Review variables initialization
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33 changed files with 52 additions and 56 deletions
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@ -23,8 +23,8 @@ int main(void)
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InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera");
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Rectangle player = { 400, 280, 40, 40 };
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Rectangle buildings[MAX_BUILDINGS];
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Color buildColors[MAX_BUILDINGS];
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Rectangle buildings[MAX_BUILDINGS] = { 0 };
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Color buildColors[MAX_BUILDINGS] = { 0 };
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int spacing = 0;
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@ -41,7 +41,6 @@ int main(void)
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}
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Camera2D camera = { 0 };
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camera.target = (Vector2){ player.x + 20, player.y + 20 };
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camera.offset = (Vector2){ 0, 0 };
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camera.rotation = 0.0f;
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@ -31,9 +31,9 @@ int main(void)
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camera.type = CAMERA_PERSPECTIVE;
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// Generates some random columns
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float heights[MAX_COLUMNS];
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Vector3 positions[MAX_COLUMNS];
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Color colors[MAX_COLUMNS];
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float heights[MAX_COLUMNS] = { 0.0f };
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Vector3 positions[MAX_COLUMNS] = { 0 };
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Color colors[MAX_COLUMNS] = { 0 };
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for (int i = 0; i < MAX_COLUMNS; i++)
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{
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@ -21,7 +21,7 @@ int main(void)
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InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free");
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// Define the camera to look into our 3d world
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Camera3D camera;
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Camera3D camera = { 0 };
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camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position
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camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
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@ -19,7 +19,7 @@
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// Custom logging funtion
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void LogCustom(int msgType, const char *text, va_list args)
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{
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char timeStr[64];
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char timeStr[64] = { 0 };
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time_t now = time(NULL);
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struct tm *tm_info = localtime(&now);
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@ -60,7 +60,7 @@ int main(void)
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SetVrConfiguration(hmd, distortion); // Set Vr device parameters for stereo rendering
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// Define the camera to look into our 3d world
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Camera camera;
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Camera camera = { 0 };
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camera.position = (Vector3){ 5.0f, 2.0f, 5.0f }; // Camera position
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camera.target = (Vector3){ 0.0f, 2.0f, 0.0f }; // Camera looking at point
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
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@ -29,8 +29,7 @@ int main(void)
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camera.type = CAMERA_PERSPECTIVE;
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Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
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Vector2 cubeScreenPosition;
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Vector2 cubeScreenPosition = { 0.0f, 0.0f };
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SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode
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