Added custom Oculus CV1 parameters

Matching the same stereo rendering result given by Oculus PC SDK for
Oculus Rift CV1 is very difficult because hardware has changed a lot and
DK2 distortion shader and parameters don't fit on CV1. Some custom
parameters have been calculated to simulate kind of CV1 stereo
rendering. Further work is required on this point.
This commit is contained in:
Ray 2016-07-11 14:43:58 +02:00
parent 24c267d324
commit 84d1b19f61
2 changed files with 65 additions and 35 deletions

View file

@ -18,8 +18,10 @@ int main()
{
// Initialization
//--------------------------------------------------------------------------------------
int screenWidth = 1280;
int screenHeight = 800;
int screenWidth = 1080;
int screenHeight = 600;
// NOTE: screenWidth/screenHeight should match VR device aspect ratio
InitWindow(screenWidth, screenHeight, "raylib [core] example - oculus rift");