Corrected bug on stereo rendering
This commit is contained in:
parent
4ff85c2ac2
commit
8652e644dd
3 changed files with 8 additions and 8 deletions
|
@ -1774,7 +1774,7 @@ static void InitGraphicsDevice(int width, int height)
|
|||
#endif // defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI)
|
||||
|
||||
// Initialize OpenGL context (states and resources)
|
||||
rlglInit();
|
||||
rlglInit(screenWidth, screenHeight);
|
||||
|
||||
// Initialize screen viewport (area of the screen that you will actually draw to)
|
||||
// NOTE: Viewport must be recalculated if screen is resized
|
||||
|
|
12
src/rlgl.c
12
src/rlgl.c
|
@ -485,10 +485,6 @@ void rlOrtho(double left, double right, double bottom, double top, double near,
|
|||
void rlViewport(int x, int y, int width, int height)
|
||||
{
|
||||
glViewport(x, y, width, height);
|
||||
|
||||
// Store default framebuffer size
|
||||
screenWidth = width;
|
||||
screenHeight = height;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
|
@ -952,7 +948,7 @@ int rlGetVersion(void)
|
|||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Initialize rlgl: OpenGL extensions, default buffers/shaders/textures, OpenGL states
|
||||
void rlglInit(void)
|
||||
void rlglInit(int width, int height)
|
||||
{
|
||||
// Check OpenGL information and capabilities
|
||||
//------------------------------------------------------------------------------
|
||||
|
@ -1167,6 +1163,10 @@ void rlglInit(void)
|
|||
glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // Set clear color (black)
|
||||
glClearDepth(1.0f); // Set clear depth value (default)
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear color and depth buffers (depth buffer required for 3D)
|
||||
|
||||
// Store screen size into global variables
|
||||
screenWidth = width;
|
||||
screenHeight = height;
|
||||
|
||||
TraceLog(INFO, "OpenGL default states initialized successfully");
|
||||
}
|
||||
|
@ -2524,7 +2524,7 @@ void InitOculusDevice(void)
|
|||
if (!oculusEnabled)
|
||||
{
|
||||
TraceLog(WARNING, "VR: Initializing Oculus simulator");
|
||||
|
||||
|
||||
// Initialize framebuffer and textures for stereo rendering
|
||||
stereoFbo = rlglLoadRenderTexture(screenWidth, screenHeight);
|
||||
|
||||
|
|
|
@ -298,7 +298,7 @@ int rlGetVersion(void); // Returns current OpenGL versio
|
|||
//------------------------------------------------------------------------------------
|
||||
// Functions Declaration - rlgl functionality
|
||||
//------------------------------------------------------------------------------------
|
||||
void rlglInit(void); // Initialize rlgl (shaders, VAO, VBO...)
|
||||
void rlglInit(int width, int height); // Initialize rlgl (buffers, shaders, textures, states)
|
||||
void rlglClose(void); // De-init rlgl
|
||||
void rlglDraw(void); // Draw VAO/VBO
|
||||
void rlglLoadExtensions(void *loader); // Load OpenGL extensions
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue