diff --git a/docs/index.html b/docs/index.html
index 87b22c47e..472f92794 100644
--- a/docs/index.html
+++ b/docs/index.html
@@ -93,20 +93,18 @@
some raylib features
- - Written in plain C code (C99)
- - Uses PascalCase/camelCase notation
+ - Written in plain C code (C99) in PascalCase/camelCase notation
- Hardware accelerated with OpenGL (
1.1, 2.1, 3.3 or ES 2.0)
- Unique OpenGL abstraction layer (usable as standalone module): [
rlgl]
- Powerful fonts module with SpriteFonts support (XNA fonts, AngelCode fonts, TTF)
- Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
- Basic 3d support for Geometrics, Models, Billboards, Heightmaps ann Cubicmaps
- - Flexible Materials system, supporting by default diffuse, normal and specular maps
+ - Flexible Materials system, supporting classic maps and PBR maps
- Shaders support, including Model shaders and Postprocessing shaders
- Powerful math module for Vector, Matrix and Quaternion operations: [
raymath]
- Audio loading and playing with streaming support (WAV, OGG, FLAC, XM, MOD)
- Multiple platforms support: Windows, Linux, Mac, Android, Raspberry Pi and HTML5
- VR stereo rendering support with configurable HMD device parameters
- - Custom color palette for fancy visuals on raywhite background
- Minimal external dependencies (GLFW3, OpenGL, OpenAL)
- Complete bindings to Lua (
raylib-lua) and Go (
raylib-go).