Some defines tweaks for consistency

This commit is contained in:
Ray 2017-05-08 02:47:44 +02:00
parent 83aba22e49
commit 822c2ddad5
4 changed files with 18 additions and 24 deletions

View file

@ -118,7 +118,7 @@
//#define GLFW_INCLUDE_NONE // Disable the standard OpenGL header inclusion on GLFW3
#include <GLFW/glfw3.h> // GLFW3 library: Windows, OpenGL context and Input management
#ifdef(__linux__)
#if defined(__linux__)
#define GLFW_EXPOSE_NATIVE_X11 // Linux specific definitions for getting
#define GLFW_EXPOSE_NATIVE_GLX // native functions like glfwGetX11Window
#include <GLFW/glfw3native.h> // which are required for hiding mouse
@ -668,7 +668,7 @@ int GetScreenHeight(void)
void ShowCursor()
{
#if defined(PLATFORM_DESKTOP)
#ifdef __linux__
#if defined(__linux__)
XUndefineCursor(glfwGetX11Display(), glfwGetX11Window(window));
#else
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
@ -681,7 +681,7 @@ void ShowCursor()
void HideCursor()
{
#if defined(PLATFORM_DESKTOP)
#ifdef __linux__
#if defined(__linux__)
XColor col;
const char nil[] = {0};
@ -1679,7 +1679,7 @@ static void InitGraphicsDevice(int width, int height)
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); // Choose OpenGL minor version (just hint)
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // Profiles Hint: Only 3.3 and above!
// Other values: GLFW_OPENGL_ANY_PROFILE, GLFW_OPENGL_COMPAT_PROFILE
#ifdef __APPLE__
#if defined(__APPLE__)
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // OSX Requires
#else
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_FALSE); // Fordward Compatibility Hint: Only 3.3 and above!
@ -1964,7 +1964,7 @@ static void InitGraphicsDevice(int width, int height)
// Set viewport parameters
static void SetupViewport(void)
{
#ifdef __APPLE__
#if defined(__APPLE__)
// Get framebuffer size of current window
// NOTE: Required to handle HighDPI display correctly on OSX because framebuffer
// is automatically reasized to adapt to new DPI.
@ -3279,7 +3279,7 @@ static void *GamepadThread(void *arg)
// Plays raylib logo appearing animation
static void LogoAnimation(void)
{
#ifndef PLATFORM_WEB
#if !defined(PLATFORM_WEB)
int logoPositionX = screenWidth/2 - 128;
int logoPositionY = screenHeight/2 - 128;