Rename GamepadAxis enum to GamepadAxes (breaking change)
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2 changed files with 2 additions and 2 deletions
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@ -1551,7 +1551,7 @@ static void ConfigureEvdevDevice(char *device)
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// ABS_X, ABX_Y for one joystick ABS_RX, ABS_RY for the other and the Z axes for the
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// ABS_X, ABX_Y for one joystick ABS_RX, ABS_RY for the other and the Z axes for the
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// shoulder buttons
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// shoulder buttons
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// If these are now enumerated you get LJOY_X, LJOY_Y, LEFT_SHOULDERB, RJOY_X, ...
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// If these are now enumerated you get LJOY_X, LJOY_Y, LEFT_SHOULDERB, RJOY_X, ...
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// That means they don't match the GamepadAxis enum
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// That means they don't match the GamepadAxes enum
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// This could be fixed
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// This could be fixed
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int axisIndex = 0;
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int axisIndex = 0;
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for (int axis = ABS_X; axis < ABS_PRESSURE; axis++)
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for (int axis = ABS_X; axis < ABS_PRESSURE; axis++)
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@ -751,7 +751,7 @@ typedef enum {
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GAMEPAD_AXIS_RIGHT_Y = 3, // Gamepad right stick Y axis
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GAMEPAD_AXIS_RIGHT_Y = 3, // Gamepad right stick Y axis
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GAMEPAD_AXIS_LEFT_TRIGGER = 4, // Gamepad back trigger left, pressure level: [1..-1]
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GAMEPAD_AXIS_LEFT_TRIGGER = 4, // Gamepad back trigger left, pressure level: [1..-1]
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GAMEPAD_AXIS_RIGHT_TRIGGER = 5 // Gamepad back trigger right, pressure level: [1..-1]
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GAMEPAD_AXIS_RIGHT_TRIGGER = 5 // Gamepad back trigger right, pressure level: [1..-1]
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} GamepadAxis;
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} GamepadAxes;
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// Material map index
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// Material map index
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typedef enum {
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typedef enum {
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