Reviewed C compilation issues and formatting

This commit is contained in:
Ray 2023-07-16 13:24:49 +02:00
parent 70286c7cdc
commit 86f95d7150

View file

@ -14,6 +14,7 @@
********************************************************************************************/ ********************************************************************************************/
#include "raylib.h" #include "raylib.h"
#include "math.h" // Required for the protractor angle graphic drawing #include "math.h" // Required for the protractor angle graphic drawing
#if defined(PLATFORM_WEB) #if defined(PLATFORM_WEB)
@ -26,7 +27,7 @@
// Common variables definitions // Common variables definitions
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
int screenWidth = 800; int screenWidth = 800; // Update depending on web canvas
const int screenHeight = 450; const int screenHeight = 450;
Vector2 messagePosition = { 160, 7 }; Vector2 messagePosition = { 160, 7 };
@ -41,6 +42,7 @@ Vector2 lastGesturePosition = {165, 130};
char gestureLog[GESTURE_LOG_SIZE][12] = { "" }; // The gesture log uses an array (as an inverted circular queue) to store the performed gestures char gestureLog[GESTURE_LOG_SIZE][12] = { "" }; // The gesture log uses an array (as an inverted circular queue) to store the performed gestures
int gestureLogIndex = GESTURE_LOG_SIZE; // The index for the inverted circular queue (moving from last to first direction, then looping around) int gestureLogIndex = GESTURE_LOG_SIZE; // The index for the inverted circular queue (moving from last to first direction, then looping around)
int previousGesture = 0; int previousGesture = 0;
char const *GetGestureName(int i) char const *GetGestureName(int i)
{ {
switch (i) { switch (i) {
@ -58,6 +60,7 @@ char const *GetGestureName(int i)
default: return "Unknown"; break; default: return "Unknown"; break;
} }
} }
Color GetGestureColor(int i) Color GetGestureColor(int i)
{ {
switch (i) { switch (i) {
@ -75,8 +78,10 @@ Color GetGestureColor(int i)
default: return BLACK; break; default: return BLACK; break;
} }
} }
Color gestureColor = BLACK;
int logMode = 1; // Log mode values: 0 shows repeated events; 1 hides repeated events; 2 shows repeated events but hide hold events; 3 hides repeated events and hide hold events int logMode = 1; // Log mode values: 0 shows repeated events; 1 hides repeated events; 2 shows repeated events but hide hold events; 3 hides repeated events and hide hold events
Color gestureColor = { 0, 0, 0, 255 };
Rectangle logButton1 = { 53, 7, 48, 26 }; Rectangle logButton1 = { 53, 7, 48, 26 };
Rectangle logButton2 = { 108, 7, 36, 26 }; Rectangle logButton2 = { 108, 7, 36, 26 };
Vector2 gestureLogPosition = { 10, 10 }; Vector2 gestureLogPosition = { 10, 10 };
@ -103,7 +108,7 @@ void Update(void)
// Handle last gesture // Handle last gesture
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
if ( currentGesture != 0 && currentGesture != 4 && currentGesture != previousGesture ) lastGesture = currentGesture; // Filter the meaningful gestures (1, 2, 8 to 512) for the display if ((currentGesture != 0) && (currentGesture != 4) && (currentGesture != previousGesture)) lastGesture = currentGesture; // Filter the meaningful gestures (1, 2, 8 to 512) for the display
// Handle gesture log // Handle gesture log
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
@ -130,12 +135,13 @@ void Update(void)
} }
} }
} }
int fillLog = 0; // Gate variable to be used to allow or not the gesture log to be filled int fillLog = 0; // Gate variable to be used to allow or not the gesture log to be filled
if (currentGesture !=0) if (currentGesture !=0)
{ {
if (logMode == 3) // 3 hides repeated events and hide hold events if (logMode == 3) // 3 hides repeated events and hide hold events
{ {
if ( ( currentGesture != 4 && currentGesture != previousGesture ) || currentGesture < 3 ) fillLog = 1; if (((currentGesture != 4) && (currentGesture != previousGesture)) || (currentGesture < 3)) fillLog = 1;
} }
else if (logMode == 2) // 2 shows repeated events but hide hold events else if (logMode == 2) // 2 shows repeated events but hide hold events
{ {
@ -150,13 +156,16 @@ void Update(void)
fillLog = 1; fillLog = 1;
} }
} }
if (fillLog) // If one of the conditions from logMode was met, fill the gesture log if (fillLog) // If one of the conditions from logMode was met, fill the gesture log
{ {
previousGesture = currentGesture; previousGesture = currentGesture;
gestureColor = GetGestureColor(currentGesture); gestureColor = GetGestureColor(currentGesture);
if (gestureLogIndex <= 0) gestureLogIndex = GESTURE_LOG_SIZE; if (gestureLogIndex <= 0) gestureLogIndex = GESTURE_LOG_SIZE;
gestureLogIndex--; gestureLogIndex--;
TextCopy( gestureLog[gestureLogIndex], GetGestureName(currentGesture) ); // Copy the gesture respective name to the gesture log array
// Copy the gesture respective name to the gesture log array
TextCopy(gestureLog[gestureLogIndex], GetGestureName(currentGesture));
} }
// Handle protractor // Handle protractor
@ -173,12 +182,15 @@ void Update(void)
{ {
currentAngleDegrees = 0.0f; currentAngleDegrees = 0.0f;
} }
float currentAngleRadians = ((currentAngleDegrees +90.0f)*PI/180); // Convert the current angle to Radians float currentAngleRadians = ((currentAngleDegrees +90.0f)*PI/180); // Convert the current angle to Radians
finalVector = (Vector2){ (angleLength*sinf(currentAngleRadians)) + protractorPosition.x, (angleLength*cosf(currentAngleRadians)) + protractorPosition.y }; // Calculate the final vector for display finalVector = (Vector2){ (angleLength*sinf(currentAngleRadians)) + protractorPosition.x, (angleLength*cosf(currentAngleRadians)) + protractorPosition.y }; // Calculate the final vector for display
// Handle touch and mouse pointer points // Handle touch and mouse pointer points
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
Vector2 touchPosition[touchCount]; #define MAX_TOUCH_COUNT 32
Vector2 touchPosition[MAX_TOUCH_COUNT] = { 0 };
Vector2 mousePosition = {0, 0}; Vector2 mousePosition = {0, 0};
if (currentGesture != GESTURE_NONE) if (currentGesture != GESTURE_NONE)
{ {
@ -186,15 +198,13 @@ void Update(void)
{ {
for (i = 0; i < touchCount; i++) touchPosition[i] = GetTouchPosition(i); // Fill the touch positions for (i = 0; i < touchCount; i++) touchPosition[i] = GetTouchPosition(i); // Fill the touch positions
} }
else else mousePosition = GetMousePosition();
{
mousePosition = GetMousePosition();
}
} }
// Draw // Draw
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
BeginDrawing(); BeginDrawing();
ClearBackground(RAYWHITE); ClearBackground(RAYWHITE);
// Draw common // Draw common
@ -225,6 +235,7 @@ void Update(void)
// Draw gesture log // Draw gesture log
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
DrawText("Log", gestureLogPosition.x, gestureLogPosition.y, 20, BLACK); DrawText("Log", gestureLogPosition.x, gestureLogPosition.y, 20, BLACK);
// Loop in both directions to print the gesture log array in the inverted order (and looping around if the index started somewhere in the middle) // Loop in both directions to print the gesture log array in the inverted order (and looping around if the index started somewhere in the middle)
for (i = 0, ii = gestureLogIndex; i < GESTURE_LOG_SIZE; i++, ii = (ii + 1) % GESTURE_LOG_SIZE) DrawText(gestureLog[ii], gestureLogPosition.x, gestureLogPosition.y + 410 - i*20, 20, (i == 0 ? gestureColor : LIGHTGRAY)); for (i = 0, ii = gestureLogIndex; i < GESTURE_LOG_SIZE; i++, ii = (ii + 1) % GESTURE_LOG_SIZE) DrawText(gestureLog[ii], gestureLogPosition.x, gestureLogPosition.y + 410 - i*20, 20, (i == 0 ? gestureColor : LIGHTGRAY));
Color logButton1Color, logButton2Color; Color logButton1Color, logButton2Color;
@ -275,7 +286,8 @@ void Update(void)
DrawCircleV(touchPosition[i], 50.0f, Fade(gestureColor, 0.5f)); DrawCircleV(touchPosition[i], 50.0f, Fade(gestureColor, 0.5f));
DrawCircleV(touchPosition[i], 5.0f, gestureColor); DrawCircleV(touchPosition[i], 5.0f, gestureColor);
} }
if (touchCount == 2) DrawLineEx( touchPosition[0], touchPosition[1], (currentGesture == 512 ? 8 : 12), gestureColor);
if (touchCount == 2) DrawLineEx(touchPosition[0], touchPosition[1], ((currentGesture == 512)? 8 : 12), gestureColor);
} }
else else
{ {
@ -297,15 +309,11 @@ int main(void)
// Initialization // Initialization
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
#if defined( PLATFORM_WEB ) #if defined( PLATFORM_WEB )
const int canvasWidth = EM_ASM_INT( return document.getElementById('canvas').getBoundingClientRect().width; ); // Using Emscripten EM_ASM_INT macro, get the page canvas width // Using Emscripten EM_ASM_INT macro, get the page canvas width
if (canvasWidth > 400) const int canvasWidth = EM_ASM_INT( return document.getElementById('canvas').getBoundingClientRect().width; );
{
screenWidth = canvasWidth; if (canvasWidth > 400) screenWidth = canvasWidth;
} else screenWidth = 400; // Set a minimum width for the screen
else
{
screenWidth = 400; // Set a minimum width for the screen
}
#endif #endif
InitWindow(screenWidth, screenHeight, "raylib [core] example - input gestures web"); InitWindow(screenWidth, screenHeight, "raylib [core] example - input gestures web");