Fix warnings and bad project settings for 4.5 release (#2894)

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Jeffery Myers 2023-01-27 10:20:42 -08:00 committed by GitHub
parent af66e751db
commit 81ca2f0bf3
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18 changed files with 120 additions and 123 deletions

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@ -38,7 +38,7 @@ int main(void)
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - hot reloading");
const char *fragShaderFileName = "resources/shaders/glsl%i/reload.fs";
long fragShaderFileModTime = GetFileModTime(TextFormat(fragShaderFileName, GLSL_VERSION));
time_t fragShaderFileModTime = GetFileModTime(TextFormat(fragShaderFileName, GLSL_VERSION));
// Load raymarching shader
// NOTE: Defining 0 (NULL) for vertex shader forces usage of internal default vertex shader