Review spacing formatting
raylib uses spaces between '+' and '-' signs but not between '*' and '/' signs, it's a chosen convention
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173f199313
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7f0880a735
7 changed files with 99 additions and 91 deletions
10
src/shapes.c
10
src/shapes.c
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@ -113,7 +113,7 @@ void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Co
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rlColor4ub(color2.r, color2.g, color2.b, color2.a);
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rlVertex2f(centerX + sin(DEG2RAD*i)*radius, centerY + cos(DEG2RAD*i)*radius);
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rlColor4ub(color2.r, color2.g, color2.b, color2.a);
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rlVertex2f(centerX + sin(DEG2RAD*(i + 10)) * radius, centerY + cos(DEG2RAD*(i + 10))*radius);
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rlVertex2f(centerX + sin(DEG2RAD*(i + 10))*radius, centerY + cos(DEG2RAD*(i + 10))*radius);
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}
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rlEnd();
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}
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@ -131,7 +131,7 @@ void DrawCircleV(Vector2 center, float radius, Color color)
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rlVertex2i(center.x, center.y);
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rlVertex2f(center.x + sin(DEG2RAD*i)*radius, center.y + cos(DEG2RAD*i)*radius);
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rlVertex2f(center.x + sin(DEG2RAD*(i + 10)) * radius, center.y + cos(DEG2RAD*(i + 10)) * radius);
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rlVertex2f(center.x + sin(DEG2RAD*(i + 10))*radius, center.y + cos(DEG2RAD*(i + 10))*radius);
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}
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rlEnd();
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}
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@ -146,8 +146,8 @@ void DrawCircleV(Vector2 center, float radius, Color color)
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rlVertex2i(center.x, center.y);
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rlVertex2f(center.x + sin(DEG2RAD*i)*radius, center.y + cos(DEG2RAD*i)*radius);
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rlVertex2f(center.x + sin(DEG2RAD*(i + 10)) * radius, center.y + cos(DEG2RAD*(i + 10)) * radius);
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rlVertex2f(center.x + sin(DEG2RAD*(i + 20)) * radius, center.y + cos(DEG2RAD*(i + 20)) * radius);
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rlVertex2f(center.x + sin(DEG2RAD*(i + 10))*radius, center.y + cos(DEG2RAD*(i + 10))*radius);
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rlVertex2f(center.x + sin(DEG2RAD*(i + 20))*radius, center.y + cos(DEG2RAD*(i + 20))*radius);
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}
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rlEnd();
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@ -165,7 +165,7 @@ void DrawCircleLines(int centerX, int centerY, float radius, Color color)
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for (int i = 0; i < 360; i += 10)
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{
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rlVertex2f(centerX + sin(DEG2RAD*i)*radius, centerY + cos(DEG2RAD*i)*radius);
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rlVertex2f(centerX + sin(DEG2RAD*(i + 10)) * radius, centerY + cos(DEG2RAD*(i + 10))*radius);
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rlVertex2f(centerX + sin(DEG2RAD*(i + 10))*radius, centerY + cos(DEG2RAD*(i + 10))*radius);
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}
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rlEnd();
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}
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