Review some comments
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7 changed files with 56 additions and 56 deletions
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@ -42,11 +42,11 @@
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#ifndef RAYMATH_H
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#define RAYMATH_H
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//#define RAYMATH_STANDALONE // NOTE: To use raymath as standalone lib, just uncomment this line
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//#define RAYMATH_HEADER_ONLY // NOTE: To compile functions as static inline, uncomment this line
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//#define RAYMATH_STANDALONE // NOTE: To use raymath as standalone lib, just uncomment this line
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//#define RAYMATH_HEADER_ONLY // NOTE: To compile functions as static inline, uncomment this line
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#ifndef RAYMATH_STANDALONE
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#include "raylib.h" // Required for structs: Vector3, Matrix
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#include "raylib.h" // Required for structs: Vector3, Matrix
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#endif
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#if defined(RAYMATH_IMPLEMENTATION) && defined(RAYMATH_HEADER_ONLY)
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@ -55,17 +55,17 @@
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#if defined(RAYMATH_IMPLEMENTATION)
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#if defined(_WIN32) && defined(BUILD_LIBTYPE_SHARED)
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#define RMDEF __declspec(dllexport) extern inline // We are building raylib as a Win32 shared library (.dll).
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#define RMDEF __declspec(dllexport) extern inline // We are building raylib as a Win32 shared library (.dll).
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#elif defined(_WIN32) && defined(USE_LIBTYPE_SHARED)
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#define RMDEF __declspec(dllimport) // We are using raylib as a Win32 shared library (.dll)
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#define RMDEF __declspec(dllimport) // We are using raylib as a Win32 shared library (.dll)
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#else
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#define RMDEF extern inline // Provide external definition
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#endif
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#elif defined(RAYMATH_HEADER_ONLY)
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#define RMDEF static inline // Functions may be inlined, no external out-of-line definition
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#define RMDEF static inline // Functions may be inlined, no external out-of-line definition
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#else
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#if defined(__TINYC__)
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#define RMDEF static inline // plain inline not supported by tinycc (See issue #435)
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#define RMDEF static inline // WARNING: Plain inline not supported by tinycc (See issue #435)
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#else
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#define RMDEF inline // Functions may be inlined or external definition used
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#endif
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@ -86,12 +86,12 @@
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#define RAD2DEG (180.0f/PI)
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#endif
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// Return float vector for Matrix
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// Get float vector for Matrix
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#ifndef MatrixToFloat
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#define MatrixToFloat(mat) (MatrixToFloatV(mat).v)
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#endif
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// Return float vector for Vector3
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// Get float vector for Vector3
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#ifndef Vector3ToFloat
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#define Vector3ToFloat(vec) (Vector3ToFloatV(vec).v)
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#endif
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@ -559,7 +559,7 @@ RMDEF Vector3 Vector3Reflect(Vector3 v, Vector3 normal)
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return result;
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}
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// Return min value for each pair of components
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// Get min value for each pair of components
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RMDEF Vector3 Vector3Min(Vector3 v1, Vector3 v2)
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{
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Vector3 result = { 0 };
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@ -571,7 +571,7 @@ RMDEF Vector3 Vector3Min(Vector3 v1, Vector3 v2)
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return result;
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}
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// Return max value for each pair of components
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// Get max value for each pair of components
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RMDEF Vector3 Vector3Max(Vector3 v1, Vector3 v2)
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{
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Vector3 result = { 0 };
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@ -1487,7 +1487,7 @@ RMDEF Quaternion QuaternionFromEuler(float pitch, float yaw, float roll)
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return q;
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}
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// Return the Euler angles equivalent to quaternion (roll, pitch, yaw)
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// Get the Euler angles equivalent to quaternion (roll, pitch, yaw)
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// NOTE: Angles are returned in a Vector3 struct in degrees
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RMDEF Vector3 QuaternionToEuler(Quaternion q)
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{
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