Review variables initialization
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33 changed files with 52 additions and 56 deletions
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@ -29,16 +29,14 @@ int main(void)
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Font font2 = LoadFont("resources/custom_alagard.png"); // Font loading
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Font font3 = LoadFont("resources/custom_jupiter_crash.png"); // Font loading
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Vector2 fontPosition1, fontPosition2, fontPosition3;
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Vector2 fontPosition1 = { screenWidth/2 - MeasureTextEx(font1, msg1, font1.baseSize, -3).x/2,
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screenHeight/2 - font1.baseSize/2 - 80 };
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fontPosition1.x = screenWidth/2 - MeasureTextEx(font1, msg1, font1.baseSize, -3).x/2;
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fontPosition1.y = screenHeight/2 - font1.baseSize/2 - 80;
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Vector2 fontPosition2 = { screenWidth/2 - MeasureTextEx(font2, msg2, font2.baseSize, -2).x/2,
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screenHeight/2 - font2.baseSize/2 - 10 };
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fontPosition2.x = screenWidth/2 - MeasureTextEx(font2, msg2, font2.baseSize, -2).x/2;
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fontPosition2.y = screenHeight/2 - font2.baseSize/2 - 10;
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fontPosition3.x = screenWidth/2 - MeasureTextEx(font3, msg3, font3.baseSize, 2).x/2;
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fontPosition3.y = screenHeight/2 - font3.baseSize/2 + 50;
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Vector2 fontPosition3 = { screenWidth/2 - MeasureTextEx(font3, msg3, font3.baseSize, 2).x/2,
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screenHeight/2 - font3.baseSize/2 + 50 };
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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