Added some TODO note
OpenGL extensions loading could be improved...
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1 changed files with 6 additions and 5 deletions
11
src/rlgl.h
11
src/rlgl.h
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@ -1468,10 +1468,10 @@ void rlglInit(int width, int height)
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//for (int i = 0; i < numComp; i++) TraceLog(LOG_INFO, "Supported compressed format: 0x%x", format[i]);
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//for (int i = 0; i < numComp; i++) TraceLog(LOG_INFO, "Supported compressed format: 0x%x", format[i]);
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// NOTE: We don't need that much data on screen... right now...
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// NOTE: We don't need that much data on screen... right now...
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#if defined(GRAPHICS_API_OPENGL_11)
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// TODO: Automatize extensions loading using rlLoadExtensions() and GLAD
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//TraceLog(LOG_INFO, "OpenGL 1.1 (or driver default) profile initialized");
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// Actually, when rlglInit() is called in InitWindow() in core.c,
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#endif
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// OpenGL required extensions have already been loaded (PLATFORM_DESKTOP)
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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// Get supported extensions list
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// Get supported extensions list
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@ -1552,7 +1552,6 @@ void rlglInit(int width, int height)
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// Check texture float support
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// Check texture float support
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if (strcmp(extList[i], (const char *)"GL_OES_texture_float") == 0) texFloatSupported = true;
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if (strcmp(extList[i], (const char *)"GL_OES_texture_float") == 0) texFloatSupported = true;
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#endif
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#endif
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// DDS texture compression support
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// DDS texture compression support
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if ((strcmp(extList[i], (const char *)"GL_EXT_texture_compression_s3tc") == 0) ||
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if ((strcmp(extList[i], (const char *)"GL_EXT_texture_compression_s3tc") == 0) ||
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(strcmp(extList[i], (const char *)"GL_WEBGL_compressed_texture_s3tc") == 0) ||
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(strcmp(extList[i], (const char *)"GL_WEBGL_compressed_texture_s3tc") == 0) ||
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@ -1608,6 +1607,8 @@ void rlglInit(int width, int height)
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if (debugMarkerSupported) TraceLog(LOG_INFO, "[EXTENSION] Debug Marker supported");
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if (debugMarkerSupported) TraceLog(LOG_INFO, "[EXTENSION] Debug Marker supported");
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// Initialize buffers, default shaders and default textures
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// Initialize buffers, default shaders and default textures
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//----------------------------------------------------------
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//----------------------------------------------------------
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