[example] fix text size in text_draw_3d
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1 changed files with 46 additions and 46 deletions
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@ -107,7 +107,7 @@ int main(void)
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// Use the default font
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Font font = GetFontDefault();
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float fontSize = 8.0f;
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float fontSize = 0.8f;
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float fontSpacing = 0.5f;
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float lineSpacing = -1.0f;
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@ -317,44 +317,44 @@ int main(void)
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rlRotatef(180.0f, 0.0f, 1.0f, 0.0f);
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char *opt = (char *)TextFormat("< SIZE: %2.1f >", fontSize);
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quads += TextLength(opt);
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Vector3 m = MeasureText3D(GetFontDefault(), opt, 8.0f, 1.0f, 0.0f);
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Vector3 m = MeasureText3D(GetFontDefault(), opt, 0.8f, 1.0f, 0.0f);
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Vector3 pos = { -m.x/2.0f, 0.01f, 2.0f};
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DrawText3D(GetFontDefault(), opt, pos, 8.0f, 1.0f, 0.0f, false, BLUE);
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pos.z += 0.5f + m.z;
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DrawText3D(GetFontDefault(), opt, pos, 0.8f, 1.0f, 0.0f, false, BLUE);
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pos.z += 0.5f + m.z * 10.0f;
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opt = (char *)TextFormat("< SPACING: %2.1f >", fontSpacing);
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quads += TextLength(opt);
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m = MeasureText3D(GetFontDefault(), opt, 8.0f, 1.0f, 0.0f);
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m = MeasureText3D(GetFontDefault(), opt, 0.8f, 1.0f, 0.0f);
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pos.x = -m.x/2.0f;
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DrawText3D(GetFontDefault(), opt, pos, 8.0f, 1.0f, 0.0f, false, BLUE);
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pos.z += 0.5f + m.z;
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DrawText3D(GetFontDefault(), opt, pos, 0.8f, 1.0f, 0.0f, false, BLUE);
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pos.z += 0.5f + m.z * 10.0f;
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opt = (char *)TextFormat("< LINE: %2.1f >", lineSpacing);
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quads += TextLength(opt);
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m = MeasureText3D(GetFontDefault(), opt, 8.0f, 1.0f, 0.0f);
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m = MeasureText3D(GetFontDefault(), opt, 0.8f, 1.0f, 0.0f);
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pos.x = -m.x/2.0f;
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DrawText3D(GetFontDefault(), opt, pos, 8.0f, 1.0f, 0.0f, false, BLUE);
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pos.z += 1.0f + m.z;
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DrawText3D(GetFontDefault(), opt, pos, 0.8f, 1.0f, 0.0f, false, BLUE);
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pos.z += 1.0f + m.z * 10.0f;
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opt = (char *)TextFormat("< LBOX: %3s >", slb? "ON" : "OFF");
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quads += TextLength(opt);
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m = MeasureText3D(GetFontDefault(), opt, 8.0f, 1.0f, 0.0f);
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m = MeasureText3D(GetFontDefault(), opt, 0.8f, 1.0f, 0.0f);
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pos.x = -m.x/2.0f;
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DrawText3D(GetFontDefault(), opt, pos, 8.0f, 1.0f, 0.0f, false, RED);
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pos.z += 0.5f + m.z;
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DrawText3D(GetFontDefault(), opt, pos, 0.8f, 1.0f, 0.0f, false, RED);
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pos.z += 0.5f + m.z * 10.0f;
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opt = (char *)TextFormat("< TBOX: %3s >", SHOW_TEXT_BOUNDRY? "ON" : "OFF");
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quads += TextLength(opt);
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m = MeasureText3D(GetFontDefault(), opt, 8.0f, 1.0f, 0.0f);
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m = MeasureText3D(GetFontDefault(), opt, 0.8f, 1.0f, 0.0f);
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pos.x = -m.x/2.0f;
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DrawText3D(GetFontDefault(), opt, pos, 8.0f, 1.0f, 0.0f, false, RED);
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pos.z += 0.5f + m.z;
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DrawText3D(GetFontDefault(), opt, pos, 0.8f, 1.0f, 0.0f, false, RED);
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pos.z += 0.5f + m.z * 10.0f;
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opt = (char *)TextFormat("< LAYER DISTANCE: %.3f >", layerDistance);
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quads += TextLength(opt);
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m = MeasureText3D(GetFontDefault(), opt, 8.0f, 1.0f, 0.0f);
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m = MeasureText3D(GetFontDefault(), opt, 0.8f, 1.0f, 0.0f);
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pos.x = -m.x/2.0f;
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DrawText3D(GetFontDefault(), opt, pos, 8.0f, 1.0f, 0.0f, false, DARKPURPLE);
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DrawText3D(GetFontDefault(), opt, pos, 0.8f, 1.0f, 0.0f, false, DARKPURPLE);
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rlPopMatrix();
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//-------------------------------------------------------------------------
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@ -362,44 +362,44 @@ int main(void)
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//-------------------------------------------------------------------------
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opt = "All the text displayed here is in 3D";
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quads += 36;
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m = MeasureText3D(GetFontDefault(), opt, 10.0f, 0.5f, 0.0f);
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m = MeasureText3D(GetFontDefault(), opt, 1.0f, 0.5f, 0.0f);
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pos = (Vector3){-m.x/2.0f, 0.01f, 2.0f};
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DrawText3D(GetFontDefault(), opt, pos, 10.0f, 0.5f, 0.0f, false, DARKBLUE);
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DrawText3D(GetFontDefault(), opt, pos, 1.0f, 0.5f, 0.0f, false, DARKBLUE);
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pos.z += 1.5f + m.z;
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opt = "press [Left]/[Right] to change the font size";
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quads += 44;
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m = MeasureText3D(GetFontDefault(), opt, 6.0f, 0.5f, 0.0f);
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m = MeasureText3D(GetFontDefault(), opt, 0.6f, 0.5f, 0.0f);
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pos.x = -m.x/2.0f;
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DrawText3D(GetFontDefault(), opt, pos, 6.0f, 0.5f, 0.0f, false, DARKBLUE);
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DrawText3D(GetFontDefault(), opt, pos, 0.6f, 0.5f, 0.0f, false, DARKBLUE);
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pos.z += 0.5f + m.z;
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opt = "press [Up]/[Down] to change the font spacing";
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quads += 44;
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m = MeasureText3D(GetFontDefault(), opt, 6.0f, 0.5f, 0.0f);
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m = MeasureText3D(GetFontDefault(), opt, 0.6f, 0.5f, 0.0f);
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pos.x = -m.x/2.0f;
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DrawText3D(GetFontDefault(), opt, pos, 6.0f, 0.5f, 0.0f, false, DARKBLUE);
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DrawText3D(GetFontDefault(), opt, pos, 0.6f, 0.5f, 0.0f, false, DARKBLUE);
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pos.z += 0.5f + m.z;
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opt = "press [PgUp]/[PgDown] to change the line spacing";
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quads += 48;
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m = MeasureText3D(GetFontDefault(), opt, 6.0f, 0.5f, 0.0f);
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m = MeasureText3D(GetFontDefault(), opt, 0.6f, 0.5f, 0.0f);
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pos.x = -m.x/2.0f;
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DrawText3D(GetFontDefault(), opt, pos, 6.0f, 0.5f, 0.0f, false, DARKBLUE);
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DrawText3D(GetFontDefault(), opt, pos, 0.6f, 0.5f, 0.0f, false, DARKBLUE);
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pos.z += 0.5f + m.z;
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opt = "press [F1] to toggle the letter boundry";
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quads += 39;
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m = MeasureText3D(GetFontDefault(), opt, 6.0f, 0.5f, 0.0f);
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m = MeasureText3D(GetFontDefault(), opt, 0.6f, 0.5f, 0.0f);
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pos.x = -m.x/2.0f;
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DrawText3D(GetFontDefault(), opt, pos, 6.0f, 0.5f, 0.0f, false, DARKBLUE);
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DrawText3D(GetFontDefault(), opt, pos, 0.6f, 0.5f, 0.0f, false, DARKBLUE);
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pos.z += 0.5f + m.z;
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opt = "press [F2] to toggle the text boundry";
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quads += 37;
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m = MeasureText3D(GetFontDefault(), opt, 6.0f, 0.5f, 0.0f);
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m = MeasureText3D(GetFontDefault(), opt, 0.6f, 0.5f, 0.0f);
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pos.x = -m.x/2.0f;
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DrawText3D(GetFontDefault(), opt, pos, 6.0f, 0.5f, 0.0f, false, DARKBLUE);
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DrawText3D(GetFontDefault(), opt, pos, 0.6f, 0.5f, 0.0f, false, DARKBLUE);
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//-------------------------------------------------------------------------
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SHOW_LETTER_BOUNDRY = slb;
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@ -470,8 +470,8 @@ static void DrawTextCodepoint3D(Font font, int codepoint, Vector3 position, floa
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Rectangle srcRec = { font.recs[index].x - (float)font.glyphPadding, font.recs[index].y - (float)font.glyphPadding,
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font.recs[index].width + 2.0f*font.glyphPadding, font.recs[index].height + 2.0f*font.glyphPadding };
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float width = (float)(font.recs[index].width + 2.0f*font.glyphPadding)/(float)font.baseSize*scale;
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float height = (float)(font.recs[index].height + 2.0f*font.glyphPadding)/(float)font.baseSize*scale;
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float width = (float)(font.recs[index].width + 2.0f*font.glyphPadding)*scale;
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float height = (float)(font.recs[index].height + 2.0f*font.glyphPadding)*scale;
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if (font.texture.id > 0)
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{
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@ -544,7 +544,7 @@ static void DrawText3D(Font font, const char *text, Vector3 position, float font
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{
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// NOTE: Fixed line spacing of 1.5 line-height
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// TODO: Support custom line spacing defined by user
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textOffsetY += scale + lineSpacing/(float)font.baseSize*scale;
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textOffsetY += scale + lineSpacing*scale;
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textOffsetX = 0.0f;
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}
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else
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@ -554,8 +554,8 @@ static void DrawText3D(Font font, const char *text, Vector3 position, float font
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DrawTextCodepoint3D(font, codepoint, (Vector3){ position.x + textOffsetX, position.y, position.z + textOffsetY }, fontSize, backface, tint);
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}
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if (font.glyphs[index].advanceX == 0) textOffsetX += (float)(font.recs[index].width + fontSpacing)/(float)font.baseSize*scale;
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else textOffsetX += (float)(font.glyphs[index].advanceX + fontSpacing)/(float)font.baseSize*scale;
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if (font.glyphs[index].advanceX == 0) textOffsetX += (float)(font.recs[index].width + fontSpacing)*scale;
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else textOffsetX += (float)(font.glyphs[index].advanceX + fontSpacing)*scale;
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}
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i += codepointByteCount; // Move text bytes counter to next codepoint
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@ -593,15 +593,15 @@ static Vector3 MeasureText3D(Font font, const char* text, float fontSize, float
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if (letter != '\n')
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{
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if (font.glyphs[index].advanceX != 0) textWidth += (font.glyphs[index].advanceX+fontSpacing)/(float)font.baseSize*scale;
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else textWidth += (font.recs[index].width + font.glyphs[index].offsetX)/(float)font.baseSize*scale;
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if (font.glyphs[index].advanceX != 0) textWidth += (font.glyphs[index].advanceX+fontSpacing)*scale;
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else textWidth += (font.recs[index].width + font.glyphs[index].offsetX)*scale;
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}
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else
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{
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if (tempTextWidth < textWidth) tempTextWidth = textWidth;
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lenCounter = 0;
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textWidth = 0.0f;
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textHeight += scale + lineSpacing/(float)font.baseSize*scale;
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textHeight += scale + lineSpacing*scale;
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}
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if (tempLen < lenCounter) tempLen = lenCounter;
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@ -610,7 +610,7 @@ static Vector3 MeasureText3D(Font font, const char* text, float fontSize, float
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if (tempTextWidth < textWidth) tempTextWidth = textWidth;
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Vector3 vec = { 0 };
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vec.x = tempTextWidth + (float)((tempLen - 1)*fontSpacing/(float)font.baseSize*scale); // Adds chars spacing to measure
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vec.x = tempTextWidth + (float)((tempLen - 1)*fontSpacing*scale); // Adds chars spacing to measure
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vec.y = 0.25f;
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vec.z = textHeight;
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@ -645,7 +645,7 @@ static void DrawTextWave3D(Font font, const char *text, Vector3 position, float
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{
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// NOTE: Fixed line spacing of 1.5 line-height
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// TODO: Support custom line spacing defined by user
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textOffsetY += scale + lineSpacing/(float)font.baseSize*scale;
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textOffsetY += scale + lineSpacing*scale;
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textOffsetX = 0.0f;
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k = 0;
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}
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@ -672,8 +672,8 @@ static void DrawTextWave3D(Font font, const char *text, Vector3 position, float
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DrawTextCodepoint3D(font, codepoint, (Vector3){ pos.x + textOffsetX, pos.y, pos.z + textOffsetY }, fontSize, backface, tint);
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}
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if (font.glyphs[index].advanceX == 0) textOffsetX += (float)(font.recs[index].width + fontSpacing)/(float)font.baseSize*scale;
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else textOffsetX += (float)(font.glyphs[index].advanceX + fontSpacing)/(float)font.baseSize*scale;
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if (font.glyphs[index].advanceX == 0) textOffsetX += (float)(font.recs[index].width + fontSpacing)*scale;
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else textOffsetX += (float)(font.glyphs[index].advanceX + fontSpacing)*scale;
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}
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i += codepointByteCount; // Move text bytes counter to next codepoint
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@ -717,8 +717,8 @@ static Vector3 MeasureTextWave3D(Font font, const char* text, float fontSize, fl
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}
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else
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{
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if (font.glyphs[index].advanceX != 0) textWidth += (font.glyphs[index].advanceX+fontSpacing)/(float)font.baseSize*scale;
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else textWidth += (font.recs[index].width + font.glyphs[index].offsetX)/(float)font.baseSize*scale;
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if (font.glyphs[index].advanceX != 0) textWidth += (font.glyphs[index].advanceX+fontSpacing)*scale;
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else textWidth += (font.recs[index].width + font.glyphs[index].offsetX)*scale;
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}
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}
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else
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@ -726,7 +726,7 @@ static Vector3 MeasureTextWave3D(Font font, const char* text, float fontSize, fl
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if (tempTextWidth < textWidth) tempTextWidth = textWidth;
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lenCounter = 0;
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textWidth = 0.0f;
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textHeight += scale + lineSpacing/(float)font.baseSize*scale;
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textHeight += scale + lineSpacing*scale;
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}
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if (tempLen < lenCounter) tempLen = lenCounter;
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@ -735,7 +735,7 @@ static Vector3 MeasureTextWave3D(Font font, const char* text, float fontSize, fl
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if (tempTextWidth < textWidth) tempTextWidth = textWidth;
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Vector3 vec = { 0 };
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vec.x = tempTextWidth + (float)((tempLen - 1)*fontSpacing/(float)font.baseSize*scale); // Adds chars spacing to measure
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vec.x = tempTextWidth + (float)((tempLen - 1)*fontSpacing*scale); // Adds chars spacing to measure
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vec.y = 0.25f;
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vec.z = textHeight;
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