Support float texture data on OpenGL ES 2.0

This commit is contained in:
raysan5 2018-12-25 15:19:25 +01:00
parent 35a6e9a074
commit 7b8965eb38
7 changed files with 23 additions and 14 deletions

View file

@ -9,7 +9,7 @@
#version 330
// Input vertex attributes (from vertex shader)
in vec3 fragPos;
in vec3 fragPosition;
// Input uniform values
uniform sampler2D equirectangularMap;
@ -28,7 +28,7 @@ vec2 SampleSphericalMap(vec3 v)
void main()
{
// Normalize local position
vec2 uv = SampleSphericalMap(normalize(fragPos));
vec2 uv = SampleSphericalMap(normalize(fragPosition));
// Fetch color from texture map
vec3 color = texture(equirectangularMap, uv).rgb;