Replaced some resources for better licensing

Some resources used in examples have not a clear license, so, I'm replacing some of them for clearly licensed versions or resources created by me under CC0. License file to be added.
This commit is contained in:
raysan5 2020-05-31 23:31:43 +02:00
parent 0e1d7d6430
commit 82fca43406
7 changed files with 6 additions and 6 deletions

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@ -48,7 +48,7 @@ int main(void)
float gravity = 3.0f; float gravity = 3.0f;
Texture2D smoke = LoadTexture("resources/smoke.png"); Texture2D smoke = LoadTexture("resources/spark_flame.png");
int blending = BLEND_ALPHA; int blending = BLEND_ALPHA;
@ -85,7 +85,7 @@ int main(void)
if (mouseTail[i].alpha <= 0.0f) mouseTail[i].active = false; if (mouseTail[i].alpha <= 0.0f) mouseTail[i].active = false;
mouseTail[i].rotation += 5.0f; mouseTail[i].rotation += 2.0f;
} }
} }

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@ -11,8 +11,8 @@
#include "raylib.h" #include "raylib.h"
#define NUM_FRAMES 8 #define NUM_FRAMES_PER_LINE 5
#define NUM_LINES 6 #define NUM_LINES 5
int main(void) int main(void)
{ {
@ -32,7 +32,7 @@ int main(void)
Texture2D explosion = LoadTexture("resources/explosion.png"); Texture2D explosion = LoadTexture("resources/explosion.png");
// Init variables for animation // Init variables for animation
int frameWidth = explosion.width/NUM_FRAMES; // Sprite one frame rectangle width int frameWidth = explosion.width/NUM_FRAMES_PER_LINE; // Sprite one frame rectangle width
int frameHeight = explosion.height/NUM_LINES; // Sprite one frame rectangle height int frameHeight = explosion.height/NUM_LINES; // Sprite one frame rectangle height
int currentFrame = 0; int currentFrame = 0;
int currentLine = 0; int currentLine = 0;
@ -73,7 +73,7 @@ int main(void)
{ {
currentFrame++; currentFrame++;
if (currentFrame >= NUM_FRAMES) if (currentFrame >= NUM_FRAMES_PER_LINE)
{ {
currentFrame = 0; currentFrame = 0;
currentLine++; currentLine++;