REVIEWED: Some rlgl cleaning on unused types
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a8dd4127f3
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1 changed files with 4 additions and 36 deletions
40
src/rlgl.h
40
src/rlgl.h
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@ -309,29 +309,15 @@ typedef enum {
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unsigned char a;
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} Color;
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// Rectangle type
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typedef struct Rectangle {
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float x;
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float y;
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float width;
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float height;
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} Rectangle;
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// Texture type
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// NOTE: Data stored in GPU memory
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typedef struct Texture {
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typedef struct Texture2D {
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unsigned int id; // OpenGL texture id
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int width; // Texture base width
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int height; // Texture base height
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int mipmaps; // Mipmap levels, 1 by default
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int format; // Data format (PixelFormat)
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} Texture;
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// Texture2D type, same as Texture
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typedef Texture Texture2D;
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// TextureCubemap type, actually, same as Texture
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typedef Texture TextureCubemap;
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} Texture2D;
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// Shader type (generic)
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typedef struct Shader {
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@ -451,24 +437,6 @@ typedef enum {
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SHADER_UNIFORM_IVEC4,
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SHADER_UNIFORM_SAMPLER2D
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} ShaderUniformDataType;
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// Material map type
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typedef enum {
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MATERIAL_MAP_ALBEDO = 0, // MATERIAL_MAP_DIFFUSE
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MATERIAL_MAP_METALNESS = 1, // MATERIAL_MAP_SPECULAR
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MATERIAL_MAP_NORMAL = 2,
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MATERIAL_MAP_ROUGHNESS = 3,
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MATERIAL_MAP_OCCLUSION,
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MATERIAL_MAP_EMISSION,
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MATERIAL_MAP_HEIGHT,
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MATERIAL_MAP_CUBEMAP, // NOTE: Uses GL_TEXTURE_CUBE_MAP
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MATERIAL_MAP_IRRADIANCE, // NOTE: Uses GL_TEXTURE_CUBE_MAP
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MATERIAL_MAP_PREFILTER, // NOTE: Uses GL_TEXTURE_CUBE_MAP
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MATERIAL_MAP_BRDG
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} MaterialMapIndex;
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#define MATERIAL_MAP_DIFFUSE MATERIAL_MAP_ALBEDO
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#define MATERIAL_MAP_SPECULAR MATERIAL_MAP_METALNESS
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#endif
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#if defined(__cplusplus)
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@ -906,7 +874,7 @@ static void rlUnloadShaderDefault(void); // Unload default shader (RLGL.State
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#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2
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#if defined(GRAPHICS_API_OPENGL_11)
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static int rlGenerateMipmapsData(unsigned char *data, int baseWidth, int baseHeight); // Generate mipmaps data on CPU side
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static Color *rlGenNextMipmapData(Color *srcData, int srcWidth, int srcHeight); // Geenrate next mipmap level on CPU side
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static Color *rlGenNextMipmapData(Color *srcData, int srcWidth, int srcHeight); // Generate next mipmap level on CPU side
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#endif
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static int rlGetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes (image or texture)
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@ -3938,7 +3906,7 @@ static Color *rlGenNextMipmapData(Color *srcData, int srcWidth, int srcHeight)
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return mipmap;
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}
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#endif
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#endif // GRAPHICS_API_OPENGL_11
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// Get pixel data size in bytes (image or texture)
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// NOTE: Size depends on pixel format
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