Formatting review
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4 changed files with 29 additions and 25 deletions
17
src/core.c
17
src/core.c
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@ -5102,17 +5102,20 @@ static void ErrorCallback(int error, const char *description)
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{
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TRACELOG(LOG_WARNING, "GLFW: Error: %i Description: %s", error, description);
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}
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#if defined(PLATFORM_WEB)
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EM_JS(int, CanvasGetWidth, (), { return canvas.clientWidth; });
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EM_JS(int, CanvasGetHeight, (), { return canvas.clientHeight; });
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EM_JS(int, GetCanvasWidth, (), { return canvas.clientWidth; });
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EM_JS(int, GetCanvasHeight, (), { return canvas.clientHeight; });
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static EM_BOOL EmscriptenResizeCallback(int eventType, const EmscriptenUiEvent *e, void *userData)
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{
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// Don't resize non-resizeable windows
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if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) == 0) return true;
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// This event is called whenever the window changes sizes, so the size of
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// the canvas object is explicitly retrieved below
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int width = CanvasGetWidth();
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int height = CanvasGetHeight();
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// This event is called whenever the window changes sizes,
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// so the size of the canvas object is explicitly retrieved below
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int width = GetCanvasWidth();
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int height = GetCanvasHeight();
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emscripten_set_canvas_element_size("#canvas",width,height);
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SetupViewport(width, height); // Reset viewport and projection matrix for new size
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@ -5126,9 +5129,11 @@ static EM_BOOL EmscriptenResizeCallback(int eventType, const EmscriptenUiEvent *
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// Set current screen size
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CORE.Window.screen.width = width;
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CORE.Window.screen.height = height;
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// NOTE: Postprocessing texture is not scaled to new size
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}
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#endif
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// GLFW3 WindowSize Callback, runs when window is resizedLastFrame
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// NOTE: Window resizing not allowed by default
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static void WindowSizeCallback(GLFWwindow *window, int width, int height)
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@ -931,8 +931,7 @@ void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, f
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{
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glyphWidth = (font.chars[index].advanceX == 0) ? font.recs[index].width*scaleFactor : font.chars[index].advanceX*scaleFactor;
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if (i + 1 < length)
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glyphWidth = glyphWidth + spacing;
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if (i + 1 < length) glyphWidth = glyphWidth + spacing;
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}
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// NOTE: When wordWrap is ON we first measure how much of the text we can draw before going outside of the rec container
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