From 814f665bc156100d5bfb7c30ff7cf2699f57b1a4 Mon Sep 17 00:00:00 2001 From: raysan5 Date: Sat, 22 Jul 2017 16:58:22 +0200 Subject: [PATCH] Reviewed features list --- docs/index.html | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/docs/index.html b/docs/index.html index 87b22c47e..472f92794 100644 --- a/docs/index.html +++ b/docs/index.html @@ -93,20 +93,18 @@ some raylib features
- - Written in plain C code (C99)
- - Uses PascalCase/camelCase notation
+ - Written in plain C code (C99) in PascalCase/camelCase notation
- Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
- Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
- Powerful fonts module with SpriteFonts support (XNA fonts, AngelCode fonts, TTF)
- Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
- Basic 3d support for Geometrics, Models, Billboards, Heightmaps ann Cubicmaps
- - Flexible Materials system, supporting by default diffuse, normal and specular maps
+ - Flexible Materials system, supporting classic maps and PBR maps
- Shaders support, including Model shaders and Postprocessing shaders
- Powerful math module for Vector, Matrix and Quaternion operations: [raymath]
- Audio loading and playing with streaming support (WAV, OGG, FLAC, XM, MOD)
- Multiple platforms support: Windows, Linux, Mac, Android, Raspberry Pi and HTML5
- VR stereo rendering support with configurable HMD device parameters
- - Custom color palette for fancy visuals on raywhite background
- Minimal external dependencies (GLFW3, OpenGL, OpenAL)
- Complete bindings to Lua (raylib-lua) and Go (raylib-go).