Support float texture data on OpenGL ES 2.0

This commit is contained in:
raysan5 2018-12-25 15:19:25 +01:00
parent 35a6e9a074
commit 7b8965eb38
7 changed files with 23 additions and 14 deletions

View file

@ -9,7 +9,7 @@
#version 330
// Input vertex attributes (from vertex shader)
in vec3 fragPos;
in vec3 fragPosition;
// Input uniform values
uniform samplerCube environmentMap;
@ -20,7 +20,7 @@ out vec4 finalColor;
void main()
{
// Fetch color from texture map
vec3 color = texture(environmentMap, fragPos).rgb;
vec3 color = texture(environmentMap, fragPosition).rgb;
// Apply gamma correction
color = color/(color + vec3(1.0));