diff --git a/release/include/raylib.h b/release/include/raylib.h index 5542db714..96bf2443d 100644 --- a/release/include/raylib.h +++ b/release/include/raylib.h @@ -3,6 +3,8 @@ * raylib - A simple and easy-to-use library to learn videogames programming (www.raylib.com) * * FEATURES: +* - NO external dependencies, all required libraries included with raylib +* - Multiple platforms support: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly, MacOS, UWP, Android, Raspberry Pi, HTML5. * - Written in plain C code (C99) in PascalCase/camelCase notation * - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES2 - choose at compile) * - Unique OpenGL abstraction layer (usable as standalone module): [rlgl] @@ -12,10 +14,8 @@ * - Flexible Materials system, supporting classic maps and PBR maps * - Shaders support, including Model shaders and Postprocessing shaders * - Powerful math module for Vector, Matrix and Quaternion operations: [raymath] -* - Audio loading and playing with streaming support (WAV, OGG, FLAC, XM, MOD) -* - Multiple platforms support: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly, MacOS, UWP, Android, Raspberry Pi, HTML5. +* - Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD) * - VR stereo rendering with configurable HMD device parameters -* - NO external dependencies, all required libraries included with raylib * - Complete bindings to LUA (raylib-lua) and Go (raylib-go) * * NOTES: @@ -33,14 +33,15 @@ * stb_image_resize (Sean Barret) for image resizing algorythms [textures] * stb_image_write (Sean Barret) for image writting (PNG) [utils] * stb_truetype (Sean Barret) for ttf fonts loading [text] +* stb_rect_pack (Sean Barret) for rectangles packing [text] * stb_vorbis (Sean Barret) for OGG audio loading [audio] * stb_perlin (Sean Barret) for Perlin noise image generation [textures] * par_shapes (Philip Rideout) for parametric 3d shapes generation [models] * jar_xm (Joshua Reisenauer) for XM audio module loading [audio] * jar_mod (Joshua Reisenauer) for MOD audio module loading [audio] * dr_flac (David Reid) for FLAC audio file loading [audio] +* dr_mp3 (David Reid) for MP3 audio file loading [audio] * rgif (Charlie Tangora, Ramon Santamaria) for GIF recording [core] -* tinfl for data decompression (DEFLATE algorithm) [rres] * * * LICENSE: zlib/libpng @@ -331,6 +332,8 @@ typedef struct Vector4 { float w; } Vector4; +typedef Vector4 Quaternion; + // Matrix type (OpenGL style 4x4 - right handed, column major) typedef struct Matrix { float m0, m4, m8, m12; @@ -540,12 +543,12 @@ typedef struct VrDeviceInfo { // Enumerators Definition //---------------------------------------------------------------------------------- // Trace log type -typedef enum { +typedef enum { LOG_INFO = 1, - LOG_WARNING = 2, - LOG_ERROR = 4, - LOG_DEBUG = 8, - LOG_OTHER = 16 + LOG_WARNING = 2, + LOG_ERROR = 4, + LOG_DEBUG = 8, + LOG_OTHER = 16 } LogType; // Shader location point type @@ -637,16 +640,16 @@ typedef enum { } TextureFilterMode; // Texture parameters: wrap mode -typedef enum { - WRAP_REPEAT = 0, - WRAP_CLAMP, - WRAP_MIRROR +typedef enum { + WRAP_REPEAT = 0, + WRAP_CLAMP, + WRAP_MIRROR } TextureWrapMode; // Color blending modes (pre-defined) -typedef enum { - BLEND_ALPHA = 0, - BLEND_ADDITIVE, +typedef enum { + BLEND_ALPHA = 0, + BLEND_ADDITIVE, BLEND_MULTIPLIED } BlendMode; @@ -964,6 +967,7 @@ RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle dest // Font loading/unloading functions RLAPI Font GetDefaultFont(void); // Get the default Font RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM) +RLAPI Font LoadFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load font from file with extended parameters RLAPI CharInfo *LoadFontData(const char *fileName, int fontSize, int *fontChars, int charsCount, bool sdf); // Load font data for further use RLAPI Image GenImageFontAtlas(CharInfo *chars, int fontSize, int charsCount, int padding, int packMethod); // Generate image font atlas using chars info RLAPI void UnloadFont(Font font); // Unload Font from GPU memory (VRAM) @@ -1018,7 +1022,7 @@ RLAPI void ExportMesh(const char *fileName, Mesh mesh); // Mesh manipulation functions RLAPI BoundingBox MeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits -RLAPI void MeshTangents(Mesh *mesh); // Compute mesh tangents +RLAPI void MeshTangents(Mesh *mesh); // Compute mesh tangents RLAPI void MeshBinormals(Mesh *mesh); // Compute mesh binormals // Mesh generation functions diff --git a/release/libs/win32/mingw32/libraylib.a b/release/libs/win32/mingw32/libraylib.a index 0bf3c4212..675b11eae 100644 Binary files a/release/libs/win32/mingw32/libraylib.a and b/release/libs/win32/mingw32/libraylib.a differ diff --git a/src/raylib.h b/src/raylib.h index de78b8c3d..96bf2443d 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -332,6 +332,8 @@ typedef struct Vector4 { float w; } Vector4; +typedef Vector4 Quaternion; + // Matrix type (OpenGL style 4x4 - right handed, column major) typedef struct Matrix { float m0, m4, m8, m12; diff --git a/src/raymath.h b/src/raymath.h index a574dd0d0..4e100bc38 100644 --- a/src/raymath.h +++ b/src/raymath.h @@ -114,6 +114,14 @@ float y; float z; } Vector3; + + // Quaternion type + typedef struct Quaternion { + float x; + float y; + float z; + float w; + } Quaternion; // Matrix type (OpenGL style 4x4 - right handed, column major) typedef struct Matrix { @@ -122,14 +130,6 @@ float m2, m6, m10, m14; float m3, m7, m11, m15; } Matrix; - - // Quaternion type - typedef struct Quaternion { - float x; - float y; - float z; - float w; - } Quaternion; #endif // NOTE: Helper types to be used instead of array return types for *ToFloat functions