diff --git a/src/core.c b/src/core.c index 5eb9a5562..ef37ba2ae 100644 --- a/src/core.c +++ b/src/core.c @@ -2589,8 +2589,16 @@ Vector2 GetTouchPosition(int index) position.y = position.y*((float)renderHeight/(float)displayHeight) - renderOffsetY/2; } #elif defined(PLATFORM_RPI) + position = touchPosition[index]; + #else // PLATFORM_DESKTOP + + // TODO: GLFW is not supporting multi-touch input just yet + + // https://www.codeproject.com/Articles/668404/Programming-for-Multi-Touch + // https://docs.microsoft.com/en-us/windows/win32/wintouch/getting-started-with-multi-touch-messages + if (index == 0) position = GetMousePosition(); #endif