Expose enable/disable backface culling
Some tweaks on BeginVrDrawing()
This commit is contained in:
parent
55cb13f1b8
commit
7c10f971c1
1 changed files with 21 additions and 12 deletions
31
src/rlgl.h
31
src/rlgl.h
|
@ -451,6 +451,8 @@ RLAPI void rlEnableRenderTexture(unsigned int id); // Enable render t
|
||||||
RLAPI void rlDisableRenderTexture(void); // Disable render texture (fbo), return to default framebuffer
|
RLAPI void rlDisableRenderTexture(void); // Disable render texture (fbo), return to default framebuffer
|
||||||
RLAPI void rlEnableDepthTest(void); // Enable depth test
|
RLAPI void rlEnableDepthTest(void); // Enable depth test
|
||||||
RLAPI void rlDisableDepthTest(void); // Disable depth test
|
RLAPI void rlDisableDepthTest(void); // Disable depth test
|
||||||
|
RLAPI void rlEnableBackfaceCulling(void); // Enable backface culling
|
||||||
|
RLAPI void rlDisableBackfaceCulling(void); // Disable backface culling
|
||||||
RLAPI void rlEnableWireMode(void); // Enable wire mode
|
RLAPI void rlEnableWireMode(void); // Enable wire mode
|
||||||
RLAPI void rlDisableWireMode(void); // Disable wire mode
|
RLAPI void rlDisableWireMode(void); // Disable wire mode
|
||||||
RLAPI void rlDeleteTextures(unsigned int id); // Delete OpenGL texture from GPU
|
RLAPI void rlDeleteTextures(unsigned int id); // Delete OpenGL texture from GPU
|
||||||
|
@ -1345,6 +1347,18 @@ void rlDisableDepthTest(void)
|
||||||
glDisable(GL_DEPTH_TEST);
|
glDisable(GL_DEPTH_TEST);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Enable backface culling
|
||||||
|
void rlEnableBackfaceCulling(void)
|
||||||
|
{
|
||||||
|
glEnable(GL_CULL_FACE);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Disable backface culling
|
||||||
|
void rlDisableBackfaceCulling(void)
|
||||||
|
{
|
||||||
|
glDisable(GL_CULL_FACE);
|
||||||
|
}
|
||||||
|
|
||||||
// Enable wire mode
|
// Enable wire mode
|
||||||
void rlEnableWireMode(void)
|
void rlEnableWireMode(void)
|
||||||
{
|
{
|
||||||
|
@ -3657,30 +3671,25 @@ void ToggleVrMode(void)
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
// Begin Oculus drawing configuration
|
// Begin VR drawing configuration
|
||||||
void BeginVrDrawing(void)
|
void BeginVrDrawing(void)
|
||||||
{
|
{
|
||||||
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
||||||
if (vrSimulatorReady)
|
if (vrSimulatorReady)
|
||||||
{
|
{
|
||||||
// Setup framebuffer for stereo rendering
|
|
||||||
rlEnableRenderTexture(stereoFbo.id);
|
|
||||||
|
|
||||||
// NOTE: If your application is configured to treat the texture as a linear format (e.g. GL_RGBA)
|
rlEnableRenderTexture(stereoFbo.id); // Setup framebuffer for stereo rendering
|
||||||
// and performs linear-to-gamma conversion in GLSL or does not care about gamma-correction, then:
|
//glEnable(GL_FRAMEBUFFER_SRGB); // Enable SRGB framebuffer (only if required)
|
||||||
// - Require OculusBuffer format to be OVR_FORMAT_R8G8B8A8_UNORM_SRGB
|
|
||||||
// - Do NOT enable GL_FRAMEBUFFER_SRGB
|
|
||||||
//glEnable(GL_FRAMEBUFFER_SRGB);
|
|
||||||
|
|
||||||
//glViewport(0, 0, buffer.width, buffer.height); // Useful if rendering to separate framebuffers (every eye)
|
//glViewport(0, 0, buffer.width, buffer.height); // Useful if rendering to separate framebuffers (every eye)
|
||||||
rlClearScreenBuffers(); // Clear current framebuffer(s)
|
rlClearScreenBuffers(); // Clear current framebuffer
|
||||||
|
|
||||||
vrStereoRender = true;
|
vrStereoRender = true;
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
// End Oculus drawing process (and desktop mirror)
|
// End VR drawing process (and desktop mirror)
|
||||||
void EndVrDrawing(void)
|
void EndVrDrawing(void)
|
||||||
{
|
{
|
||||||
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue