Some defines tweaks for consistency
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83aba22e49
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822c2ddad5
4 changed files with 18 additions and 24 deletions
12
src/core.c
12
src/core.c
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@ -118,7 +118,7 @@
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//#define GLFW_INCLUDE_NONE // Disable the standard OpenGL header inclusion on GLFW3
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#include <GLFW/glfw3.h> // GLFW3 library: Windows, OpenGL context and Input management
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#ifdef(__linux__)
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#if defined(__linux__)
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#define GLFW_EXPOSE_NATIVE_X11 // Linux specific definitions for getting
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#define GLFW_EXPOSE_NATIVE_GLX // native functions like glfwGetX11Window
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#include <GLFW/glfw3native.h> // which are required for hiding mouse
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@ -668,7 +668,7 @@ int GetScreenHeight(void)
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void ShowCursor()
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{
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#if defined(PLATFORM_DESKTOP)
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#ifdef __linux__
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#if defined(__linux__)
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XUndefineCursor(glfwGetX11Display(), glfwGetX11Window(window));
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#else
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glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
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@ -681,7 +681,7 @@ void ShowCursor()
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void HideCursor()
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{
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#if defined(PLATFORM_DESKTOP)
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#ifdef __linux__
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#if defined(__linux__)
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XColor col;
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const char nil[] = {0};
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@ -1679,7 +1679,7 @@ static void InitGraphicsDevice(int width, int height)
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); // Choose OpenGL minor version (just hint)
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // Profiles Hint: Only 3.3 and above!
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// Other values: GLFW_OPENGL_ANY_PROFILE, GLFW_OPENGL_COMPAT_PROFILE
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#ifdef __APPLE__
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#if defined(__APPLE__)
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // OSX Requires
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#else
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_FALSE); // Fordward Compatibility Hint: Only 3.3 and above!
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@ -1964,7 +1964,7 @@ static void InitGraphicsDevice(int width, int height)
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// Set viewport parameters
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static void SetupViewport(void)
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{
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#ifdef __APPLE__
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#if defined(__APPLE__)
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// Get framebuffer size of current window
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// NOTE: Required to handle HighDPI display correctly on OSX because framebuffer
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// is automatically reasized to adapt to new DPI.
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@ -3279,7 +3279,7 @@ static void *GamepadThread(void *arg)
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// Plays raylib logo appearing animation
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static void LogoAnimation(void)
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{
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#ifndef PLATFORM_WEB
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#if !defined(PLATFORM_WEB)
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int logoPositionX = screenWidth/2 - 128;
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int logoPositionY = screenHeight/2 - 128;
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