WARNING: REMOVED: DrawTexturePoly()

Function moved to `examples/textures/textures_polygon.c`, so users can learn from the implementation and create custom variants as required.
This commit is contained in:
Ray 2022-11-10 10:05:11 +01:00
parent fca58c8e2f
commit 84a2a88572
3 changed files with 36 additions and 32 deletions

View file

@ -14,10 +14,15 @@
********************************************************************************************/
#include "raylib.h"
#include "rlgl.h" // Required for: Vertex definition
#include "raymath.h"
#define MAX_POINTS 11 // 10 points and back to the start
// Draw textured polygon, defined by vertex and texture coordinates
void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, Vector2 *texcoords, int pointCount, Color tint);
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
@ -102,3 +107,34 @@ int main(void)
return 0;
}
// Draw textured polygon, defined by vertex and texture coordinates
// NOTE: Polygon center must have straight line path to all points
// without crossing perimeter, points must be in anticlockwise order
void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, Vector2 *texcoords, int pointCount, Color tint)
{
rlSetTexture(texture.id);
// Texturing is only supported on RL_QUADS
rlBegin(RL_QUADS);
rlColor4ub(tint.r, tint.g, tint.b, tint.a);
for (int i = 0; i < pointCount - 1; i++)
{
rlTexCoord2f(0.5f, 0.5f);
rlVertex2f(center.x, center.y);
rlTexCoord2f(texcoords[i].x, texcoords[i].y);
rlVertex2f(points[i].x + center.x, points[i].y + center.y);
rlTexCoord2f(texcoords[i + 1].x, texcoords[i + 1].y);
rlVertex2f(points[i + 1].x + center.x, points[i + 1].y + center.y);
rlTexCoord2f(texcoords[i + 1].x, texcoords[i + 1].y);
rlVertex2f(points[i + 1].x + center.x, points[i + 1].y + center.y);
}
rlEnd();
rlSetTexture(0);
}