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$8 = ((($1)) + 4|0);
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$9 = +HEAPF32[$8>>2];
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$10 = $7 - $9;
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$11 = $10 * $10;
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$12 = $5 + $11;
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$13 = (+Math_sqrt((+$12)));
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return (+$13);
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}
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function _Vector2Angle($0,$1) {
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$0 = $0|0;
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$1 = $1|0;
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var $$0 = 0.0, $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0.0, $2 = 0, $3 = 0.0, $4 = 0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
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sp = STACKTOP;
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$2 = ((($1)) + 4|0);
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$3 = +HEAPF32[$2>>2];
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$4 = ((($0)) + 4|0);
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$5 = +HEAPF32[$4>>2];
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$6 = $3 - $5;
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$7 = +HEAPF32[$1>>2];
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$8 = +HEAPF32[$0>>2];
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$9 = $7 - $8;
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$10 = (+Math_atan2((+$6),(+$9)));
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$11 = $10 * 57.2957763671875;
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$12 = $11 < 0.0;
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$13 = $11 + 360.0;
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$$0 = $12 ? $13 : $11;
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return (+$$0);
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}
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function _VectorZero($0) {
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$0 = $0|0;
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var $1 = 0, $2 = 0, label = 0, sp = 0;
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sp = STACKTOP;
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HEAPF32[$0>>2] = 0.0;
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$1 = ((($0)) + 4|0);
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HEAPF32[$1>>2] = 0.0;
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$2 = ((($0)) + 8|0);
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HEAPF32[$2>>2] = 0.0;
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return;
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}
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function _VectorLength($0) {
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$0 = $0|0;
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var $1 = 0.0, $10 = 0.0, $11 = 0.0, $2 = 0.0, $3 = 0, $4 = 0.0, $5 = 0.0, $6 = 0.0, $7 = 0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
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HEAPF32[$5>>2] = $47;
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return;
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}
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function _VectorZero($0) {
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$0 = $0|0;
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var label = 0, sp = 0;
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sp = STACKTOP;
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;HEAP32[$0>>2]=0|0;HEAP32[$0+4>>2]=0|0;HEAP32[$0+8>>2]=0|0;
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return;
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}
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function _MatrixTranspose($0) {
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$0 = $0|0;
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var $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $3 = 0, $4 = 0, $5 = 0;
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@ -8674,45 +8717,6 @@ function _ProcessGestureEvent($0) {
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}
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}
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}
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function _Vector2Distance($0,$1) {
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$0 = $0|0;
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$1 = $1|0;
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var $10 = 0.0, $11 = 0.0, $12 = 0.0, $2 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0, $6 = 0.0, $7 = 0, $8 = 0.0, $9 = 0.0, $sqrtf = 0.0, label = 0, sp = 0;
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sp = STACKTOP;
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$2 = +HEAPF32[$1>>2];
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$3 = +HEAPF32[$0>>2];
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$4 = $2 - $3;
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$5 = ((($1)) + 4|0);
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$6 = +HEAPF32[$5>>2];
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$7 = ((($0)) + 4|0);
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$8 = +HEAPF32[$7>>2];
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$9 = $6 - $8;
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$10 = $4 * $4;
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$11 = $9 * $9;
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$12 = $10 + $11;
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$sqrtf = (+Math_sqrt((+$12)));
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return (+$sqrtf);
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}
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function _Vector2Angle($0,$1) {
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$0 = $0|0;
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$1 = $1|0;
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var $$0 = 0.0, $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0.0, $2 = 0, $3 = 0.0, $4 = 0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
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sp = STACKTOP;
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$2 = ((($1)) + 4|0);
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$3 = +HEAPF32[$2>>2];
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$4 = ((($0)) + 4|0);
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$5 = +HEAPF32[$4>>2];
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$6 = $3 - $5;
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$7 = +HEAPF32[$1>>2];
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$8 = +HEAPF32[$0>>2];
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$9 = $7 - $8;
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$10 = (+Math_atan2((+$6),(+$9)));
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$11 = $10 * 57.2957763671875;
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$12 = $11 < 0.0;
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$13 = $11 + 360.0;
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$$0 = $12 ? $13 : $11;
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return (+$$0);
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}
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function _UpdateGestures() {
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var $$off = 0, $0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $or$cond3 = 0, label = 0, sp = 0;
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sp = STACKTOP;
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BIN
docs/examples/web/shapes/shapes_colors_palette.png
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BIN
docs/examples/web/shapes/shapes_colors_palette.png
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Binary file not shown.
After Width: | Height: | Size: 5.1 KiB |
88
docs/examples/web/shapes/shapes_lines_bezier.c
Normal file
88
docs/examples/web/shapes/shapes_lines_bezier.c
Normal file
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@ -0,0 +1,88 @@
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/*******************************************************************************************
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*
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* raylib [shapes] example - Cubic-bezier lines
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*
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* This example has been created using raylib 1.7 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2017 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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#if defined(PLATFORM_WEB)
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#include <emscripten/emscripten.h>
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#endif
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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Vector2 start = { 0, 0 };
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Vector2 end = { 0, 0 };
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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void UpdateDrawFrame(void); // Update and Draw one frame
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//----------------------------------------------------------------------------------
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// Main Enry Point
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//----------------------------------------------------------------------------------
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int main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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SetConfigFlags(FLAG_MSAA_4X_HINT);
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - cubic-bezier lines");
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end = (Vector2){ screenWidth, screenHeight };
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#if defined(PLATFORM_WEB)
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emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
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#else
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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UpdateDrawFrame();
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}
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#endif
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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//----------------------------------------------------------------------------------
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// Module Functions Definition
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//----------------------------------------------------------------------------------
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void UpdateDrawFrame(void)
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{
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// Update
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//----------------------------------------------------------------------------------
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if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) start = GetMousePosition();
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else if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) end = GetMousePosition();
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("USE MOUSE LEFT-RIGHT CLICK to DEFINE LINE START and END POINTS", 15, 20, 20, GRAY);
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DrawLineBezier(start, end, 2.0f, RED);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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24332
docs/examples/web/shapes/shapes_lines_bezier.js
Normal file
24332
docs/examples/web/shapes/shapes_lines_bezier.js
Normal file
File diff suppressed because one or more lines are too long
BIN
docs/examples/web/shapes/shapes_lines_bezier.png
Normal file
BIN
docs/examples/web/shapes/shapes_lines_bezier.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 17 KiB |
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@ -7240,6 +7240,56 @@ function _UpdateDrawFrame() {
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_EndDrawing();
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STACKTOP = sp;return;
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}
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function _Vector2Distance($0,$1) {
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$0 = $0|0;
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$1 = $1|0;
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var $10 = 0.0, $11 = 0.0, $12 = 0.0, $13 = 0.0, $2 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0, $7 = 0.0, $8 = 0, $9 = 0.0, label = 0, sp = 0;
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sp = STACKTOP;
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$2 = +HEAPF32[$0>>2];
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$3 = +HEAPF32[$1>>2];
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$4 = $2 - $3;
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$5 = $4 * $4;
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$6 = ((($0)) + 4|0);
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$7 = +HEAPF32[$6>>2];
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$8 = ((($1)) + 4|0);
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$9 = +HEAPF32[$8>>2];
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$10 = $7 - $9;
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$11 = $10 * $10;
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$12 = $5 + $11;
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$13 = (+Math_sqrt((+$12)));
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return (+$13);
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}
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function _Vector2Angle($0,$1) {
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$0 = $0|0;
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||||
$1 = $1|0;
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var $$0 = 0.0, $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0.0, $2 = 0, $3 = 0.0, $4 = 0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
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sp = STACKTOP;
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$2 = ((($1)) + 4|0);
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$3 = +HEAPF32[$2>>2];
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$4 = ((($0)) + 4|0);
|
||||
$5 = +HEAPF32[$4>>2];
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$6 = $3 - $5;
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||||
$7 = +HEAPF32[$1>>2];
|
||||
$8 = +HEAPF32[$0>>2];
|
||||
$9 = $7 - $8;
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$10 = (+Math_atan2((+$6),(+$9)));
|
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$11 = $10 * 57.2957763671875;
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$12 = $11 < 0.0;
|
||||
$13 = $11 + 360.0;
|
||||
$$0 = $12 ? $13 : $11;
|
||||
return (+$$0);
|
||||
}
|
||||
function _VectorZero($0) {
|
||||
$0 = $0|0;
|
||||
var $1 = 0, $2 = 0, label = 0, sp = 0;
|
||||
sp = STACKTOP;
|
||||
HEAPF32[$0>>2] = 0.0;
|
||||
$1 = ((($0)) + 4|0);
|
||||
HEAPF32[$1>>2] = 0.0;
|
||||
$2 = ((($0)) + 8|0);
|
||||
HEAPF32[$2>>2] = 0.0;
|
||||
return;
|
||||
}
|
||||
function _VectorLength($0) {
|
||||
$0 = $0|0;
|
||||
var $1 = 0.0, $10 = 0.0, $11 = 0.0, $2 = 0.0, $3 = 0, $4 = 0.0, $5 = 0.0, $6 = 0.0, $7 = 0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
|
||||
|
@ -7339,13 +7389,6 @@ function _VectorTransform($0,$1) {
|
|||
HEAPF32[$5>>2] = $47;
|
||||
return;
|
||||
}
|
||||
function _VectorZero($0) {
|
||||
$0 = $0|0;
|
||||
var label = 0, sp = 0;
|
||||
sp = STACKTOP;
|
||||
;HEAP32[$0>>2]=0|0;HEAP32[$0+4>>2]=0|0;HEAP32[$0+8>>2]=0|0;
|
||||
return;
|
||||
}
|
||||
function _MatrixTranspose($0) {
|
||||
$0 = $0|0;
|
||||
var $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $3 = 0, $4 = 0, $5 = 0;
|
||||
|
@ -8296,45 +8339,6 @@ function _ProcessGestureEvent($0) {
|
|||
}
|
||||
}
|
||||
}
|
||||
function _Vector2Distance($0,$1) {
|
||||
$0 = $0|0;
|
||||
$1 = $1|0;
|
||||
var $10 = 0.0, $11 = 0.0, $12 = 0.0, $2 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0, $6 = 0.0, $7 = 0, $8 = 0.0, $9 = 0.0, $sqrtf = 0.0, label = 0, sp = 0;
|
||||
sp = STACKTOP;
|
||||
$2 = +HEAPF32[$1>>2];
|
||||
$3 = +HEAPF32[$0>>2];
|
||||
$4 = $2 - $3;
|
||||
$5 = ((($1)) + 4|0);
|
||||
$6 = +HEAPF32[$5>>2];
|
||||
$7 = ((($0)) + 4|0);
|
||||
$8 = +HEAPF32[$7>>2];
|
||||
$9 = $6 - $8;
|
||||
$10 = $4 * $4;
|
||||
$11 = $9 * $9;
|
||||
$12 = $10 + $11;
|
||||
$sqrtf = (+Math_sqrt((+$12)));
|
||||
return (+$sqrtf);
|
||||
}
|
||||
function _Vector2Angle($0,$1) {
|
||||
$0 = $0|0;
|
||||
$1 = $1|0;
|
||||
var $$0 = 0.0, $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0.0, $2 = 0, $3 = 0.0, $4 = 0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
|
||||
sp = STACKTOP;
|
||||
$2 = ((($1)) + 4|0);
|
||||
$3 = +HEAPF32[$2>>2];
|
||||
$4 = ((($0)) + 4|0);
|
||||
$5 = +HEAPF32[$4>>2];
|
||||
$6 = $3 - $5;
|
||||
$7 = +HEAPF32[$1>>2];
|
||||
$8 = +HEAPF32[$0>>2];
|
||||
$9 = $7 - $8;
|
||||
$10 = (+Math_atan2((+$6),(+$9)));
|
||||
$11 = $10 * 57.2957763671875;
|
||||
$12 = $11 < 0.0;
|
||||
$13 = $11 + 360.0;
|
||||
$$0 = $12 ? $13 : $11;
|
||||
return (+$$0);
|
||||
}
|
||||
function _UpdateGestures() {
|
||||
var $$off = 0, $0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $or$cond3 = 0, label = 0, sp = 0;
|
||||
sp = STACKTOP;
|
||||
|
|
BIN
docs/examples/web/shapes/shapes_logo_raylib.png
Normal file
BIN
docs/examples/web/shapes/shapes_logo_raylib.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 12 KiB |
|
@ -7537,6 +7537,56 @@ function _UpdateDrawFrame() {
|
|||
}
|
||||
}
|
||||
}
|
||||
function _Vector2Distance($0,$1) {
|
||||
$0 = $0|0;
|
||||
$1 = $1|0;
|
||||
var $10 = 0.0, $11 = 0.0, $12 = 0.0, $13 = 0.0, $2 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0, $7 = 0.0, $8 = 0, $9 = 0.0, label = 0, sp = 0;
|
||||
sp = STACKTOP;
|
||||
$2 = +HEAPF32[$0>>2];
|
||||
$3 = +HEAPF32[$1>>2];
|
||||
$4 = $2 - $3;
|
||||
$5 = $4 * $4;
|
||||
$6 = ((($0)) + 4|0);
|
||||
$7 = +HEAPF32[$6>>2];
|
||||
$8 = ((($1)) + 4|0);
|
||||
$9 = +HEAPF32[$8>>2];
|
||||
$10 = $7 - $9;
|
||||
$11 = $10 * $10;
|
||||
$12 = $5 + $11;
|
||||
$13 = (+Math_sqrt((+$12)));
|
||||
return (+$13);
|
||||
}
|
||||
function _Vector2Angle($0,$1) {
|
||||
$0 = $0|0;
|
||||
$1 = $1|0;
|
||||
var $$0 = 0.0, $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0.0, $2 = 0, $3 = 0.0, $4 = 0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
|
||||
sp = STACKTOP;
|
||||
$2 = ((($1)) + 4|0);
|
||||
$3 = +HEAPF32[$2>>2];
|
||||
$4 = ((($0)) + 4|0);
|
||||
$5 = +HEAPF32[$4>>2];
|
||||
$6 = $3 - $5;
|
||||
$7 = +HEAPF32[$1>>2];
|
||||
$8 = +HEAPF32[$0>>2];
|
||||
$9 = $7 - $8;
|
||||
$10 = (+Math_atan2((+$6),(+$9)));
|
||||
$11 = $10 * 57.2957763671875;
|
||||
$12 = $11 < 0.0;
|
||||
$13 = $11 + 360.0;
|
||||
$$0 = $12 ? $13 : $11;
|
||||
return (+$$0);
|
||||
}
|
||||
function _VectorZero($0) {
|
||||
$0 = $0|0;
|
||||
var $1 = 0, $2 = 0, label = 0, sp = 0;
|
||||
sp = STACKTOP;
|
||||
HEAPF32[$0>>2] = 0.0;
|
||||
$1 = ((($0)) + 4|0);
|
||||
HEAPF32[$1>>2] = 0.0;
|
||||
$2 = ((($0)) + 8|0);
|
||||
HEAPF32[$2>>2] = 0.0;
|
||||
return;
|
||||
}
|
||||
function _VectorLength($0) {
|
||||
$0 = $0|0;
|
||||
var $1 = 0.0, $10 = 0.0, $11 = 0.0, $2 = 0.0, $3 = 0, $4 = 0.0, $5 = 0.0, $6 = 0.0, $7 = 0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
|
||||
|
@ -7636,13 +7686,6 @@ function _VectorTransform($0,$1) {
|
|||
HEAPF32[$5>>2] = $47;
|
||||
return;
|
||||
}
|
||||
function _VectorZero($0) {
|
||||
$0 = $0|0;
|
||||
var label = 0, sp = 0;
|
||||
sp = STACKTOP;
|
||||
;HEAP32[$0>>2]=0|0;HEAP32[$0+4>>2]=0|0;HEAP32[$0+8>>2]=0|0;
|
||||
return;
|
||||
}
|
||||
function _MatrixTranspose($0) {
|
||||
$0 = $0|0;
|
||||
var $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $3 = 0, $4 = 0, $5 = 0;
|
||||
|
@ -8593,45 +8636,6 @@ function _ProcessGestureEvent($0) {
|
|||
}
|
||||
}
|
||||
}
|
||||
function _Vector2Distance($0,$1) {
|
||||
$0 = $0|0;
|
||||
$1 = $1|0;
|
||||
var $10 = 0.0, $11 = 0.0, $12 = 0.0, $2 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0, $6 = 0.0, $7 = 0, $8 = 0.0, $9 = 0.0, $sqrtf = 0.0, label = 0, sp = 0;
|
||||
sp = STACKTOP;
|
||||
$2 = +HEAPF32[$1>>2];
|
||||
$3 = +HEAPF32[$0>>2];
|
||||
$4 = $2 - $3;
|
||||
$5 = ((($1)) + 4|0);
|
||||
$6 = +HEAPF32[$5>>2];
|
||||
$7 = ((($0)) + 4|0);
|
||||
$8 = +HEAPF32[$7>>2];
|
||||
$9 = $6 - $8;
|
||||
$10 = $4 * $4;
|
||||
$11 = $9 * $9;
|
||||
$12 = $10 + $11;
|
||||
$sqrtf = (+Math_sqrt((+$12)));
|
||||
return (+$sqrtf);
|
||||
}
|
||||
function _Vector2Angle($0,$1) {
|
||||
$0 = $0|0;
|
||||
$1 = $1|0;
|
||||
var $$0 = 0.0, $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0.0, $2 = 0, $3 = 0.0, $4 = 0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
|
||||
sp = STACKTOP;
|
||||
$2 = ((($1)) + 4|0);
|
||||
$3 = +HEAPF32[$2>>2];
|
||||
$4 = ((($0)) + 4|0);
|
||||
$5 = +HEAPF32[$4>>2];
|
||||
$6 = $3 - $5;
|
||||
$7 = +HEAPF32[$1>>2];
|
||||
$8 = +HEAPF32[$0>>2];
|
||||
$9 = $7 - $8;
|
||||
$10 = (+Math_atan2((+$6),(+$9)));
|
||||
$11 = $10 * 57.2957763671875;
|
||||
$12 = $11 < 0.0;
|
||||
$13 = $11 + 360.0;
|
||||
$$0 = $12 ? $13 : $11;
|
||||
return (+$$0);
|
||||
}
|
||||
function _UpdateGestures() {
|
||||
var $$off = 0, $0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $or$cond3 = 0, label = 0, sp = 0;
|
||||
sp = STACKTOP;
|
||||
|
|
BIN
docs/examples/web/shapes/shapes_logo_raylib_anim.png
Normal file
BIN
docs/examples/web/shapes/shapes_logo_raylib_anim.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 4.7 KiB |
Loading…
Add table
Add a link
Reference in a new issue