Review and recompile web examples

This commit is contained in:
raysan5 2017-04-17 16:42:01 +02:00
parent 3e082f1d62
commit 881f134f4d
194 changed files with 272938 additions and 52659 deletions

View file

@ -7541,6 +7541,56 @@ function _UpdateDrawFrame() {
_EndDrawing();
STACKTOP = sp;return;
}
function _Vector2Distance($0,$1) {
$0 = $0|0;
$1 = $1|0;
var $10 = 0.0, $11 = 0.0, $12 = 0.0, $13 = 0.0, $2 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0, $7 = 0.0, $8 = 0, $9 = 0.0, label = 0, sp = 0;
sp = STACKTOP;
$2 = +HEAPF32[$0>>2];
$3 = +HEAPF32[$1>>2];
$4 = $2 - $3;
$5 = $4 * $4;
$6 = ((($0)) + 4|0);
$7 = +HEAPF32[$6>>2];
$8 = ((($1)) + 4|0);
$9 = +HEAPF32[$8>>2];
$10 = $7 - $9;
$11 = $10 * $10;
$12 = $5 + $11;
$13 = (+Math_sqrt((+$12)));
return (+$13);
}
function _Vector2Angle($0,$1) {
$0 = $0|0;
$1 = $1|0;
var $$0 = 0.0, $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0.0, $2 = 0, $3 = 0.0, $4 = 0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
sp = STACKTOP;
$2 = ((($1)) + 4|0);
$3 = +HEAPF32[$2>>2];
$4 = ((($0)) + 4|0);
$5 = +HEAPF32[$4>>2];
$6 = $3 - $5;
$7 = +HEAPF32[$1>>2];
$8 = +HEAPF32[$0>>2];
$9 = $7 - $8;
$10 = (+Math_atan2((+$6),(+$9)));
$11 = $10 * 57.2957763671875;
$12 = $11 < 0.0;
$13 = $11 + 360.0;
$$0 = $12 ? $13 : $11;
return (+$$0);
}
function _VectorZero($0) {
$0 = $0|0;
var $1 = 0, $2 = 0, label = 0, sp = 0;
sp = STACKTOP;
HEAPF32[$0>>2] = 0.0;
$1 = ((($0)) + 4|0);
HEAPF32[$1>>2] = 0.0;
$2 = ((($0)) + 8|0);
HEAPF32[$2>>2] = 0.0;
return;
}
function _VectorLength($0) {
$0 = $0|0;
var $1 = 0.0, $10 = 0.0, $11 = 0.0, $2 = 0.0, $3 = 0, $4 = 0.0, $5 = 0.0, $6 = 0.0, $7 = 0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
@ -7640,13 +7690,6 @@ function _VectorTransform($0,$1) {
HEAPF32[$5>>2] = $47;
return;
}
function _VectorZero($0) {
$0 = $0|0;
var label = 0, sp = 0;
sp = STACKTOP;
;HEAP32[$0>>2]=0|0;HEAP32[$0+4>>2]=0|0;HEAP32[$0+8>>2]=0|0;
return;
}
function _MatrixTranspose($0) {
$0 = $0|0;
var $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $3 = 0, $4 = 0, $5 = 0;
@ -8597,45 +8640,6 @@ function _ProcessGestureEvent($0) {
}
}
}
function _Vector2Distance($0,$1) {
$0 = $0|0;
$1 = $1|0;
var $10 = 0.0, $11 = 0.0, $12 = 0.0, $2 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0, $6 = 0.0, $7 = 0, $8 = 0.0, $9 = 0.0, $sqrtf = 0.0, label = 0, sp = 0;
sp = STACKTOP;
$2 = +HEAPF32[$1>>2];
$3 = +HEAPF32[$0>>2];
$4 = $2 - $3;
$5 = ((($1)) + 4|0);
$6 = +HEAPF32[$5>>2];
$7 = ((($0)) + 4|0);
$8 = +HEAPF32[$7>>2];
$9 = $6 - $8;
$10 = $4 * $4;
$11 = $9 * $9;
$12 = $10 + $11;
$sqrtf = (+Math_sqrt((+$12)));
return (+$sqrtf);
}
function _Vector2Angle($0,$1) {
$0 = $0|0;
$1 = $1|0;
var $$0 = 0.0, $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0.0, $2 = 0, $3 = 0.0, $4 = 0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
sp = STACKTOP;
$2 = ((($1)) + 4|0);
$3 = +HEAPF32[$2>>2];
$4 = ((($0)) + 4|0);
$5 = +HEAPF32[$4>>2];
$6 = $3 - $5;
$7 = +HEAPF32[$1>>2];
$8 = +HEAPF32[$0>>2];
$9 = $7 - $8;
$10 = (+Math_atan2((+$6),(+$9)));
$11 = $10 * 57.2957763671875;
$12 = $11 < 0.0;
$13 = $11 + 360.0;
$$0 = $12 ? $13 : $11;
return (+$$0);
}
function _UpdateGestures() {
var $$off = 0, $0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $or$cond3 = 0, label = 0, sp = 0;
sp = STACKTOP;

View file

@ -7407,30 +7407,80 @@ function _UpdateDrawFrame() {
_EndDrawing();
STACKTOP = sp;return;
}
function _Vector2Distance($0,$1) {
$0 = $0|0;
$1 = $1|0;
var $10 = 0.0, $11 = 0.0, $12 = 0.0, $13 = 0.0, $2 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0, $7 = 0.0, $8 = 0, $9 = 0.0, label = 0, sp = 0;
sp = STACKTOP;
$2 = +HEAPF32[$0>>2];
$3 = +HEAPF32[$1>>2];
$4 = $2 - $3;
$5 = $4 * $4;
$6 = ((($0)) + 4|0);
$7 = +HEAPF32[$6>>2];
$8 = ((($1)) + 4|0);
$9 = +HEAPF32[$8>>2];
$10 = $7 - $9;
$11 = $10 * $10;
$12 = $5 + $11;
$13 = (+Math_sqrt((+$12)));
return (+$13);
}
function _Vector2Angle($0,$1) {
$0 = $0|0;
$1 = $1|0;
var $$0 = 0.0, $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0.0, $2 = 0, $3 = 0.0, $4 = 0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
sp = STACKTOP;
$2 = ((($1)) + 4|0);
$3 = +HEAPF32[$2>>2];
$4 = ((($0)) + 4|0);
$5 = +HEAPF32[$4>>2];
$6 = $3 - $5;
$7 = +HEAPF32[$1>>2];
$8 = +HEAPF32[$0>>2];
$9 = $7 - $8;
$10 = (+Math_atan2((+$6),(+$9)));
$11 = $10 * 57.2957763671875;
$12 = $11 < 0.0;
$13 = $11 + 360.0;
$$0 = $12 ? $13 : $11;
return (+$$0);
}
function _VectorZero($0) {
$0 = $0|0;
var $1 = 0, $2 = 0, label = 0, sp = 0;
sp = STACKTOP;
HEAPF32[$0>>2] = 0.0;
$1 = ((($0)) + 4|0);
HEAPF32[$1>>2] = 0.0;
$2 = ((($0)) + 8|0);
HEAPF32[$2>>2] = 0.0;
return;
}
function _VectorSubtract($0,$1,$2) {
$0 = $0|0;
$1 = $1|0;
$2 = $2|0;
var $$sroa$4$0$$sroa_idx2 = 0, $$sroa$5$0$$sroa_idx4 = 0, $10 = 0.0, $11 = 0, $12 = 0.0, $13 = 0, $14 = 0.0, $15 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0, $7 = 0.0, $8 = 0, $9 = 0.0, label = 0, sp = 0;
var $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0, $14 = 0.0, $15 = 0, $16 = 0.0, $17 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0, $7 = 0, $8 = 0.0, $9 = 0, label = 0, sp = 0;
sp = STACKTOP;
$3 = +HEAPF32[$1>>2];
$4 = +HEAPF32[$2>>2];
$5 = $3 - $4;
$6 = ((($1)) + 4|0);
$7 = +HEAPF32[$6>>2];
$8 = ((($2)) + 4|0);
$9 = +HEAPF32[$8>>2];
$10 = $7 - $9;
$11 = ((($1)) + 8|0);
$12 = +HEAPF32[$11>>2];
$13 = ((($2)) + 8|0);
$14 = +HEAPF32[$13>>2];
$15 = $12 - $14;
HEAPF32[$0>>2] = $5;
$$sroa$4$0$$sroa_idx2 = ((($0)) + 4|0);
HEAPF32[$$sroa$4$0$$sroa_idx2>>2] = $10;
$$sroa$5$0$$sroa_idx4 = ((($0)) + 8|0);
HEAPF32[$$sroa$5$0$$sroa_idx4>>2] = $15;
$6 = ((($0)) + 4|0);
$7 = ((($1)) + 4|0);
$8 = +HEAPF32[$7>>2];
$9 = ((($2)) + 4|0);
$10 = +HEAPF32[$9>>2];
$11 = $8 - $10;
HEAPF32[$6>>2] = $11;
$12 = ((($0)) + 8|0);
$13 = ((($1)) + 8|0);
$14 = +HEAPF32[$13>>2];
$15 = ((($2)) + 8|0);
$16 = +HEAPF32[$15>>2];
$17 = $14 - $16;
HEAPF32[$12>>2] = $17;
return;
}
function _VectorCrossProduct($0,$1,$2) {
@ -7565,13 +7615,6 @@ function _VectorTransform($0,$1) {
HEAPF32[$5>>2] = $47;
return;
}
function _VectorZero($0) {
$0 = $0|0;
var label = 0, sp = 0;
sp = STACKTOP;
;HEAP32[$0>>2]=0|0;HEAP32[$0+4>>2]=0|0;HEAP32[$0+8>>2]=0|0;
return;
}
function _MatrixTranspose($0) {
$0 = $0|0;
var $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $3 = 0, $4 = 0, $5 = 0;
@ -8694,45 +8737,6 @@ function _ProcessGestureEvent($0) {
}
}
}
function _Vector2Distance($0,$1) {
$0 = $0|0;
$1 = $1|0;
var $10 = 0.0, $11 = 0.0, $12 = 0.0, $2 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0, $6 = 0.0, $7 = 0, $8 = 0.0, $9 = 0.0, $sqrtf = 0.0, label = 0, sp = 0;
sp = STACKTOP;
$2 = +HEAPF32[$1>>2];
$3 = +HEAPF32[$0>>2];
$4 = $2 - $3;
$5 = ((($1)) + 4|0);
$6 = +HEAPF32[$5>>2];
$7 = ((($0)) + 4|0);
$8 = +HEAPF32[$7>>2];
$9 = $6 - $8;
$10 = $4 * $4;
$11 = $9 * $9;
$12 = $10 + $11;
$sqrtf = (+Math_sqrt((+$12)));
return (+$sqrtf);
}
function _Vector2Angle($0,$1) {
$0 = $0|0;
$1 = $1|0;
var $$0 = 0.0, $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0.0, $2 = 0, $3 = 0.0, $4 = 0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
sp = STACKTOP;
$2 = ((($1)) + 4|0);
$3 = +HEAPF32[$2>>2];
$4 = ((($0)) + 4|0);
$5 = +HEAPF32[$4>>2];
$6 = $3 - $5;
$7 = +HEAPF32[$1>>2];
$8 = +HEAPF32[$0>>2];
$9 = $7 - $8;
$10 = (+Math_atan2((+$6),(+$9)));
$11 = $10 * 57.2957763671875;
$12 = $11 < 0.0;
$13 = $11 + 360.0;
$$0 = $12 ? $13 : $11;
return (+$$0);
}
function _UpdateGestures() {
var $$off = 0, $0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $or$cond3 = 0, label = 0, sp = 0;
sp = STACKTOP;

View file

@ -7319,30 +7319,80 @@ function _UpdateDrawFrame() {
_EndDrawing();
STACKTOP = sp;return;
}
function _Vector2Distance($0,$1) {
$0 = $0|0;
$1 = $1|0;
var $10 = 0.0, $11 = 0.0, $12 = 0.0, $13 = 0.0, $2 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0, $7 = 0.0, $8 = 0, $9 = 0.0, label = 0, sp = 0;
sp = STACKTOP;
$2 = +HEAPF32[$0>>2];
$3 = +HEAPF32[$1>>2];
$4 = $2 - $3;
$5 = $4 * $4;
$6 = ((($0)) + 4|0);
$7 = +HEAPF32[$6>>2];
$8 = ((($1)) + 4|0);
$9 = +HEAPF32[$8>>2];
$10 = $7 - $9;
$11 = $10 * $10;
$12 = $5 + $11;
$13 = (+Math_sqrt((+$12)));
return (+$13);
}
function _Vector2Angle($0,$1) {
$0 = $0|0;
$1 = $1|0;
var $$0 = 0.0, $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0.0, $2 = 0, $3 = 0.0, $4 = 0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
sp = STACKTOP;
$2 = ((($1)) + 4|0);
$3 = +HEAPF32[$2>>2];
$4 = ((($0)) + 4|0);
$5 = +HEAPF32[$4>>2];
$6 = $3 - $5;
$7 = +HEAPF32[$1>>2];
$8 = +HEAPF32[$0>>2];
$9 = $7 - $8;
$10 = (+Math_atan2((+$6),(+$9)));
$11 = $10 * 57.2957763671875;
$12 = $11 < 0.0;
$13 = $11 + 360.0;
$$0 = $12 ? $13 : $11;
return (+$$0);
}
function _VectorZero($0) {
$0 = $0|0;
var $1 = 0, $2 = 0, label = 0, sp = 0;
sp = STACKTOP;
HEAPF32[$0>>2] = 0.0;
$1 = ((($0)) + 4|0);
HEAPF32[$1>>2] = 0.0;
$2 = ((($0)) + 8|0);
HEAPF32[$2>>2] = 0.0;
return;
}
function _VectorSubtract($0,$1,$2) {
$0 = $0|0;
$1 = $1|0;
$2 = $2|0;
var $$sroa$4$0$$sroa_idx2 = 0, $$sroa$5$0$$sroa_idx4 = 0, $10 = 0.0, $11 = 0, $12 = 0.0, $13 = 0, $14 = 0.0, $15 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0, $7 = 0.0, $8 = 0, $9 = 0.0, label = 0, sp = 0;
var $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0, $14 = 0.0, $15 = 0, $16 = 0.0, $17 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0, $7 = 0, $8 = 0.0, $9 = 0, label = 0, sp = 0;
sp = STACKTOP;
$3 = +HEAPF32[$1>>2];
$4 = +HEAPF32[$2>>2];
$5 = $3 - $4;
$6 = ((($1)) + 4|0);
$7 = +HEAPF32[$6>>2];
$8 = ((($2)) + 4|0);
$9 = +HEAPF32[$8>>2];
$10 = $7 - $9;
$11 = ((($1)) + 8|0);
$12 = +HEAPF32[$11>>2];
$13 = ((($2)) + 8|0);
$14 = +HEAPF32[$13>>2];
$15 = $12 - $14;
HEAPF32[$0>>2] = $5;
$$sroa$4$0$$sroa_idx2 = ((($0)) + 4|0);
HEAPF32[$$sroa$4$0$$sroa_idx2>>2] = $10;
$$sroa$5$0$$sroa_idx4 = ((($0)) + 8|0);
HEAPF32[$$sroa$5$0$$sroa_idx4>>2] = $15;
$6 = ((($0)) + 4|0);
$7 = ((($1)) + 4|0);
$8 = +HEAPF32[$7>>2];
$9 = ((($2)) + 4|0);
$10 = +HEAPF32[$9>>2];
$11 = $8 - $10;
HEAPF32[$6>>2] = $11;
$12 = ((($0)) + 8|0);
$13 = ((($1)) + 8|0);
$14 = +HEAPF32[$13>>2];
$15 = ((($2)) + 8|0);
$16 = +HEAPF32[$15>>2];
$17 = $14 - $16;
HEAPF32[$12>>2] = $17;
return;
}
function _VectorCrossProduct($0,$1,$2) {
@ -7477,13 +7527,6 @@ function _VectorTransform($0,$1) {
HEAPF32[$5>>2] = $47;
return;
}
function _VectorZero($0) {
$0 = $0|0;
var label = 0, sp = 0;
sp = STACKTOP;
;HEAP32[$0>>2]=0|0;HEAP32[$0+4>>2]=0|0;HEAP32[$0+8>>2]=0|0;
return;
}
function _MatrixTranspose($0) {
$0 = $0|0;
var $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $3 = 0, $4 = 0, $5 = 0;
@ -8606,45 +8649,6 @@ function _ProcessGestureEvent($0) {
}
}
}
function _Vector2Distance($0,$1) {
$0 = $0|0;
$1 = $1|0;
var $10 = 0.0, $11 = 0.0, $12 = 0.0, $2 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0, $6 = 0.0, $7 = 0, $8 = 0.0, $9 = 0.0, $sqrtf = 0.0, label = 0, sp = 0;
sp = STACKTOP;
$2 = +HEAPF32[$1>>2];
$3 = +HEAPF32[$0>>2];
$4 = $2 - $3;
$5 = ((($1)) + 4|0);
$6 = +HEAPF32[$5>>2];
$7 = ((($0)) + 4|0);
$8 = +HEAPF32[$7>>2];
$9 = $6 - $8;
$10 = $4 * $4;
$11 = $9 * $9;
$12 = $10 + $11;
$sqrtf = (+Math_sqrt((+$12)));
return (+$sqrtf);
}
function _Vector2Angle($0,$1) {
$0 = $0|0;
$1 = $1|0;
var $$0 = 0.0, $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0.0, $2 = 0, $3 = 0.0, $4 = 0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
sp = STACKTOP;
$2 = ((($1)) + 4|0);
$3 = +HEAPF32[$2>>2];
$4 = ((($0)) + 4|0);
$5 = +HEAPF32[$4>>2];
$6 = $3 - $5;
$7 = +HEAPF32[$1>>2];
$8 = +HEAPF32[$0>>2];
$9 = $7 - $8;
$10 = (+Math_atan2((+$6),(+$9)));
$11 = $10 * 57.2957763671875;
$12 = $11 < 0.0;
$13 = $11 + 360.0;
$$0 = $12 ? $13 : $11;
return (+$$0);
}
function _UpdateGestures() {
var $$off = 0, $0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $or$cond3 = 0, label = 0, sp = 0;
sp = STACKTOP;

View file

@ -7226,30 +7226,80 @@ function _UpdateDrawFrame() {
_EndDrawing();
STACKTOP = sp;return;
}
function _Vector2Distance($0,$1) {
$0 = $0|0;
$1 = $1|0;
var $10 = 0.0, $11 = 0.0, $12 = 0.0, $13 = 0.0, $2 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0, $7 = 0.0, $8 = 0, $9 = 0.0, label = 0, sp = 0;
sp = STACKTOP;
$2 = +HEAPF32[$0>>2];
$3 = +HEAPF32[$1>>2];
$4 = $2 - $3;
$5 = $4 * $4;
$6 = ((($0)) + 4|0);
$7 = +HEAPF32[$6>>2];
$8 = ((($1)) + 4|0);
$9 = +HEAPF32[$8>>2];
$10 = $7 - $9;
$11 = $10 * $10;
$12 = $5 + $11;
$13 = (+Math_sqrt((+$12)));
return (+$13);
}
function _Vector2Angle($0,$1) {
$0 = $0|0;
$1 = $1|0;
var $$0 = 0.0, $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0.0, $2 = 0, $3 = 0.0, $4 = 0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
sp = STACKTOP;
$2 = ((($1)) + 4|0);
$3 = +HEAPF32[$2>>2];
$4 = ((($0)) + 4|0);
$5 = +HEAPF32[$4>>2];
$6 = $3 - $5;
$7 = +HEAPF32[$1>>2];
$8 = +HEAPF32[$0>>2];
$9 = $7 - $8;
$10 = (+Math_atan2((+$6),(+$9)));
$11 = $10 * 57.2957763671875;
$12 = $11 < 0.0;
$13 = $11 + 360.0;
$$0 = $12 ? $13 : $11;
return (+$$0);
}
function _VectorZero($0) {
$0 = $0|0;
var $1 = 0, $2 = 0, label = 0, sp = 0;
sp = STACKTOP;
HEAPF32[$0>>2] = 0.0;
$1 = ((($0)) + 4|0);
HEAPF32[$1>>2] = 0.0;
$2 = ((($0)) + 8|0);
HEAPF32[$2>>2] = 0.0;
return;
}
function _VectorSubtract($0,$1,$2) {
$0 = $0|0;
$1 = $1|0;
$2 = $2|0;
var $$sroa$4$0$$sroa_idx2 = 0, $$sroa$5$0$$sroa_idx4 = 0, $10 = 0.0, $11 = 0, $12 = 0.0, $13 = 0, $14 = 0.0, $15 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0, $7 = 0.0, $8 = 0, $9 = 0.0, label = 0, sp = 0;
var $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0, $14 = 0.0, $15 = 0, $16 = 0.0, $17 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0, $7 = 0, $8 = 0.0, $9 = 0, label = 0, sp = 0;
sp = STACKTOP;
$3 = +HEAPF32[$1>>2];
$4 = +HEAPF32[$2>>2];
$5 = $3 - $4;
$6 = ((($1)) + 4|0);
$7 = +HEAPF32[$6>>2];
$8 = ((($2)) + 4|0);
$9 = +HEAPF32[$8>>2];
$10 = $7 - $9;
$11 = ((($1)) + 8|0);
$12 = +HEAPF32[$11>>2];
$13 = ((($2)) + 8|0);
$14 = +HEAPF32[$13>>2];
$15 = $12 - $14;
HEAPF32[$0>>2] = $5;
$$sroa$4$0$$sroa_idx2 = ((($0)) + 4|0);
HEAPF32[$$sroa$4$0$$sroa_idx2>>2] = $10;
$$sroa$5$0$$sroa_idx4 = ((($0)) + 8|0);
HEAPF32[$$sroa$5$0$$sroa_idx4>>2] = $15;
$6 = ((($0)) + 4|0);
$7 = ((($1)) + 4|0);
$8 = +HEAPF32[$7>>2];
$9 = ((($2)) + 4|0);
$10 = +HEAPF32[$9>>2];
$11 = $8 - $10;
HEAPF32[$6>>2] = $11;
$12 = ((($0)) + 8|0);
$13 = ((($1)) + 8|0);
$14 = +HEAPF32[$13>>2];
$15 = ((($2)) + 8|0);
$16 = +HEAPF32[$15>>2];
$17 = $14 - $16;
HEAPF32[$12>>2] = $17;
return;
}
function _VectorCrossProduct($0,$1,$2) {
@ -7384,13 +7434,6 @@ function _VectorTransform($0,$1) {
HEAPF32[$5>>2] = $47;
return;
}
function _VectorZero($0) {
$0 = $0|0;
var label = 0, sp = 0;
sp = STACKTOP;
;HEAP32[$0>>2]=0|0;HEAP32[$0+4>>2]=0|0;HEAP32[$0+8>>2]=0|0;
return;
}
function _MatrixTranspose($0) {
$0 = $0|0;
var $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $3 = 0, $4 = 0, $5 = 0;
@ -8513,45 +8556,6 @@ function _ProcessGestureEvent($0) {
}
}
}
function _Vector2Distance($0,$1) {
$0 = $0|0;
$1 = $1|0;
var $10 = 0.0, $11 = 0.0, $12 = 0.0, $2 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0, $6 = 0.0, $7 = 0, $8 = 0.0, $9 = 0.0, $sqrtf = 0.0, label = 0, sp = 0;
sp = STACKTOP;
$2 = +HEAPF32[$1>>2];
$3 = +HEAPF32[$0>>2];
$4 = $2 - $3;
$5 = ((($1)) + 4|0);
$6 = +HEAPF32[$5>>2];
$7 = ((($0)) + 4|0);
$8 = +HEAPF32[$7>>2];
$9 = $6 - $8;
$10 = $4 * $4;
$11 = $9 * $9;
$12 = $10 + $11;
$sqrtf = (+Math_sqrt((+$12)));
return (+$sqrtf);
}
function _Vector2Angle($0,$1) {
$0 = $0|0;
$1 = $1|0;
var $$0 = 0.0, $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0.0, $2 = 0, $3 = 0.0, $4 = 0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
sp = STACKTOP;
$2 = ((($1)) + 4|0);
$3 = +HEAPF32[$2>>2];
$4 = ((($0)) + 4|0);
$5 = +HEAPF32[$4>>2];
$6 = $3 - $5;
$7 = +HEAPF32[$1>>2];
$8 = +HEAPF32[$0>>2];
$9 = $7 - $8;
$10 = (+Math_atan2((+$6),(+$9)));
$11 = $10 * 57.2957763671875;
$12 = $11 < 0.0;
$13 = $11 + 360.0;
$$0 = $12 ? $13 : $11;
return (+$$0);
}
function _UpdateGestures() {
var $$off = 0, $0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $or$cond3 = 0, label = 0, sp = 0;
sp = STACKTOP;

View file

@ -7390,30 +7390,80 @@ function _UpdateDrawFrame() {
_EndDrawing();
STACKTOP = sp;return;
}
function _Vector2Distance($0,$1) {
$0 = $0|0;
$1 = $1|0;
var $10 = 0.0, $11 = 0.0, $12 = 0.0, $13 = 0.0, $2 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0, $7 = 0.0, $8 = 0, $9 = 0.0, label = 0, sp = 0;
sp = STACKTOP;
$2 = +HEAPF32[$0>>2];
$3 = +HEAPF32[$1>>2];
$4 = $2 - $3;
$5 = $4 * $4;
$6 = ((($0)) + 4|0);
$7 = +HEAPF32[$6>>2];
$8 = ((($1)) + 4|0);
$9 = +HEAPF32[$8>>2];
$10 = $7 - $9;
$11 = $10 * $10;
$12 = $5 + $11;
$13 = (+Math_sqrt((+$12)));
return (+$13);
}
function _Vector2Angle($0,$1) {
$0 = $0|0;
$1 = $1|0;
var $$0 = 0.0, $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0.0, $2 = 0, $3 = 0.0, $4 = 0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
sp = STACKTOP;
$2 = ((($1)) + 4|0);
$3 = +HEAPF32[$2>>2];
$4 = ((($0)) + 4|0);
$5 = +HEAPF32[$4>>2];
$6 = $3 - $5;
$7 = +HEAPF32[$1>>2];
$8 = +HEAPF32[$0>>2];
$9 = $7 - $8;
$10 = (+Math_atan2((+$6),(+$9)));
$11 = $10 * 57.2957763671875;
$12 = $11 < 0.0;
$13 = $11 + 360.0;
$$0 = $12 ? $13 : $11;
return (+$$0);
}
function _VectorZero($0) {
$0 = $0|0;
var $1 = 0, $2 = 0, label = 0, sp = 0;
sp = STACKTOP;
HEAPF32[$0>>2] = 0.0;
$1 = ((($0)) + 4|0);
HEAPF32[$1>>2] = 0.0;
$2 = ((($0)) + 8|0);
HEAPF32[$2>>2] = 0.0;
return;
}
function _VectorSubtract($0,$1,$2) {
$0 = $0|0;
$1 = $1|0;
$2 = $2|0;
var $$sroa$4$0$$sroa_idx2 = 0, $$sroa$5$0$$sroa_idx4 = 0, $10 = 0.0, $11 = 0, $12 = 0.0, $13 = 0, $14 = 0.0, $15 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0, $7 = 0.0, $8 = 0, $9 = 0.0, label = 0, sp = 0;
var $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0, $14 = 0.0, $15 = 0, $16 = 0.0, $17 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0, $7 = 0, $8 = 0.0, $9 = 0, label = 0, sp = 0;
sp = STACKTOP;
$3 = +HEAPF32[$1>>2];
$4 = +HEAPF32[$2>>2];
$5 = $3 - $4;
$6 = ((($1)) + 4|0);
$7 = +HEAPF32[$6>>2];
$8 = ((($2)) + 4|0);
$9 = +HEAPF32[$8>>2];
$10 = $7 - $9;
$11 = ((($1)) + 8|0);
$12 = +HEAPF32[$11>>2];
$13 = ((($2)) + 8|0);
$14 = +HEAPF32[$13>>2];
$15 = $12 - $14;
HEAPF32[$0>>2] = $5;
$$sroa$4$0$$sroa_idx2 = ((($0)) + 4|0);
HEAPF32[$$sroa$4$0$$sroa_idx2>>2] = $10;
$$sroa$5$0$$sroa_idx4 = ((($0)) + 8|0);
HEAPF32[$$sroa$5$0$$sroa_idx4>>2] = $15;
$6 = ((($0)) + 4|0);
$7 = ((($1)) + 4|0);
$8 = +HEAPF32[$7>>2];
$9 = ((($2)) + 4|0);
$10 = +HEAPF32[$9>>2];
$11 = $8 - $10;
HEAPF32[$6>>2] = $11;
$12 = ((($0)) + 8|0);
$13 = ((($1)) + 8|0);
$14 = +HEAPF32[$13>>2];
$15 = ((($2)) + 8|0);
$16 = +HEAPF32[$15>>2];
$17 = $14 - $16;
HEAPF32[$12>>2] = $17;
return;
}
function _VectorCrossProduct($0,$1,$2) {
@ -7548,13 +7598,6 @@ function _VectorTransform($0,$1) {
HEAPF32[$5>>2] = $47;
return;
}
function _VectorZero($0) {
$0 = $0|0;
var label = 0, sp = 0;
sp = STACKTOP;
;HEAP32[$0>>2]=0|0;HEAP32[$0+4>>2]=0|0;HEAP32[$0+8>>2]=0|0;
return;
}
function _MatrixTranspose($0) {
$0 = $0|0;
var $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $3 = 0, $4 = 0, $5 = 0;
@ -8982,45 +9025,6 @@ function _ProcessGestureEvent($0) {
}
}
}
function _Vector2Distance($0,$1) {
$0 = $0|0;
$1 = $1|0;
var $10 = 0.0, $11 = 0.0, $12 = 0.0, $2 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0, $6 = 0.0, $7 = 0, $8 = 0.0, $9 = 0.0, $sqrtf = 0.0, label = 0, sp = 0;
sp = STACKTOP;
$2 = +HEAPF32[$1>>2];
$3 = +HEAPF32[$0>>2];
$4 = $2 - $3;
$5 = ((($1)) + 4|0);
$6 = +HEAPF32[$5>>2];
$7 = ((($0)) + 4|0);
$8 = +HEAPF32[$7>>2];
$9 = $6 - $8;
$10 = $4 * $4;
$11 = $9 * $9;
$12 = $10 + $11;
$sqrtf = (+Math_sqrt((+$12)));
return (+$sqrtf);
}
function _Vector2Angle($0,$1) {
$0 = $0|0;
$1 = $1|0;
var $$0 = 0.0, $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0.0, $2 = 0, $3 = 0.0, $4 = 0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
sp = STACKTOP;
$2 = ((($1)) + 4|0);
$3 = +HEAPF32[$2>>2];
$4 = ((($0)) + 4|0);
$5 = +HEAPF32[$4>>2];
$6 = $3 - $5;
$7 = +HEAPF32[$1>>2];
$8 = +HEAPF32[$0>>2];
$9 = $7 - $8;
$10 = (+Math_atan2((+$6),(+$9)));
$11 = $10 * 57.2957763671875;
$12 = $11 < 0.0;
$13 = $11 + 360.0;
$$0 = $12 ? $13 : $11;
return (+$$0);
}
function _UpdateGestures() {
var $$off = 0, $0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $or$cond3 = 0, label = 0, sp = 0;
sp = STACKTOP;

View file

@ -7190,6 +7190,56 @@ function _UpdateDrawFrame() {
_EndDrawing();
STACKTOP = sp;return;
}
function _Vector2Distance($0,$1) {
$0 = $0|0;
$1 = $1|0;
var $10 = 0.0, $11 = 0.0, $12 = 0.0, $13 = 0.0, $2 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0, $7 = 0.0, $8 = 0, $9 = 0.0, label = 0, sp = 0;
sp = STACKTOP;
$2 = +HEAPF32[$0>>2];
$3 = +HEAPF32[$1>>2];
$4 = $2 - $3;
$5 = $4 * $4;
$6 = ((($0)) + 4|0);
$7 = +HEAPF32[$6>>2];
$8 = ((($1)) + 4|0);
$9 = +HEAPF32[$8>>2];
$10 = $7 - $9;
$11 = $10 * $10;
$12 = $5 + $11;
$13 = (+Math_sqrt((+$12)));
return (+$13);
}
function _Vector2Angle($0,$1) {
$0 = $0|0;
$1 = $1|0;
var $$0 = 0.0, $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0.0, $2 = 0, $3 = 0.0, $4 = 0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
sp = STACKTOP;
$2 = ((($1)) + 4|0);
$3 = +HEAPF32[$2>>2];
$4 = ((($0)) + 4|0);
$5 = +HEAPF32[$4>>2];
$6 = $3 - $5;
$7 = +HEAPF32[$1>>2];
$8 = +HEAPF32[$0>>2];
$9 = $7 - $8;
$10 = (+Math_atan2((+$6),(+$9)));
$11 = $10 * 57.2957763671875;
$12 = $11 < 0.0;
$13 = $11 + 360.0;
$$0 = $12 ? $13 : $11;
return (+$$0);
}
function _VectorZero($0) {
$0 = $0|0;
var $1 = 0, $2 = 0, label = 0, sp = 0;
sp = STACKTOP;
HEAPF32[$0>>2] = 0.0;
$1 = ((($0)) + 4|0);
HEAPF32[$1>>2] = 0.0;
$2 = ((($0)) + 8|0);
HEAPF32[$2>>2] = 0.0;
return;
}
function _VectorLength($0) {
$0 = $0|0;
var $1 = 0.0, $10 = 0.0, $11 = 0.0, $2 = 0.0, $3 = 0, $4 = 0.0, $5 = 0.0, $6 = 0.0, $7 = 0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
@ -7289,13 +7339,6 @@ function _VectorTransform($0,$1) {
HEAPF32[$5>>2] = $47;
return;
}
function _VectorZero($0) {
$0 = $0|0;
var label = 0, sp = 0;
sp = STACKTOP;
;HEAP32[$0>>2]=0|0;HEAP32[$0+4>>2]=0|0;HEAP32[$0+8>>2]=0|0;
return;
}
function _MatrixTranspose($0) {
$0 = $0|0;
var $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $3 = 0, $4 = 0, $5 = 0;
@ -8246,45 +8289,6 @@ function _ProcessGestureEvent($0) {
}
}
}
function _Vector2Distance($0,$1) {
$0 = $0|0;
$1 = $1|0;
var $10 = 0.0, $11 = 0.0, $12 = 0.0, $2 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0, $6 = 0.0, $7 = 0, $8 = 0.0, $9 = 0.0, $sqrtf = 0.0, label = 0, sp = 0;
sp = STACKTOP;
$2 = +HEAPF32[$1>>2];
$3 = +HEAPF32[$0>>2];
$4 = $2 - $3;
$5 = ((($1)) + 4|0);
$6 = +HEAPF32[$5>>2];
$7 = ((($0)) + 4|0);
$8 = +HEAPF32[$7>>2];
$9 = $6 - $8;
$10 = $4 * $4;
$11 = $9 * $9;
$12 = $10 + $11;
$sqrtf = (+Math_sqrt((+$12)));
return (+$sqrtf);
}
function _Vector2Angle($0,$1) {
$0 = $0|0;
$1 = $1|0;
var $$0 = 0.0, $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0.0, $2 = 0, $3 = 0.0, $4 = 0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
sp = STACKTOP;
$2 = ((($1)) + 4|0);
$3 = +HEAPF32[$2>>2];
$4 = ((($0)) + 4|0);
$5 = +HEAPF32[$4>>2];
$6 = $3 - $5;
$7 = +HEAPF32[$1>>2];
$8 = +HEAPF32[$0>>2];
$9 = $7 - $8;
$10 = (+Math_atan2((+$6),(+$9)));
$11 = $10 * 57.2957763671875;
$12 = $11 < 0.0;
$13 = $11 + 360.0;
$$0 = $12 ? $13 : $11;
return (+$$0);
}
function _UpdateGestures() {
var $$off = 0, $0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $or$cond3 = 0, label = 0, sp = 0;
sp = STACKTOP;

View file

@ -7327,6 +7327,56 @@ function _UpdateDrawFrame() {
_EndDrawing();
STACKTOP = sp;return;
}
function _Vector2Distance($0,$1) {
$0 = $0|0;
$1 = $1|0;
var $10 = 0.0, $11 = 0.0, $12 = 0.0, $13 = 0.0, $2 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0, $7 = 0.0, $8 = 0, $9 = 0.0, label = 0, sp = 0;
sp = STACKTOP;
$2 = +HEAPF32[$0>>2];
$3 = +HEAPF32[$1>>2];
$4 = $2 - $3;
$5 = $4 * $4;
$6 = ((($0)) + 4|0);
$7 = +HEAPF32[$6>>2];
$8 = ((($1)) + 4|0);
$9 = +HEAPF32[$8>>2];
$10 = $7 - $9;
$11 = $10 * $10;
$12 = $5 + $11;
$13 = (+Math_sqrt((+$12)));
return (+$13);
}
function _Vector2Angle($0,$1) {
$0 = $0|0;
$1 = $1|0;
var $$0 = 0.0, $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0.0, $2 = 0, $3 = 0.0, $4 = 0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
sp = STACKTOP;
$2 = ((($1)) + 4|0);
$3 = +HEAPF32[$2>>2];
$4 = ((($0)) + 4|0);
$5 = +HEAPF32[$4>>2];
$6 = $3 - $5;
$7 = +HEAPF32[$1>>2];
$8 = +HEAPF32[$0>>2];
$9 = $7 - $8;
$10 = (+Math_atan2((+$6),(+$9)));
$11 = $10 * 57.2957763671875;
$12 = $11 < 0.0;
$13 = $11 + 360.0;
$$0 = $12 ? $13 : $11;
return (+$$0);
}
function _VectorZero($0) {
$0 = $0|0;
var $1 = 0, $2 = 0, label = 0, sp = 0;
sp = STACKTOP;
HEAPF32[$0>>2] = 0.0;
$1 = ((($0)) + 4|0);
HEAPF32[$1>>2] = 0.0;
$2 = ((($0)) + 8|0);
HEAPF32[$2>>2] = 0.0;
return;
}
function _VectorTransform($0,$1) {
$0 = $0|0;
$1 = $1|0;
@ -7385,13 +7435,6 @@ function _VectorTransform($0,$1) {
HEAPF32[$5>>2] = $47;
return;
}
function _VectorZero($0) {
$0 = $0|0;
var label = 0, sp = 0;
sp = STACKTOP;
;HEAP32[$0>>2]=0|0;HEAP32[$0+4>>2]=0|0;HEAP32[$0+8>>2]=0|0;
return;
}
function _MatrixTranspose($0) {
$0 = $0|0;
var $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $3 = 0, $4 = 0, $5 = 0;
@ -8126,45 +8169,6 @@ function _ProcessGestureEvent($0) {
}
}
}
function _Vector2Distance($0,$1) {
$0 = $0|0;
$1 = $1|0;
var $10 = 0.0, $11 = 0.0, $12 = 0.0, $2 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0, $6 = 0.0, $7 = 0, $8 = 0.0, $9 = 0.0, $sqrtf = 0.0, label = 0, sp = 0;
sp = STACKTOP;
$2 = +HEAPF32[$1>>2];
$3 = +HEAPF32[$0>>2];
$4 = $2 - $3;
$5 = ((($1)) + 4|0);
$6 = +HEAPF32[$5>>2];
$7 = ((($0)) + 4|0);
$8 = +HEAPF32[$7>>2];
$9 = $6 - $8;
$10 = $4 * $4;
$11 = $9 * $9;
$12 = $10 + $11;
$sqrtf = (+Math_sqrt((+$12)));
return (+$sqrtf);
}
function _Vector2Angle($0,$1) {
$0 = $0|0;
$1 = $1|0;
var $$0 = 0.0, $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0.0, $2 = 0, $3 = 0.0, $4 = 0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
sp = STACKTOP;
$2 = ((($1)) + 4|0);
$3 = +HEAPF32[$2>>2];
$4 = ((($0)) + 4|0);
$5 = +HEAPF32[$4>>2];
$6 = $3 - $5;
$7 = +HEAPF32[$1>>2];
$8 = +HEAPF32[$0>>2];
$9 = $7 - $8;
$10 = (+Math_atan2((+$6),(+$9)));
$11 = $10 * 57.2957763671875;
$12 = $11 < 0.0;
$13 = $11 + 360.0;
$$0 = $12 ? $13 : $11;
return (+$$0);
}
function _UpdateGestures() {
var $$off = 0, $0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $or$cond3 = 0, label = 0, sp = 0;
sp = STACKTOP;

View file

@ -7477,6 +7477,56 @@ function _UpdateDrawFrame() {
_EndDrawing();
STACKTOP = sp;return;
}
function _Vector2Distance($0,$1) {
$0 = $0|0;
$1 = $1|0;
var $10 = 0.0, $11 = 0.0, $12 = 0.0, $13 = 0.0, $2 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0, $7 = 0.0, $8 = 0, $9 = 0.0, label = 0, sp = 0;
sp = STACKTOP;
$2 = +HEAPF32[$0>>2];
$3 = +HEAPF32[$1>>2];
$4 = $2 - $3;
$5 = $4 * $4;
$6 = ((($0)) + 4|0);
$7 = +HEAPF32[$6>>2];
$8 = ((($1)) + 4|0);
$9 = +HEAPF32[$8>>2];
$10 = $7 - $9;
$11 = $10 * $10;
$12 = $5 + $11;
$13 = (+Math_sqrt((+$12)));
return (+$13);
}
function _Vector2Angle($0,$1) {
$0 = $0|0;
$1 = $1|0;
var $$0 = 0.0, $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0.0, $2 = 0, $3 = 0.0, $4 = 0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
sp = STACKTOP;
$2 = ((($1)) + 4|0);
$3 = +HEAPF32[$2>>2];
$4 = ((($0)) + 4|0);
$5 = +HEAPF32[$4>>2];
$6 = $3 - $5;
$7 = +HEAPF32[$1>>2];
$8 = +HEAPF32[$0>>2];
$9 = $7 - $8;
$10 = (+Math_atan2((+$6),(+$9)));
$11 = $10 * 57.2957763671875;
$12 = $11 < 0.0;
$13 = $11 + 360.0;
$$0 = $12 ? $13 : $11;
return (+$$0);
}
function _VectorZero($0) {
$0 = $0|0;
var $1 = 0, $2 = 0, label = 0, sp = 0;
sp = STACKTOP;
HEAPF32[$0>>2] = 0.0;
$1 = ((($0)) + 4|0);
HEAPF32[$1>>2] = 0.0;
$2 = ((($0)) + 8|0);
HEAPF32[$2>>2] = 0.0;
return;
}
function _VectorLength($0) {
$0 = $0|0;
var $1 = 0.0, $10 = 0.0, $11 = 0.0, $2 = 0.0, $3 = 0, $4 = 0.0, $5 = 0.0, $6 = 0.0, $7 = 0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
@ -7576,13 +7626,6 @@ function _VectorTransform($0,$1) {
HEAPF32[$5>>2] = $47;
return;
}
function _VectorZero($0) {
$0 = $0|0;
var label = 0, sp = 0;
sp = STACKTOP;
;HEAP32[$0>>2]=0|0;HEAP32[$0+4>>2]=0|0;HEAP32[$0+8>>2]=0|0;
return;
}
function _MatrixTranspose($0) {
$0 = $0|0;
var $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $3 = 0, $4 = 0, $5 = 0;
@ -8533,45 +8576,6 @@ function _ProcessGestureEvent($0) {
}
}
}
function _Vector2Distance($0,$1) {
$0 = $0|0;
$1 = $1|0;
var $10 = 0.0, $11 = 0.0, $12 = 0.0, $2 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0, $6 = 0.0, $7 = 0, $8 = 0.0, $9 = 0.0, $sqrtf = 0.0, label = 0, sp = 0;
sp = STACKTOP;
$2 = +HEAPF32[$1>>2];
$3 = +HEAPF32[$0>>2];
$4 = $2 - $3;
$5 = ((($1)) + 4|0);
$6 = +HEAPF32[$5>>2];
$7 = ((($0)) + 4|0);
$8 = +HEAPF32[$7>>2];
$9 = $6 - $8;
$10 = $4 * $4;
$11 = $9 * $9;
$12 = $10 + $11;
$sqrtf = (+Math_sqrt((+$12)));
return (+$sqrtf);
}
function _Vector2Angle($0,$1) {
$0 = $0|0;
$1 = $1|0;
var $$0 = 0.0, $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0.0, $2 = 0, $3 = 0.0, $4 = 0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
sp = STACKTOP;
$2 = ((($1)) + 4|0);
$3 = +HEAPF32[$2>>2];
$4 = ((($0)) + 4|0);
$5 = +HEAPF32[$4>>2];
$6 = $3 - $5;
$7 = +HEAPF32[$1>>2];
$8 = +HEAPF32[$0>>2];
$9 = $7 - $8;
$10 = (+Math_atan2((+$6),(+$9)));
$11 = $10 * 57.2957763671875;
$12 = $11 < 0.0;
$13 = $11 + 360.0;
$$0 = $12 ? $13 : $11;
return (+$$0);
}
function _UpdateGestures() {
var $$off = 0, $0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $or$cond3 = 0, label = 0, sp = 0;
sp = STACKTOP;

File diff suppressed because one or more lines are too long

View file

@ -7244,6 +7244,56 @@ function _UpdateDrawFrame() {
_EndDrawing();
STACKTOP = sp;return;
}
function _Vector2Distance($0,$1) {
$0 = $0|0;
$1 = $1|0;
var $10 = 0.0, $11 = 0.0, $12 = 0.0, $13 = 0.0, $2 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0, $7 = 0.0, $8 = 0, $9 = 0.0, label = 0, sp = 0;
sp = STACKTOP;
$2 = +HEAPF32[$0>>2];
$3 = +HEAPF32[$1>>2];
$4 = $2 - $3;
$5 = $4 * $4;
$6 = ((($0)) + 4|0);
$7 = +HEAPF32[$6>>2];
$8 = ((($1)) + 4|0);
$9 = +HEAPF32[$8>>2];
$10 = $7 - $9;
$11 = $10 * $10;
$12 = $5 + $11;
$13 = (+Math_sqrt((+$12)));
return (+$13);
}
function _Vector2Angle($0,$1) {
$0 = $0|0;
$1 = $1|0;
var $$0 = 0.0, $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0.0, $2 = 0, $3 = 0.0, $4 = 0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
sp = STACKTOP;
$2 = ((($1)) + 4|0);
$3 = +HEAPF32[$2>>2];
$4 = ((($0)) + 4|0);
$5 = +HEAPF32[$4>>2];
$6 = $3 - $5;
$7 = +HEAPF32[$1>>2];
$8 = +HEAPF32[$0>>2];
$9 = $7 - $8;
$10 = (+Math_atan2((+$6),(+$9)));
$11 = $10 * 57.2957763671875;
$12 = $11 < 0.0;
$13 = $11 + 360.0;
$$0 = $12 ? $13 : $11;
return (+$$0);
}
function _VectorZero($0) {
$0 = $0|0;
var $1 = 0, $2 = 0, label = 0, sp = 0;
sp = STACKTOP;
HEAPF32[$0>>2] = 0.0;
$1 = ((($0)) + 4|0);
HEAPF32[$1>>2] = 0.0;
$2 = ((($0)) + 8|0);
HEAPF32[$2>>2] = 0.0;
return;
}
function _VectorLength($0) {
$0 = $0|0;
var $1 = 0.0, $10 = 0.0, $11 = 0.0, $2 = 0.0, $3 = 0, $4 = 0.0, $5 = 0.0, $6 = 0.0, $7 = 0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
@ -7343,13 +7393,6 @@ function _VectorTransform($0,$1) {
HEAPF32[$5>>2] = $47;
return;
}
function _VectorZero($0) {
$0 = $0|0;
var label = 0, sp = 0;
sp = STACKTOP;
;HEAP32[$0>>2]=0|0;HEAP32[$0+4>>2]=0|0;HEAP32[$0+8>>2]=0|0;
return;
}
function _MatrixTranspose($0) {
$0 = $0|0;
var $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $3 = 0, $4 = 0, $5 = 0;
@ -8300,45 +8343,6 @@ function _ProcessGestureEvent($0) {
}
}
}
function _Vector2Distance($0,$1) {
$0 = $0|0;
$1 = $1|0;
var $10 = 0.0, $11 = 0.0, $12 = 0.0, $2 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0, $6 = 0.0, $7 = 0, $8 = 0.0, $9 = 0.0, $sqrtf = 0.0, label = 0, sp = 0;
sp = STACKTOP;
$2 = +HEAPF32[$1>>2];
$3 = +HEAPF32[$0>>2];
$4 = $2 - $3;
$5 = ((($1)) + 4|0);
$6 = +HEAPF32[$5>>2];
$7 = ((($0)) + 4|0);
$8 = +HEAPF32[$7>>2];
$9 = $6 - $8;
$10 = $4 * $4;
$11 = $9 * $9;
$12 = $10 + $11;
$sqrtf = (+Math_sqrt((+$12)));
return (+$sqrtf);
}
function _Vector2Angle($0,$1) {
$0 = $0|0;
$1 = $1|0;
var $$0 = 0.0, $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0.0, $2 = 0, $3 = 0.0, $4 = 0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
sp = STACKTOP;
$2 = ((($1)) + 4|0);
$3 = +HEAPF32[$2>>2];
$4 = ((($0)) + 4|0);
$5 = +HEAPF32[$4>>2];
$6 = $3 - $5;
$7 = +HEAPF32[$1>>2];
$8 = +HEAPF32[$0>>2];
$9 = $7 - $8;
$10 = (+Math_atan2((+$6),(+$9)));
$11 = $10 * 57.2957763671875;
$12 = $11 < 0.0;
$13 = $11 + 360.0;
$$0 = $12 ? $13 : $11;
return (+$$0);
}
function _UpdateGestures() {
var $$off = 0, $0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $or$cond3 = 0, label = 0, sp = 0;
sp = STACKTOP;

View file

@ -7235,6 +7235,56 @@ function _UpdateDrawFrame() {
_EndDrawing();
STACKTOP = sp;return;
}
function _Vector2Distance($0,$1) {
$0 = $0|0;
$1 = $1|0;
var $10 = 0.0, $11 = 0.0, $12 = 0.0, $13 = 0.0, $2 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0, $7 = 0.0, $8 = 0, $9 = 0.0, label = 0, sp = 0;
sp = STACKTOP;
$2 = +HEAPF32[$0>>2];
$3 = +HEAPF32[$1>>2];
$4 = $2 - $3;
$5 = $4 * $4;
$6 = ((($0)) + 4|0);
$7 = +HEAPF32[$6>>2];
$8 = ((($1)) + 4|0);
$9 = +HEAPF32[$8>>2];
$10 = $7 - $9;
$11 = $10 * $10;
$12 = $5 + $11;
$13 = (+Math_sqrt((+$12)));
return (+$13);
}
function _Vector2Angle($0,$1) {
$0 = $0|0;
$1 = $1|0;
var $$0 = 0.0, $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0.0, $2 = 0, $3 = 0.0, $4 = 0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
sp = STACKTOP;
$2 = ((($1)) + 4|0);
$3 = +HEAPF32[$2>>2];
$4 = ((($0)) + 4|0);
$5 = +HEAPF32[$4>>2];
$6 = $3 - $5;
$7 = +HEAPF32[$1>>2];
$8 = +HEAPF32[$0>>2];
$9 = $7 - $8;
$10 = (+Math_atan2((+$6),(+$9)));
$11 = $10 * 57.2957763671875;
$12 = $11 < 0.0;
$13 = $11 + 360.0;
$$0 = $12 ? $13 : $11;
return (+$$0);
}
function _VectorZero($0) {
$0 = $0|0;
var $1 = 0, $2 = 0, label = 0, sp = 0;
sp = STACKTOP;
HEAPF32[$0>>2] = 0.0;
$1 = ((($0)) + 4|0);
HEAPF32[$1>>2] = 0.0;
$2 = ((($0)) + 8|0);
HEAPF32[$2>>2] = 0.0;
return;
}
function _VectorLength($0) {
$0 = $0|0;
var $1 = 0.0, $10 = 0.0, $11 = 0.0, $2 = 0.0, $3 = 0, $4 = 0.0, $5 = 0.0, $6 = 0.0, $7 = 0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
@ -7334,13 +7384,6 @@ function _VectorTransform($0,$1) {
HEAPF32[$5>>2] = $47;
return;
}
function _VectorZero($0) {
$0 = $0|0;
var label = 0, sp = 0;
sp = STACKTOP;
;HEAP32[$0>>2]=0|0;HEAP32[$0+4>>2]=0|0;HEAP32[$0+8>>2]=0|0;
return;
}
function _MatrixTranspose($0) {
$0 = $0|0;
var $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $3 = 0, $4 = 0, $5 = 0;
@ -8291,45 +8334,6 @@ function _ProcessGestureEvent($0) {
}
}
}
function _Vector2Distance($0,$1) {
$0 = $0|0;
$1 = $1|0;
var $10 = 0.0, $11 = 0.0, $12 = 0.0, $2 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0, $6 = 0.0, $7 = 0, $8 = 0.0, $9 = 0.0, $sqrtf = 0.0, label = 0, sp = 0;
sp = STACKTOP;
$2 = +HEAPF32[$1>>2];
$3 = +HEAPF32[$0>>2];
$4 = $2 - $3;
$5 = ((($1)) + 4|0);
$6 = +HEAPF32[$5>>2];
$7 = ((($0)) + 4|0);
$8 = +HEAPF32[$7>>2];
$9 = $6 - $8;
$10 = $4 * $4;
$11 = $9 * $9;
$12 = $10 + $11;
$sqrtf = (+Math_sqrt((+$12)));
return (+$sqrtf);
}
function _Vector2Angle($0,$1) {
$0 = $0|0;
$1 = $1|0;
var $$0 = 0.0, $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0.0, $2 = 0, $3 = 0.0, $4 = 0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
sp = STACKTOP;
$2 = ((($1)) + 4|0);
$3 = +HEAPF32[$2>>2];
$4 = ((($0)) + 4|0);
$5 = +HEAPF32[$4>>2];
$6 = $3 - $5;
$7 = +HEAPF32[$1>>2];
$8 = +HEAPF32[$0>>2];
$9 = $7 - $8;
$10 = (+Math_atan2((+$6),(+$9)));
$11 = $10 * 57.2957763671875;
$12 = $11 < 0.0;
$13 = $11 + 360.0;
$$0 = $12 ? $13 : $11;
return (+$$0);
}
function _UpdateGestures() {
var $$off = 0, $0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $or$cond3 = 0, label = 0, sp = 0;
sp = STACKTOP;

View file

@ -7229,6 +7229,56 @@ function _UpdateDrawFrame() {
_EndDrawing();
STACKTOP = sp;return;
}
function _Vector2Distance($0,$1) {
$0 = $0|0;
$1 = $1|0;
var $10 = 0.0, $11 = 0.0, $12 = 0.0, $13 = 0.0, $2 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0, $7 = 0.0, $8 = 0, $9 = 0.0, label = 0, sp = 0;
sp = STACKTOP;
$2 = +HEAPF32[$0>>2];
$3 = +HEAPF32[$1>>2];
$4 = $2 - $3;
$5 = $4 * $4;
$6 = ((($0)) + 4|0);
$7 = +HEAPF32[$6>>2];
$8 = ((($1)) + 4|0);
$9 = +HEAPF32[$8>>2];
$10 = $7 - $9;
$11 = $10 * $10;
$12 = $5 + $11;
$13 = (+Math_sqrt((+$12)));
return (+$13);
}
function _Vector2Angle($0,$1) {
$0 = $0|0;
$1 = $1|0;
var $$0 = 0.0, $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0.0, $2 = 0, $3 = 0.0, $4 = 0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
sp = STACKTOP;
$2 = ((($1)) + 4|0);
$3 = +HEAPF32[$2>>2];
$4 = ((($0)) + 4|0);
$5 = +HEAPF32[$4>>2];
$6 = $3 - $5;
$7 = +HEAPF32[$1>>2];
$8 = +HEAPF32[$0>>2];
$9 = $7 - $8;
$10 = (+Math_atan2((+$6),(+$9)));
$11 = $10 * 57.2957763671875;
$12 = $11 < 0.0;
$13 = $11 + 360.0;
$$0 = $12 ? $13 : $11;
return (+$$0);
}
function _VectorZero($0) {
$0 = $0|0;
var $1 = 0, $2 = 0, label = 0, sp = 0;
sp = STACKTOP;
HEAPF32[$0>>2] = 0.0;
$1 = ((($0)) + 4|0);
HEAPF32[$1>>2] = 0.0;
$2 = ((($0)) + 8|0);
HEAPF32[$2>>2] = 0.0;
return;
}
function _VectorLength($0) {
$0 = $0|0;
var $1 = 0.0, $10 = 0.0, $11 = 0.0, $2 = 0.0, $3 = 0, $4 = 0.0, $5 = 0.0, $6 = 0.0, $7 = 0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
@ -7328,13 +7378,6 @@ function _VectorTransform($0,$1) {
HEAPF32[$5>>2] = $47;
return;
}
function _VectorZero($0) {
$0 = $0|0;
var label = 0, sp = 0;
sp = STACKTOP;
;HEAP32[$0>>2]=0|0;HEAP32[$0+4>>2]=0|0;HEAP32[$0+8>>2]=0|0;
return;
}
function _MatrixTranspose($0) {
$0 = $0|0;
var $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $3 = 0, $4 = 0, $5 = 0;
@ -8285,45 +8328,6 @@ function _ProcessGestureEvent($0) {
}
}
}
function _Vector2Distance($0,$1) {
$0 = $0|0;
$1 = $1|0;
var $10 = 0.0, $11 = 0.0, $12 = 0.0, $2 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0, $6 = 0.0, $7 = 0, $8 = 0.0, $9 = 0.0, $sqrtf = 0.0, label = 0, sp = 0;
sp = STACKTOP;
$2 = +HEAPF32[$1>>2];
$3 = +HEAPF32[$0>>2];
$4 = $2 - $3;
$5 = ((($1)) + 4|0);
$6 = +HEAPF32[$5>>2];
$7 = ((($0)) + 4|0);
$8 = +HEAPF32[$7>>2];
$9 = $6 - $8;
$10 = $4 * $4;
$11 = $9 * $9;
$12 = $10 + $11;
$sqrtf = (+Math_sqrt((+$12)));
return (+$sqrtf);
}
function _Vector2Angle($0,$1) {
$0 = $0|0;
$1 = $1|0;
var $$0 = 0.0, $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0.0, $2 = 0, $3 = 0.0, $4 = 0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
sp = STACKTOP;
$2 = ((($1)) + 4|0);
$3 = +HEAPF32[$2>>2];
$4 = ((($0)) + 4|0);
$5 = +HEAPF32[$4>>2];
$6 = $3 - $5;
$7 = +HEAPF32[$1>>2];
$8 = +HEAPF32[$0>>2];
$9 = $7 - $8;
$10 = (+Math_atan2((+$6),(+$9)));
$11 = $10 * 57.2957763671875;
$12 = $11 < 0.0;
$13 = $11 + 360.0;
$$0 = $12 ? $13 : $11;
return (+$$0);
}
function _UpdateGestures() {
var $$off = 0, $0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $or$cond3 = 0, label = 0, sp = 0;
sp = STACKTOP;

View file

@ -7223,6 +7223,56 @@ function _UpdateDrawFrame() {
_EndDrawing();
STACKTOP = sp;return;
}
function _Vector2Distance($0,$1) {
$0 = $0|0;
$1 = $1|0;
var $10 = 0.0, $11 = 0.0, $12 = 0.0, $13 = 0.0, $2 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0, $7 = 0.0, $8 = 0, $9 = 0.0, label = 0, sp = 0;
sp = STACKTOP;
$2 = +HEAPF32[$0>>2];
$3 = +HEAPF32[$1>>2];
$4 = $2 - $3;
$5 = $4 * $4;
$6 = ((($0)) + 4|0);
$7 = +HEAPF32[$6>>2];
$8 = ((($1)) + 4|0);
$9 = +HEAPF32[$8>>2];
$10 = $7 - $9;
$11 = $10 * $10;
$12 = $5 + $11;
$13 = (+Math_sqrt((+$12)));
return (+$13);
}
function _Vector2Angle($0,$1) {
$0 = $0|0;
$1 = $1|0;
var $$0 = 0.0, $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0.0, $2 = 0, $3 = 0.0, $4 = 0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
sp = STACKTOP;
$2 = ((($1)) + 4|0);
$3 = +HEAPF32[$2>>2];
$4 = ((($0)) + 4|0);
$5 = +HEAPF32[$4>>2];
$6 = $3 - $5;
$7 = +HEAPF32[$1>>2];
$8 = +HEAPF32[$0>>2];
$9 = $7 - $8;
$10 = (+Math_atan2((+$6),(+$9)));
$11 = $10 * 57.2957763671875;
$12 = $11 < 0.0;
$13 = $11 + 360.0;
$$0 = $12 ? $13 : $11;
return (+$$0);
}
function _VectorZero($0) {
$0 = $0|0;
var $1 = 0, $2 = 0, label = 0, sp = 0;
sp = STACKTOP;
HEAPF32[$0>>2] = 0.0;
$1 = ((($0)) + 4|0);
HEAPF32[$1>>2] = 0.0;
$2 = ((($0)) + 8|0);
HEAPF32[$2>>2] = 0.0;
return;
}
function _VectorLength($0) {
$0 = $0|0;
var $1 = 0.0, $10 = 0.0, $11 = 0.0, $2 = 0.0, $3 = 0, $4 = 0.0, $5 = 0.0, $6 = 0.0, $7 = 0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
@ -7322,13 +7372,6 @@ function _VectorTransform($0,$1) {
HEAPF32[$5>>2] = $47;
return;
}
function _VectorZero($0) {
$0 = $0|0;
var label = 0, sp = 0;
sp = STACKTOP;
;HEAP32[$0>>2]=0|0;HEAP32[$0+4>>2]=0|0;HEAP32[$0+8>>2]=0|0;
return;
}
function _MatrixTranspose($0) {
$0 = $0|0;
var $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $3 = 0, $4 = 0, $5 = 0;
@ -8279,45 +8322,6 @@ function _ProcessGestureEvent($0) {
}
}
}
function _Vector2Distance($0,$1) {
$0 = $0|0;
$1 = $1|0;
var $10 = 0.0, $11 = 0.0, $12 = 0.0, $2 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0, $6 = 0.0, $7 = 0, $8 = 0.0, $9 = 0.0, $sqrtf = 0.0, label = 0, sp = 0;
sp = STACKTOP;
$2 = +HEAPF32[$1>>2];
$3 = +HEAPF32[$0>>2];
$4 = $2 - $3;
$5 = ((($1)) + 4|0);
$6 = +HEAPF32[$5>>2];
$7 = ((($0)) + 4|0);
$8 = +HEAPF32[$7>>2];
$9 = $6 - $8;
$10 = $4 * $4;
$11 = $9 * $9;
$12 = $10 + $11;
$sqrtf = (+Math_sqrt((+$12)));
return (+$sqrtf);
}
function _Vector2Angle($0,$1) {
$0 = $0|0;
$1 = $1|0;
var $$0 = 0.0, $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0.0, $2 = 0, $3 = 0.0, $4 = 0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
sp = STACKTOP;
$2 = ((($1)) + 4|0);
$3 = +HEAPF32[$2>>2];
$4 = ((($0)) + 4|0);
$5 = +HEAPF32[$4>>2];
$6 = $3 - $5;
$7 = +HEAPF32[$1>>2];
$8 = +HEAPF32[$0>>2];
$9 = $7 - $8;
$10 = (+Math_atan2((+$6),(+$9)));
$11 = $10 * 57.2957763671875;
$12 = $11 < 0.0;
$13 = $11 + 360.0;
$$0 = $12 ? $13 : $11;
return (+$$0);
}
function _UpdateGestures() {
var $$off = 0, $0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $or$cond3 = 0, label = 0, sp = 0;
sp = STACKTOP;

View file

@ -7391,30 +7391,80 @@ function _UpdateDrawFrame() {
_EndDrawing();
STACKTOP = sp;return;
}
function _Vector2Distance($0,$1) {
$0 = $0|0;
$1 = $1|0;
var $10 = 0.0, $11 = 0.0, $12 = 0.0, $13 = 0.0, $2 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0, $7 = 0.0, $8 = 0, $9 = 0.0, label = 0, sp = 0;
sp = STACKTOP;
$2 = +HEAPF32[$0>>2];
$3 = +HEAPF32[$1>>2];
$4 = $2 - $3;
$5 = $4 * $4;
$6 = ((($0)) + 4|0);
$7 = +HEAPF32[$6>>2];
$8 = ((($1)) + 4|0);
$9 = +HEAPF32[$8>>2];
$10 = $7 - $9;
$11 = $10 * $10;
$12 = $5 + $11;
$13 = (+Math_sqrt((+$12)));
return (+$13);
}
function _Vector2Angle($0,$1) {
$0 = $0|0;
$1 = $1|0;
var $$0 = 0.0, $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0.0, $2 = 0, $3 = 0.0, $4 = 0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
sp = STACKTOP;
$2 = ((($1)) + 4|0);
$3 = +HEAPF32[$2>>2];
$4 = ((($0)) + 4|0);
$5 = +HEAPF32[$4>>2];
$6 = $3 - $5;
$7 = +HEAPF32[$1>>2];
$8 = +HEAPF32[$0>>2];
$9 = $7 - $8;
$10 = (+Math_atan2((+$6),(+$9)));
$11 = $10 * 57.2957763671875;
$12 = $11 < 0.0;
$13 = $11 + 360.0;
$$0 = $12 ? $13 : $11;
return (+$$0);
}
function _VectorZero($0) {
$0 = $0|0;
var $1 = 0, $2 = 0, label = 0, sp = 0;
sp = STACKTOP;
HEAPF32[$0>>2] = 0.0;
$1 = ((($0)) + 4|0);
HEAPF32[$1>>2] = 0.0;
$2 = ((($0)) + 8|0);
HEAPF32[$2>>2] = 0.0;
return;
}
function _VectorSubtract($0,$1,$2) {
$0 = $0|0;
$1 = $1|0;
$2 = $2|0;
var $$sroa$4$0$$sroa_idx2 = 0, $$sroa$5$0$$sroa_idx4 = 0, $10 = 0.0, $11 = 0, $12 = 0.0, $13 = 0, $14 = 0.0, $15 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0, $7 = 0.0, $8 = 0, $9 = 0.0, label = 0, sp = 0;
var $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0, $14 = 0.0, $15 = 0, $16 = 0.0, $17 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0, $7 = 0, $8 = 0.0, $9 = 0, label = 0, sp = 0;
sp = STACKTOP;
$3 = +HEAPF32[$1>>2];
$4 = +HEAPF32[$2>>2];
$5 = $3 - $4;
$6 = ((($1)) + 4|0);
$7 = +HEAPF32[$6>>2];
$8 = ((($2)) + 4|0);
$9 = +HEAPF32[$8>>2];
$10 = $7 - $9;
$11 = ((($1)) + 8|0);
$12 = +HEAPF32[$11>>2];
$13 = ((($2)) + 8|0);
$14 = +HEAPF32[$13>>2];
$15 = $12 - $14;
HEAPF32[$0>>2] = $5;
$$sroa$4$0$$sroa_idx2 = ((($0)) + 4|0);
HEAPF32[$$sroa$4$0$$sroa_idx2>>2] = $10;
$$sroa$5$0$$sroa_idx4 = ((($0)) + 8|0);
HEAPF32[$$sroa$5$0$$sroa_idx4>>2] = $15;
$6 = ((($0)) + 4|0);
$7 = ((($1)) + 4|0);
$8 = +HEAPF32[$7>>2];
$9 = ((($2)) + 4|0);
$10 = +HEAPF32[$9>>2];
$11 = $8 - $10;
HEAPF32[$6>>2] = $11;
$12 = ((($0)) + 8|0);
$13 = ((($1)) + 8|0);
$14 = +HEAPF32[$13>>2];
$15 = ((($2)) + 8|0);
$16 = +HEAPF32[$15>>2];
$17 = $14 - $16;
HEAPF32[$12>>2] = $17;
return;
}
function _VectorCrossProduct($0,$1,$2) {
@ -7549,13 +7599,6 @@ function _VectorTransform($0,$1) {
HEAPF32[$5>>2] = $47;
return;
}
function _VectorZero($0) {
$0 = $0|0;
var label = 0, sp = 0;
sp = STACKTOP;
;HEAP32[$0>>2]=0|0;HEAP32[$0+4>>2]=0|0;HEAP32[$0+8>>2]=0|0;
return;
}
function _MatrixTranspose($0) {
$0 = $0|0;
var $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $3 = 0, $4 = 0, $5 = 0;
@ -8696,45 +8739,6 @@ function _ProcessGestureEvent($0) {
}
}
}
function _Vector2Distance($0,$1) {
$0 = $0|0;
$1 = $1|0;
var $10 = 0.0, $11 = 0.0, $12 = 0.0, $2 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0, $6 = 0.0, $7 = 0, $8 = 0.0, $9 = 0.0, $sqrtf = 0.0, label = 0, sp = 0;
sp = STACKTOP;
$2 = +HEAPF32[$1>>2];
$3 = +HEAPF32[$0>>2];
$4 = $2 - $3;
$5 = ((($1)) + 4|0);
$6 = +HEAPF32[$5>>2];
$7 = ((($0)) + 4|0);
$8 = +HEAPF32[$7>>2];
$9 = $6 - $8;
$10 = $4 * $4;
$11 = $9 * $9;
$12 = $10 + $11;
$sqrtf = (+Math_sqrt((+$12)));
return (+$sqrtf);
}
function _Vector2Angle($0,$1) {
$0 = $0|0;
$1 = $1|0;
var $$0 = 0.0, $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0.0, $2 = 0, $3 = 0.0, $4 = 0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
sp = STACKTOP;
$2 = ((($1)) + 4|0);
$3 = +HEAPF32[$2>>2];
$4 = ((($0)) + 4|0);
$5 = +HEAPF32[$4>>2];
$6 = $3 - $5;
$7 = +HEAPF32[$1>>2];
$8 = +HEAPF32[$0>>2];
$9 = $7 - $8;
$10 = (+Math_atan2((+$6),(+$9)));
$11 = $10 * 57.2957763671875;
$12 = $11 < 0.0;
$13 = $11 + 360.0;
$$0 = $12 ? $13 : $11;
return (+$$0);
}
function _UpdateGestures() {
var $$off = 0, $0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $or$cond3 = 0, label = 0, sp = 0;
sp = STACKTOP;

View file

@ -7287,30 +7287,80 @@ function _UpdateDrawFrame() {
_EndDrawing();
STACKTOP = sp;return;
}
function _Vector2Distance($0,$1) {
$0 = $0|0;
$1 = $1|0;
var $10 = 0.0, $11 = 0.0, $12 = 0.0, $13 = 0.0, $2 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0, $7 = 0.0, $8 = 0, $9 = 0.0, label = 0, sp = 0;
sp = STACKTOP;
$2 = +HEAPF32[$0>>2];
$3 = +HEAPF32[$1>>2];
$4 = $2 - $3;
$5 = $4 * $4;
$6 = ((($0)) + 4|0);
$7 = +HEAPF32[$6>>2];
$8 = ((($1)) + 4|0);
$9 = +HEAPF32[$8>>2];
$10 = $7 - $9;
$11 = $10 * $10;
$12 = $5 + $11;
$13 = (+Math_sqrt((+$12)));
return (+$13);
}
function _Vector2Angle($0,$1) {
$0 = $0|0;
$1 = $1|0;
var $$0 = 0.0, $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0.0, $2 = 0, $3 = 0.0, $4 = 0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
sp = STACKTOP;
$2 = ((($1)) + 4|0);
$3 = +HEAPF32[$2>>2];
$4 = ((($0)) + 4|0);
$5 = +HEAPF32[$4>>2];
$6 = $3 - $5;
$7 = +HEAPF32[$1>>2];
$8 = +HEAPF32[$0>>2];
$9 = $7 - $8;
$10 = (+Math_atan2((+$6),(+$9)));
$11 = $10 * 57.2957763671875;
$12 = $11 < 0.0;
$13 = $11 + 360.0;
$$0 = $12 ? $13 : $11;
return (+$$0);
}
function _VectorZero($0) {
$0 = $0|0;
var $1 = 0, $2 = 0, label = 0, sp = 0;
sp = STACKTOP;
HEAPF32[$0>>2] = 0.0;
$1 = ((($0)) + 4|0);
HEAPF32[$1>>2] = 0.0;
$2 = ((($0)) + 8|0);
HEAPF32[$2>>2] = 0.0;
return;
}
function _VectorSubtract($0,$1,$2) {
$0 = $0|0;
$1 = $1|0;
$2 = $2|0;
var $$sroa$4$0$$sroa_idx2 = 0, $$sroa$5$0$$sroa_idx4 = 0, $10 = 0.0, $11 = 0, $12 = 0.0, $13 = 0, $14 = 0.0, $15 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0, $7 = 0.0, $8 = 0, $9 = 0.0, label = 0, sp = 0;
var $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0, $14 = 0.0, $15 = 0, $16 = 0.0, $17 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0, $7 = 0, $8 = 0.0, $9 = 0, label = 0, sp = 0;
sp = STACKTOP;
$3 = +HEAPF32[$1>>2];
$4 = +HEAPF32[$2>>2];
$5 = $3 - $4;
$6 = ((($1)) + 4|0);
$7 = +HEAPF32[$6>>2];
$8 = ((($2)) + 4|0);
$9 = +HEAPF32[$8>>2];
$10 = $7 - $9;
$11 = ((($1)) + 8|0);
$12 = +HEAPF32[$11>>2];
$13 = ((($2)) + 8|0);
$14 = +HEAPF32[$13>>2];
$15 = $12 - $14;
HEAPF32[$0>>2] = $5;
$$sroa$4$0$$sroa_idx2 = ((($0)) + 4|0);
HEAPF32[$$sroa$4$0$$sroa_idx2>>2] = $10;
$$sroa$5$0$$sroa_idx4 = ((($0)) + 8|0);
HEAPF32[$$sroa$5$0$$sroa_idx4>>2] = $15;
$6 = ((($0)) + 4|0);
$7 = ((($1)) + 4|0);
$8 = +HEAPF32[$7>>2];
$9 = ((($2)) + 4|0);
$10 = +HEAPF32[$9>>2];
$11 = $8 - $10;
HEAPF32[$6>>2] = $11;
$12 = ((($0)) + 8|0);
$13 = ((($1)) + 8|0);
$14 = +HEAPF32[$13>>2];
$15 = ((($2)) + 8|0);
$16 = +HEAPF32[$15>>2];
$17 = $14 - $16;
HEAPF32[$12>>2] = $17;
return;
}
function _VectorCrossProduct($0,$1,$2) {
@ -7445,13 +7495,6 @@ function _VectorTransform($0,$1) {
HEAPF32[$5>>2] = $47;
return;
}
function _VectorZero($0) {
$0 = $0|0;
var label = 0, sp = 0;
sp = STACKTOP;
;HEAP32[$0>>2]=0|0;HEAP32[$0+4>>2]=0|0;HEAP32[$0+8>>2]=0|0;
return;
}
function _MatrixTranspose($0) {
$0 = $0|0;
var $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $3 = 0, $4 = 0, $5 = 0;
@ -8672,45 +8715,6 @@ function _ProcessGestureEvent($0) {
}
}
}
function _Vector2Distance($0,$1) {
$0 = $0|0;
$1 = $1|0;
var $10 = 0.0, $11 = 0.0, $12 = 0.0, $2 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0, $6 = 0.0, $7 = 0, $8 = 0.0, $9 = 0.0, $sqrtf = 0.0, label = 0, sp = 0;
sp = STACKTOP;
$2 = +HEAPF32[$1>>2];
$3 = +HEAPF32[$0>>2];
$4 = $2 - $3;
$5 = ((($1)) + 4|0);
$6 = +HEAPF32[$5>>2];
$7 = ((($0)) + 4|0);
$8 = +HEAPF32[$7>>2];
$9 = $6 - $8;
$10 = $4 * $4;
$11 = $9 * $9;
$12 = $10 + $11;
$sqrtf = (+Math_sqrt((+$12)));
return (+$sqrtf);
}
function _Vector2Angle($0,$1) {
$0 = $0|0;
$1 = $1|0;
var $$0 = 0.0, $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0.0, $2 = 0, $3 = 0.0, $4 = 0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
sp = STACKTOP;
$2 = ((($1)) + 4|0);
$3 = +HEAPF32[$2>>2];
$4 = ((($0)) + 4|0);
$5 = +HEAPF32[$4>>2];
$6 = $3 - $5;
$7 = +HEAPF32[$1>>2];
$8 = +HEAPF32[$0>>2];
$9 = $7 - $8;
$10 = (+Math_atan2((+$6),(+$9)));
$11 = $10 * 57.2957763671875;
$12 = $11 < 0.0;
$13 = $11 + 360.0;
$$0 = $12 ? $13 : $11;
return (+$$0);
}
function _UpdateGestures() {
var $$off = 0, $0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $or$cond3 = 0, label = 0, sp = 0;
sp = STACKTOP;