Review spacing formatting

raylib uses spaces between '+' and '-' signs but not between '*' and '/'
signs, it's a chosen convention
This commit is contained in:
raysan5 2016-09-12 19:36:41 +02:00
parent 173f199313
commit 7f0880a735
7 changed files with 99 additions and 91 deletions

View file

@ -113,7 +113,7 @@ void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Co
rlColor4ub(color2.r, color2.g, color2.b, color2.a);
rlVertex2f(centerX + sin(DEG2RAD*i)*radius, centerY + cos(DEG2RAD*i)*radius);
rlColor4ub(color2.r, color2.g, color2.b, color2.a);
rlVertex2f(centerX + sin(DEG2RAD*(i + 10)) * radius, centerY + cos(DEG2RAD*(i + 10))*radius);
rlVertex2f(centerX + sin(DEG2RAD*(i + 10))*radius, centerY + cos(DEG2RAD*(i + 10))*radius);
}
rlEnd();
}
@ -131,7 +131,7 @@ void DrawCircleV(Vector2 center, float radius, Color color)
rlVertex2i(center.x, center.y);
rlVertex2f(center.x + sin(DEG2RAD*i)*radius, center.y + cos(DEG2RAD*i)*radius);
rlVertex2f(center.x + sin(DEG2RAD*(i + 10)) * radius, center.y + cos(DEG2RAD*(i + 10)) * radius);
rlVertex2f(center.x + sin(DEG2RAD*(i + 10))*radius, center.y + cos(DEG2RAD*(i + 10))*radius);
}
rlEnd();
}
@ -146,8 +146,8 @@ void DrawCircleV(Vector2 center, float radius, Color color)
rlVertex2i(center.x, center.y);
rlVertex2f(center.x + sin(DEG2RAD*i)*radius, center.y + cos(DEG2RAD*i)*radius);
rlVertex2f(center.x + sin(DEG2RAD*(i + 10)) * radius, center.y + cos(DEG2RAD*(i + 10)) * radius);
rlVertex2f(center.x + sin(DEG2RAD*(i + 20)) * radius, center.y + cos(DEG2RAD*(i + 20)) * radius);
rlVertex2f(center.x + sin(DEG2RAD*(i + 10))*radius, center.y + cos(DEG2RAD*(i + 10))*radius);
rlVertex2f(center.x + sin(DEG2RAD*(i + 20))*radius, center.y + cos(DEG2RAD*(i + 20))*radius);
}
rlEnd();
@ -165,7 +165,7 @@ void DrawCircleLines(int centerX, int centerY, float radius, Color color)
for (int i = 0; i < 360; i += 10)
{
rlVertex2f(centerX + sin(DEG2RAD*i)*radius, centerY + cos(DEG2RAD*i)*radius);
rlVertex2f(centerX + sin(DEG2RAD*(i + 10)) * radius, centerY + cos(DEG2RAD*(i + 10))*radius);
rlVertex2f(centerX + sin(DEG2RAD*(i + 10))*radius, centerY + cos(DEG2RAD*(i + 10))*radius);
}
rlEnd();
}