Replaced some resources for better licensing

Some resources used in examples have not a clear license, so, I'm replacing some of them for clearly licensed versions or resources created by me under CC0. License file to be added.
This commit is contained in:
raysan5 2020-05-31 23:31:43 +02:00
parent 0e1d7d6430
commit 82fca43406
7 changed files with 6 additions and 6 deletions

View file

@ -11,8 +11,8 @@
#include "raylib.h"
#define NUM_FRAMES 8
#define NUM_LINES 6
#define NUM_FRAMES_PER_LINE 5
#define NUM_LINES 5
int main(void)
{
@ -32,7 +32,7 @@ int main(void)
Texture2D explosion = LoadTexture("resources/explosion.png");
// Init variables for animation
int frameWidth = explosion.width/NUM_FRAMES; // Sprite one frame rectangle width
int frameWidth = explosion.width/NUM_FRAMES_PER_LINE; // Sprite one frame rectangle width
int frameHeight = explosion.height/NUM_LINES; // Sprite one frame rectangle height
int currentFrame = 0;
int currentLine = 0;
@ -73,7 +73,7 @@ int main(void)
{
currentFrame++;
if (currentFrame >= NUM_FRAMES)
if (currentFrame >= NUM_FRAMES_PER_LINE)
{
currentFrame = 0;
currentLine++;