Corrected bug on stereo rendering

This commit is contained in:
raysan5 2016-06-26 14:13:11 +02:00
parent 4ff85c2ac2
commit 8652e644dd
3 changed files with 8 additions and 8 deletions

View file

@ -1774,7 +1774,7 @@ static void InitGraphicsDevice(int width, int height)
#endif // defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI)
// Initialize OpenGL context (states and resources)
rlglInit();
rlglInit(screenWidth, screenHeight);
// Initialize screen viewport (area of the screen that you will actually draw to)
// NOTE: Viewport must be recalculated if screen is resized

View file

@ -485,10 +485,6 @@ void rlOrtho(double left, double right, double bottom, double top, double near,
void rlViewport(int x, int y, int width, int height)
{
glViewport(x, y, width, height);
// Store default framebuffer size
screenWidth = width;
screenHeight = height;
}
//----------------------------------------------------------------------------------
@ -952,7 +948,7 @@ int rlGetVersion(void)
//----------------------------------------------------------------------------------
// Initialize rlgl: OpenGL extensions, default buffers/shaders/textures, OpenGL states
void rlglInit(void)
void rlglInit(int width, int height)
{
// Check OpenGL information and capabilities
//------------------------------------------------------------------------------
@ -1168,6 +1164,10 @@ void rlglInit(void)
glClearDepth(1.0f); // Set clear depth value (default)
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear color and depth buffers (depth buffer required for 3D)
// Store screen size into global variables
screenWidth = width;
screenHeight = height;
TraceLog(INFO, "OpenGL default states initialized successfully");
}

View file

@ -298,7 +298,7 @@ int rlGetVersion(void); // Returns current OpenGL versio
//------------------------------------------------------------------------------------
// Functions Declaration - rlgl functionality
//------------------------------------------------------------------------------------
void rlglInit(void); // Initialize rlgl (shaders, VAO, VBO...)
void rlglInit(int width, int height); // Initialize rlgl (buffers, shaders, textures, states)
void rlglClose(void); // De-init rlgl
void rlglDraw(void); // Draw VAO/VBO
void rlglLoadExtensions(void *loader); // Load OpenGL extensions