buffering of music now uses update audio context

This commit is contained in:
Joshua Reisenauer 2016-05-12 16:02:23 -07:00
parent f0ada8c40d
commit 83dbc07650
2 changed files with 38 additions and 68 deletions

View file

@ -18,11 +18,11 @@
* float speed = 1.f;
* float currentTime = 0.f;
* float currentPos[2] = {0,0};
* float newPos[2] = {1,1};
* float tempPosition[2] = currentPos;//x,y positions
* while(currentPos[0] < newPos[0])
* currentPos[0] = EaseSineIn(currentTime, tempPosition[0], tempPosition[0]-newPos[0], speed);
* currentPos[1] = EaseSineIn(currentTime, tempPosition[1], tempPosition[1]-newPos[0], speed);
* float finalPos[2] = {1,1};
* float startPosition[2] = currentPos;//x,y positions
* while(currentPos[0] < finalPos[0])
* currentPos[0] = EaseSineIn(currentTime, startPosition[0], startPosition[0]-finalPos[0], speed);
* currentPos[1] = EaseSineIn(currentTime, startPosition[1], startPosition[1]-finalPos[0], speed);
* currentTime += diffTime();
*
* A port of Robert Penner's easing equations to C (http://robertpenner.com/easing/)