From 87fc7254e725f4e5c5137b31d1dfe56be8e22cf0 Mon Sep 17 00:00:00 2001 From: Ray Date: Fri, 23 Sep 2016 23:25:13 +0200 Subject: [PATCH] Corrected crashing bug! When SetTargetFPS(0) app crashes horribly (division by zero) --- src/core.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/core.c b/src/core.c index d5b07e7ab..63c880f17 100644 --- a/src/core.c +++ b/src/core.c @@ -689,7 +689,8 @@ void EndTextureMode(void) // Set target FPS for the game void SetTargetFPS(int fps) { - targetTime = 1.0/(double)fps; + if (fps < 1) targetTime = 0.0; + else targetTime = 1.0/(double)fps; TraceLog(INFO, "Target time per frame: %02.03f milliseconds", (float)targetTime*1000); }