Reviewed skinning shaders #4412
This commit is contained in:
parent
53f7da2506
commit
79e2be68c2
2 changed files with 15 additions and 12 deletions
|
@ -25,10 +25,10 @@ void main()
|
|||
int boneIndex3 = int(vertexBoneIds.w);
|
||||
|
||||
vec4 skinnedPosition =
|
||||
vertexBoneWeights.x*(boneMatrices[boneIndex0]*vec4(vertexPosition, 1.0f)) +
|
||||
vertexBoneWeights.y*(boneMatrices[boneIndex1]*vec4(vertexPosition, 1.0f)) +
|
||||
vertexBoneWeights.z*(boneMatrices[boneIndex2]*vec4(vertexPosition, 1.0f)) +
|
||||
vertexBoneWeights.w*(boneMatrices[boneIndex3]*vec4(vertexPosition, 1.0f));
|
||||
vertexBoneWeights.x*(boneMatrices[boneIndex0]*vec4(vertexPosition, 1.0)) +
|
||||
vertexBoneWeights.y*(boneMatrices[boneIndex1]*vec4(vertexPosition, 1.0)) +
|
||||
vertexBoneWeights.z*(boneMatrices[boneIndex2]*vec4(vertexPosition, 1.0)) +
|
||||
vertexBoneWeights.w*(boneMatrices[boneIndex3]*vec4(vertexPosition, 1.0));
|
||||
|
||||
fragTexCoord = vertexTexCoord;
|
||||
fragColor = vertexColor;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue