diff --git a/examples/others/rlgl_standalone.c b/examples/others/rlgl_standalone.c index c8c0b0deb..cc0eda2db 100644 --- a/examples/others/rlgl_standalone.c +++ b/examples/others/rlgl_standalone.c @@ -2,18 +2,17 @@ * * raylib [rlgl] example - Using rlgl module as standalone module * -* NOTE: This example requires OpenGL 3.3 or ES2 versions for shaders support, +* rlgl library is an abstraction layer for multiple OpenGL versions (1.1, 2.1, 3.3 Core, ES 2.0) +* that provides a pseudo-OpenGL 1.1 immediate-mode style API (rlVertex, rlTranslate, rlRotate...) +* +* NOTE: This example requires OpenGL 3.3 or OpenGL ES 2.0 for shaders support, * OpenGL 1.1 does not support shaders but it can also be used. * * DEPENDENCIES: -* rlgl.h - OpenGL 1.1 immediate-mode style coding translation layer -* glad.h - OpenGL extensions initialization library (required by rlgl) -* raymath.h - 3D math library (required by rlgl) * glfw3 - Windows and context initialization library -* -* rlgl library is provided as a single-file header-only library, this library -* allows coding in a pseudo-OpenGL 1.1 style while translating calls to multiple -* OpenGL versions backends (1.1, 2.1, 3.3, ES 2.0). +* rlgl.h - OpenGL abstraction layer to OpenGL 1.1, 3.3 or ES2 +* glad.h - OpenGL extensions initialization library (required by rlgl) +* raymath.h - 3D math library * * WINDOWS COMPILATION: * gcc -o rlgl_standalone.exe rlgl_standalone.c -s -Iexternal\include -I..\..\src \ @@ -21,15 +20,16 @@ * * APPLE COMPILATION: * gcc -o rlgl_standalone rlgl_standalone.c -I../../src -Iexternal/include -Lexternal/lib \ -* -lglfw3 -std=c99 -framework CoreVideo -framework OpenGL -framework OpenAL \ -* -framework IOKit -framework Cocoa -Wno-deprecated-declarations +* -lglfw3 -framework CoreVideo -framework OpenGL -framework IOKit -framework Cocoa +* -Wno-deprecated-declarations -std=c99 -DGRAPHICS_API_OPENGL_33 +* * * LICENSE: zlib/libpng * * This example is licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software: * -* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5) +* Copyright (c) 2014-2021 Ramon Santamaria (@raysan5) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. @@ -107,7 +107,7 @@ static void DrawCube(Vector3 position, float width, float height, float length, static void DrawCubeWires(Vector3 position, float width, float height, float length, Color color); static void DrawRectangleV(Vector2 position, Vector2 size, Color color); -// NOTE: We used raymath to get this functionality but it can be implemented here +// NOTE: We use raymath to get this functionality but it could be implemented in this module //static Matrix MatrixIdentity(void); //static Matrix MatrixOrtho(double left, double right, double bottom, double top, double near, double far); //static Matrix MatrixPerspective(double fovy, double aspect, double near, double far); @@ -144,7 +144,6 @@ int main(void) glfwWindowHint( GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE ); #endif - GLFWwindow *window = glfwCreateWindow(screenWidth, screenHeight, "rlgl standalone", NULL, NULL); if (!window) @@ -219,8 +218,8 @@ int main(void) // Draw '2D' elements in the scene (GUI) //----------------------------------------------- -#define RLGL_CREATE_MATRIX_MANUALLY -#if defined(RLGL_CREATE_MATRIX_MANUALLY) +#define RLGL_SET_MATRIX_MANUALLY +#if defined(RLGL_SET_MATRIX_MANUALLY) matProj = MatrixOrtho(0.0, screenWidth, screenHeight, 0.0, 0.0, 1.0); matView = MatrixIdentity(); @@ -237,7 +236,7 @@ int main(void) #endif DrawRectangleV((Vector2){ 10.0f, 10.0f }, (Vector2){ 780.0f, 20.0f }, DARKGRAY); - // Draw internal render batch buffers (3D data) + // Draw internal render batch buffers (2D data) rlDrawRenderBatchActive(); //-----------------------------------------------