This is dumb...
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1 changed files with 16 additions and 16 deletions
32
src/raylib.h
32
src/raylib.h
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@ -627,21 +627,21 @@ typedef enum
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// This is normally ABXY/Circle, Triangle, Square, Cross. No support for 6 button controllers though..
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// This is normally ABXY/Circle, Triangle, Square, Cross. No support for 6 button controllers though..
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GAMEPAD_BUTTON_LEFT_FACE_UP,
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GAMEPAD_BUTTON_LEFT_FACE_UP,
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GAMEPAD_BUTTON_LEFT_FACE_RIGHT,
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GAMEPAD_BUTTON_LEFT_FACE_RIGHT,
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GAMEPAD_BUTTON_LEFT_FACE_DOWN,
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GAMEPAD_BUTTON_LEFT_FACE_DOWN,
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GAMEPAD_BUTTON_LEFT_FACE_LEFT,
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GAMEPAD_BUTTON_LEFT_FACE_LEFT,
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// This is normally a DPAD
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// This is normally a DPAD
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GAMEPAD_BUTTON_RIGHT_FACE_UP,
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GAMEPAD_BUTTON_RIGHT_FACE_UP,
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GAMEPAD_BUTTON_RIGHT_FACE_RIGHT,
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GAMEPAD_BUTTON_RIGHT_FACE_RIGHT,
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GAMEPAD_BUTTON_RIGHT_FACE_DOWN,
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GAMEPAD_BUTTON_RIGHT_FACE_DOWN,
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GAMEPAD_BUTTON_RIGHT_FACE_LEFT,
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GAMEPAD_BUTTON_RIGHT_FACE_LEFT,
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// Triggers
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// Triggers
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GAMEPAD_BUTTON_LEFT_TRIGGER_1,
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GAMEPAD_BUTTON_LEFT_TRIGGER_1,
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GAMEPAD_BUTTON_LEFT_TRIGGER_2,
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GAMEPAD_BUTTON_LEFT_TRIGGER_2,
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GAMEPAD_BUTTON_RIGHT_TRIGGER_1,
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GAMEPAD_BUTTON_RIGHT_TRIGGER_1,
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GAMEPAD_BUTTON_RIGHT_TRIGGER_2,
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GAMEPAD_BUTTON_RIGHT_TRIGGER_2,
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// These are buttons in the center of the gamepad
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// These are buttons in the center of the gamepad
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GAMEPAD_BUTTON_MIDDLE_LEFT, //PS3 Select
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GAMEPAD_BUTTON_MIDDLE_LEFT, //PS3 Select
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@ -650,25 +650,25 @@ typedef enum
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// These are the joystick press in buttons
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// These are the joystick press in buttons
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GAMEPAD_BUTTON_LEFT_THUMB,
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GAMEPAD_BUTTON_LEFT_THUMB,
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GAMEPAD_BUTTON_RIGHT_THUMB
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GAMEPAD_BUTTON_RIGHT_THUMB
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} GamepadButton;
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} GamepadButton;
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typedef enum
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typedef enum
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{
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{
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// This is here just for error checking
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// This is here just for error checking
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GAMEPAD_AXIS_UNKNOWN = 0,
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GAMEPAD_AXIS_UNKNOWN = 0,
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// Left stick
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// Left stick
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GAMEPAD_AXIS_LEFT_X,
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GAMEPAD_AXIS_LEFT_X,
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GAMEPAD_AXIS_LEFT_Y,
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GAMEPAD_AXIS_LEFT_Y,
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// Right stick
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// Right stick
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GAMEPAD_AXIS_RIGHT_X,
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GAMEPAD_AXIS_RIGHT_X,
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GAMEPAD_AXIS_RIGHT_Y,
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GAMEPAD_AXIS_RIGHT_Y,
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// Pressure levels for the back triggers
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// Pressure levels for the back triggers
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GAMEPAD_AXIS_LEFT_TRIGGER, // [1..-1] (pressure-level)
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GAMEPAD_AXIS_LEFT_TRIGGER, // [1..-1] (pressure-level)
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GAMEPAD_AXIS_RIGHT_TRIGGER // [1..-1] (pressure-level)
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GAMEPAD_AXIS_RIGHT_TRIGGER // [1..-1] (pressure-level)
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} GamepadAxis;
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} GamepadAxis;
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// Shader location point type
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// Shader location point type
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