Win32: resolve some symbols re-definition of windows.h in glfw3native.h (#2643)
* Win32: resolve some symbols re-definition of windows.h in glfw3native.h This reflects GLFW's fix: https://github.com/glfw/glfw/issues/1348 This enables to build with a external GLFW containing the following fix: *05f6c13d11
Currently, glfw3native.h of the internal GLFW is customized at2feea87b61
This fix is compatible with the current customized glfw3native.h. This fix enables us to update it to the latest and remove the customization. * Win32: remove unneeded typedef
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2 changed files with 5 additions and 4 deletions
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src/external/glfw/include/GLFW/glfw3native.h
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src/external/glfw/include/GLFW/glfw3native.h
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@ -92,9 +92,6 @@ extern "C" {
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// @raysan5: Actually, only HWND handler needs to be defined
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// Including windows.h could suppose symbols re-definition issues (i.e Rectangle type)
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//#include <windows.h>
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typedef void *PVOID;
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typedef PVOID HANDLE;
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typedef HANDLE HWND;
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#elif defined(GLFW_EXPOSE_NATIVE_COCOA) || defined(GLFW_EXPOSE_NATIVE_NSGL)
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#if defined(__OBJC__)
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#import <Cocoa/Cocoa.h>
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@ -214,8 +214,12 @@
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// Support retrieving native window handlers
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#if defined(_WIN32)
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typedef void *PVOID;
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typedef PVOID HANDLE;
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typedef HANDLE HWND;
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#define GLFW_EXPOSE_NATIVE_WIN32
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#include "GLFW/glfw3native.h" // WARNING: It requires customization to avoid windows.h inclusion!
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#define GLFW_NATIVE_INCLUDE_NONE // To avoid some symbols re-definition in windows.h
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#include "GLFW/glfw3native.h"
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#if defined(SUPPORT_WINMM_HIGHRES_TIMER) && !defined(SUPPORT_BUSY_WAIT_LOOP)
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// NOTE: Those functions require linking with winmm library
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