Free leaked allocations from render objects (#1302)
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1 changed files with 5 additions and 2 deletions
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@ -4070,6 +4070,8 @@ static void UnloadShaderDefault(void)
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glDeleteShader(RLGL.State.defaultFShaderId);
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glDeleteShader(RLGL.State.defaultFShaderId);
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glDeleteProgram(RLGL.State.defaultShader.id);
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glDeleteProgram(RLGL.State.defaultShader.id);
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RL_FREE(RLGL.State.defaultShader.locs);
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}
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}
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// Load render batch
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// Load render batch
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@ -4186,8 +4188,9 @@ static RenderBatch LoadRenderBatch(int numBuffers, int bufferElements)
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//batch.draws[i].RLGL.State.modelview = MatrixIdentity();
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//batch.draws[i].RLGL.State.modelview = MatrixIdentity();
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}
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}
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batch.drawsCounter = 1; // Reset draws counter
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batch.buffersCount = numBuffers; // Record buffer count
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batch.currentDepth = -1.0f; // Reset depth value
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batch.drawsCounter = 1; // Reset draws counter
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batch.currentDepth = -1.0f; // Reset depth value
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//--------------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------------
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return batch;
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return batch;
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