Move SetExitKey from core to android, desktop, web
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parent
b3c2ff2905
commit
7a656ba477
4 changed files with 29 additions and 8 deletions
16
src/rcore.c
16
src/rcore.c
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@ -1937,14 +1937,14 @@ int GetCharPressed(void)
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return value;
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}
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// Set a custom key to exit program
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// NOTE: default exitKey is ESCAPE
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void SetExitKey(int key)
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{
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#if !defined(PLATFORM_ANDROID)
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CORE.Input.Keyboard.exitKey = key;
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#endif
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}
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//// Set a custom key to exit program
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//// NOTE: default exitKey is ESCAPE
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//void SetExitKey(int key)
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//{
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//#if !defined(PLATFORM_ANDROID)
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// CORE.Input.Keyboard.exitKey = key;
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//#endif
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//}
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// NOTE: Gamepad support not implemented in emscripten GLFW3 (PLATFORM_WEB)
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@ -1049,6 +1049,13 @@ int GetMonitorPhysicalWidth(int monitor)
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return 0;
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}
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// Set a custom key to exit program
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// NOTE: default exitKey is ESCAPE
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void SetExitKey(int key)
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{
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TRACELOG(LOG_INFO, "SetExitKey not implemented in rcore_android.c");
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}
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// Get gamepad internal name id
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const char *GetGamepadName(int gamepad)
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{
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@ -1512,6 +1512,13 @@ int GetMonitorPhysicalWidth(int monitor)
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return 0;
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}
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// Set a custom key to exit program
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// NOTE: default exitKey is ESCAPE
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void SetExitKey(int key)
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{
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CORE.Input.Keyboard.exitKey = key;
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}
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// Get gamepad internal name id
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const char *GetGamepadName(int gamepad)
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{
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@ -1041,6 +1041,13 @@ int GetMonitorPhysicalWidth(int monitor)
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return 0;
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}
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// Set a custom key to exit program
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// NOTE: default exitKey is ESCAPE
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void SetExitKey(int key)
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{
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CORE.Input.Keyboard.exitKey = key;
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}
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// NOTE: Gamepad support not implemented in emscripten GLFW3 (PLATFORM_WEB)
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// Get gamepad internal name id
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