Reviewed C compilation issues and formatting
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1 changed files with 66 additions and 58 deletions
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@ -14,6 +14,7 @@
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********************************************************************************************/
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********************************************************************************************/
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#include "raylib.h"
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#include "raylib.h"
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#include "math.h" // Required for the protractor angle graphic drawing
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#include "math.h" // Required for the protractor angle graphic drawing
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#if defined(PLATFORM_WEB)
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#if defined(PLATFORM_WEB)
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@ -26,7 +27,7 @@
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// Common variables definitions
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// Common variables definitions
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenWidth = 800; // Update depending on web canvas
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const int screenHeight = 450;
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const int screenHeight = 450;
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Vector2 messagePosition = { 160, 7 };
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Vector2 messagePosition = { 160, 7 };
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@ -41,6 +42,7 @@ Vector2 lastGesturePosition = {165, 130};
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char gestureLog[GESTURE_LOG_SIZE][12] = { "" }; // The gesture log uses an array (as an inverted circular queue) to store the performed gestures
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char gestureLog[GESTURE_LOG_SIZE][12] = { "" }; // The gesture log uses an array (as an inverted circular queue) to store the performed gestures
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int gestureLogIndex = GESTURE_LOG_SIZE; // The index for the inverted circular queue (moving from last to first direction, then looping around)
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int gestureLogIndex = GESTURE_LOG_SIZE; // The index for the inverted circular queue (moving from last to first direction, then looping around)
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int previousGesture = 0;
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int previousGesture = 0;
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char const *GetGestureName(int i)
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char const *GetGestureName(int i)
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{
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{
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switch (i) {
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switch (i) {
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@ -58,6 +60,7 @@ char const *GetGestureName(int i)
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default: return "Unknown"; break;
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default: return "Unknown"; break;
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}
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}
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}
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}
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Color GetGestureColor(int i)
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Color GetGestureColor(int i)
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{
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{
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switch (i) {
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switch (i) {
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@ -75,8 +78,10 @@ Color GetGestureColor(int i)
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default: return BLACK; break;
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default: return BLACK; break;
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}
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}
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}
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}
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Color gestureColor = BLACK;
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int logMode = 1; // Log mode values: 0 shows repeated events; 1 hides repeated events; 2 shows repeated events but hide hold events; 3 hides repeated events and hide hold events
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int logMode = 1; // Log mode values: 0 shows repeated events; 1 hides repeated events; 2 shows repeated events but hide hold events; 3 hides repeated events and hide hold events
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Color gestureColor = { 0, 0, 0, 255 };
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Rectangle logButton1 = { 53, 7, 48, 26 };
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Rectangle logButton1 = { 53, 7, 48, 26 };
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Rectangle logButton2 = { 108, 7, 36, 26 };
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Rectangle logButton2 = { 108, 7, 36, 26 };
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Vector2 gestureLogPosition = { 10, 10 };
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Vector2 gestureLogPosition = { 10, 10 };
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@ -103,7 +108,7 @@ void Update(void)
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// Handle last gesture
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// Handle last gesture
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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if ( currentGesture != 0 && currentGesture != 4 && currentGesture != previousGesture ) lastGesture = currentGesture; // Filter the meaningful gestures (1, 2, 8 to 512) for the display
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if ((currentGesture != 0) && (currentGesture != 4) && (currentGesture != previousGesture)) lastGesture = currentGesture; // Filter the meaningful gestures (1, 2, 8 to 512) for the display
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// Handle gesture log
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// Handle gesture log
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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@ -130,12 +135,13 @@ void Update(void)
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}
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}
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}
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}
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}
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}
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int fillLog = 0; // Gate variable to be used to allow or not the gesture log to be filled
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int fillLog = 0; // Gate variable to be used to allow or not the gesture log to be filled
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if (currentGesture !=0)
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if (currentGesture !=0)
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{
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{
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if (logMode == 3) // 3 hides repeated events and hide hold events
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if (logMode == 3) // 3 hides repeated events and hide hold events
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{
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{
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if ( ( currentGesture != 4 && currentGesture != previousGesture ) || currentGesture < 3 ) fillLog = 1;
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if (((currentGesture != 4) && (currentGesture != previousGesture)) || (currentGesture < 3)) fillLog = 1;
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}
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}
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else if (logMode == 2) // 2 shows repeated events but hide hold events
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else if (logMode == 2) // 2 shows repeated events but hide hold events
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{
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{
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@ -150,13 +156,16 @@ void Update(void)
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fillLog = 1;
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fillLog = 1;
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}
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}
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}
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}
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if (fillLog) // If one of the conditions from logMode was met, fill the gesture log
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if (fillLog) // If one of the conditions from logMode was met, fill the gesture log
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{
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{
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previousGesture = currentGesture;
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previousGesture = currentGesture;
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gestureColor = GetGestureColor(currentGesture);
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gestureColor = GetGestureColor(currentGesture);
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if (gestureLogIndex <= 0) gestureLogIndex = GESTURE_LOG_SIZE;
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if (gestureLogIndex <= 0) gestureLogIndex = GESTURE_LOG_SIZE;
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gestureLogIndex--;
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gestureLogIndex--;
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TextCopy( gestureLog[gestureLogIndex], GetGestureName(currentGesture) ); // Copy the gesture respective name to the gesture log array
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// Copy the gesture respective name to the gesture log array
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TextCopy(gestureLog[gestureLogIndex], GetGestureName(currentGesture));
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}
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}
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// Handle protractor
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// Handle protractor
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@ -173,12 +182,15 @@ void Update(void)
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{
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{
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currentAngleDegrees = 0.0f;
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currentAngleDegrees = 0.0f;
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}
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}
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float currentAngleRadians = ((currentAngleDegrees +90.0f)*PI/180); // Convert the current angle to Radians
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float currentAngleRadians = ((currentAngleDegrees +90.0f)*PI/180); // Convert the current angle to Radians
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finalVector = (Vector2){ (angleLength*sinf(currentAngleRadians)) + protractorPosition.x, (angleLength*cosf(currentAngleRadians)) + protractorPosition.y }; // Calculate the final vector for display
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finalVector = (Vector2){ (angleLength*sinf(currentAngleRadians)) + protractorPosition.x, (angleLength*cosf(currentAngleRadians)) + protractorPosition.y }; // Calculate the final vector for display
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// Handle touch and mouse pointer points
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// Handle touch and mouse pointer points
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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Vector2 touchPosition[touchCount];
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#define MAX_TOUCH_COUNT 32
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Vector2 touchPosition[MAX_TOUCH_COUNT] = { 0 };
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Vector2 mousePosition = {0, 0};
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Vector2 mousePosition = {0, 0};
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if (currentGesture != GESTURE_NONE)
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if (currentGesture != GESTURE_NONE)
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{
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{
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@ -186,15 +198,13 @@ void Update(void)
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{
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{
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for (i = 0; i < touchCount; i++) touchPosition[i] = GetTouchPosition(i); // Fill the touch positions
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for (i = 0; i < touchCount; i++) touchPosition[i] = GetTouchPosition(i); // Fill the touch positions
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}
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}
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else
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else mousePosition = GetMousePosition();
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{
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mousePosition = GetMousePosition();
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}
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}
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}
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// Draw
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// Draw
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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BeginDrawing();
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BeginDrawing();
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ClearBackground(RAYWHITE);
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ClearBackground(RAYWHITE);
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// Draw common
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// Draw common
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@ -225,6 +235,7 @@ void Update(void)
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// Draw gesture log
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// Draw gesture log
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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DrawText("Log", gestureLogPosition.x, gestureLogPosition.y, 20, BLACK);
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DrawText("Log", gestureLogPosition.x, gestureLogPosition.y, 20, BLACK);
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// Loop in both directions to print the gesture log array in the inverted order (and looping around if the index started somewhere in the middle)
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// Loop in both directions to print the gesture log array in the inverted order (and looping around if the index started somewhere in the middle)
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for (i = 0, ii = gestureLogIndex; i < GESTURE_LOG_SIZE; i++, ii = (ii + 1) % GESTURE_LOG_SIZE) DrawText(gestureLog[ii], gestureLogPosition.x, gestureLogPosition.y + 410 - i*20, 20, (i == 0 ? gestureColor : LIGHTGRAY));
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for (i = 0, ii = gestureLogIndex; i < GESTURE_LOG_SIZE; i++, ii = (ii + 1) % GESTURE_LOG_SIZE) DrawText(gestureLog[ii], gestureLogPosition.x, gestureLogPosition.y + 410 - i*20, 20, (i == 0 ? gestureColor : LIGHTGRAY));
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Color logButton1Color, logButton2Color;
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Color logButton1Color, logButton2Color;
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DrawCircleV(touchPosition[i], 50.0f, Fade(gestureColor, 0.5f));
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DrawCircleV(touchPosition[i], 50.0f, Fade(gestureColor, 0.5f));
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DrawCircleV(touchPosition[i], 5.0f, gestureColor);
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DrawCircleV(touchPosition[i], 5.0f, gestureColor);
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}
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}
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if (touchCount == 2) DrawLineEx( touchPosition[0], touchPosition[1], (currentGesture == 512 ? 8 : 12), gestureColor);
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if (touchCount == 2) DrawLineEx(touchPosition[0], touchPosition[1], ((currentGesture == 512)? 8 : 12), gestureColor);
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}
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}
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else
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else
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{
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{
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// Initialization
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// Initialization
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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#if defined( PLATFORM_WEB )
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#if defined( PLATFORM_WEB )
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const int canvasWidth = EM_ASM_INT( return document.getElementById('canvas').getBoundingClientRect().width; ); // Using Emscripten EM_ASM_INT macro, get the page canvas width
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// Using Emscripten EM_ASM_INT macro, get the page canvas width
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if (canvasWidth > 400)
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const int canvasWidth = EM_ASM_INT( return document.getElementById('canvas').getBoundingClientRect().width; );
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{
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screenWidth = canvasWidth;
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if (canvasWidth > 400) screenWidth = canvasWidth;
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}
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else screenWidth = 400; // Set a minimum width for the screen
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else
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{
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screenWidth = 400; // Set a minimum width for the screen
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}
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#endif
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#endif
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InitWindow(screenWidth, screenHeight, "raylib [core] example - input gestures web");
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InitWindow(screenWidth, screenHeight, "raylib [core] example - input gestures web");
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