ADDED: GenMeshPoly()

To generate 2D polygonal shape
This commit is contained in:
Ray 2018-12-15 23:31:56 +01:00
parent 4008a075a8
commit 7d81e673ed
2 changed files with 65 additions and 1 deletions

View file

@ -11,7 +11,7 @@
#include "raylib.h"
#define NUM_MODELS 7 // We generate 7 parametric 3d shapes
#define NUM_MODELS 8 // We generate 8 parametric 3d shapes
int main()
{
@ -36,6 +36,7 @@ int main()
models[4] = LoadModelFromMesh(GenMeshCylinder(1, 2, 16));
models[5] = LoadModelFromMesh(GenMeshTorus(0.25f, 4.0f, 16, 32));
models[6] = LoadModelFromMesh(GenMeshKnot(1.0f, 2.0f, 16, 128));
models[7] = LoadModelFromMesh(GenMeshPoly(5, 2.0f));
// Set checked texture as default diffuse component for all models material
for (int i = 0; i < NUM_MODELS; i++) models[i].material.maps[MAP_DIFFUSE].texture = texture;
@ -93,6 +94,7 @@ int main()
case 4: DrawText("CYLINDER", 680, 10, 20, DARKBLUE); break;
case 5: DrawText("TORUS", 680, 10, 20, DARKBLUE); break;
case 6: DrawText("KNOT", 680, 10, 20, DARKBLUE); break;
case 7: DrawText("POLY", 680, 10, 20, DARKBLUE); break;
default: break;
}