[rmodels] Fix normal transform in UpdateModelAnimationBones
(#4634)
* remove duplicate calculation of `invRotation` in `UpdateModelAnimationBones` * fix normal transform in `UpdateModelAnimation`
This commit is contained in:
parent
ae3c0df206
commit
873bf31be3
1 changed files with 4 additions and 5 deletions
|
@ -2296,13 +2296,12 @@ void UpdateModelAnimationBones(Model model, ModelAnimation anim, int frame)
|
|||
Quaternion outRotation = anim.framePoses[frame][boneId].rotation;
|
||||
Vector3 outScale = anim.framePoses[frame][boneId].scale;
|
||||
|
||||
Vector3 invTranslation = Vector3RotateByQuaternion(Vector3Negate(inTranslation), QuaternionInvert(inRotation));
|
||||
Quaternion invRotation = QuaternionInvert(inRotation);
|
||||
Vector3 invTranslation = Vector3RotateByQuaternion(Vector3Negate(inTranslation), invRotation);
|
||||
Vector3 invScale = Vector3Divide((Vector3){ 1.0f, 1.0f, 1.0f }, inScale);
|
||||
|
||||
Vector3 boneTranslation = Vector3Add(
|
||||
Vector3RotateByQuaternion(Vector3Multiply(outScale, invTranslation),
|
||||
outRotation), outTranslation);
|
||||
Vector3 boneTranslation = Vector3Add(Vector3RotateByQuaternion(
|
||||
Vector3Multiply(outScale, invTranslation), outRotation), outTranslation);
|
||||
Quaternion boneRotation = QuaternionMultiply(outRotation, invRotation);
|
||||
Vector3 boneScale = Vector3Multiply(outScale, invScale);
|
||||
|
||||
|
@ -2384,7 +2383,7 @@ void UpdateModelAnimation(Model model, ModelAnimation anim, int frame)
|
|||
if ((mesh.normals != NULL) && (mesh.animNormals != NULL ))
|
||||
{
|
||||
animNormal = (Vector3){ mesh.normals[vCounter], mesh.normals[vCounter + 1], mesh.normals[vCounter + 2] };
|
||||
animNormal = Vector3Transform(animNormal,model.meshes[m].boneMatrices[boneId]);
|
||||
animNormal = Vector3Transform(animNormal, MatrixTranspose(MatrixInvert(model.meshes[m].boneMatrices[boneId])));
|
||||
mesh.animNormals[vCounter] += animNormal.x*boneWeight;
|
||||
mesh.animNormals[vCounter + 1] += animNormal.y*boneWeight;
|
||||
mesh.animNormals[vCounter + 2] += animNormal.z*boneWeight;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue