Fix IsWindowFocused()
on web. (#4640)
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1 changed files with 17 additions and 0 deletions
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@ -133,6 +133,7 @@ static void CursorEnterCallback(GLFWwindow *window, int enter);
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static EM_BOOL EmscriptenFullscreenChangeCallback(int eventType, const EmscriptenFullscreenChangeEvent *event, void *userData);
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// static EM_BOOL EmscriptenWindowResizedCallback(int eventType, const EmscriptenUiEvent *event, void *userData);
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static EM_BOOL EmscriptenResizeCallback(int eventType, const EmscriptenUiEvent *event, void *userData);
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static EM_BOOL EmscriptenFocusCallback(int eventType, const EmscriptenFocusEvent *focusEvent, void *userData);
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// Emscripten input callback events
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static EM_BOOL EmscriptenMouseMoveCallback(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData);
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@ -1369,6 +1370,10 @@ int InitPlatform(void)
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// Support gamepad events (not provided by GLFW3 on emscripten)
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emscripten_set_gamepadconnected_callback(NULL, 1, EmscriptenGamepadCallback);
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emscripten_set_gamepaddisconnected_callback(NULL, 1, EmscriptenGamepadCallback);
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// Support focus events
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emscripten_set_blur_callback("#canvas", platform.handle, 1, EmscriptenFocusCallback);
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emscripten_set_focus_callback("#canvas", platform.handle, 1, EmscriptenFocusCallback);
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//----------------------------------------------------------------------------
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// Initialize timing system
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@ -1732,6 +1737,18 @@ static EM_BOOL EmscriptenGamepadCallback(int eventType, const EmscriptenGamepadE
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return 1; // The event was consumed by the callback handler
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}
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static EM_BOOL EmscriptenFocusCallback(int eventType, const EmscriptenFocusEvent *focusEvent, void *userData)
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{
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EM_BOOL consumed = 1;
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switch (eventType)
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{
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case EMSCRIPTEN_EVENT_BLUR: WindowFocusCallback(userData, 0); break;
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case EMSCRIPTEN_EVENT_FOCUS: WindowFocusCallback(userData, 1); break;
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default: consumed = 0; break;
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}
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return consumed;
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}
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// Register touch input events
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static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData)
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{
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