Corrected audio bugs and improved examples
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9923fe51a7
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79c8eb543e
3 changed files with 93 additions and 60 deletions
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@ -62,6 +62,7 @@ int main()
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PlayMusicStream(xm);
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float timePlayed = 0.0f;
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bool pause = false;
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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@ -71,7 +72,29 @@ int main()
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{
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// Update
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//----------------------------------------------------------------------------------
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for (int i = MAX_CIRCLES - 1; i >= 0; i--)
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UpdateMusicStream(xm); // Update music buffer with new stream data
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// Restart music playing (stop and play)
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if (IsKeyPressed(KEY_SPACE))
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{
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StopMusicStream(xm);
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PlayMusicStream(xm);
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}
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// Pause/Resume music playing
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if (IsKeyPressed(KEY_P))
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{
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pause = !pause;
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if (pause) PauseMusicStream(xm);
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else ResumeMusicStream(xm);
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}
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// Get timePlayed scaled to bar dimensions
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timePlayed = (GetMusicTimePlayed(xm)/GetMusicTimeLength(xm)*(screenWidth - 40))*2;
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// Color circles animation
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for (int i = MAX_CIRCLES - 1; (i >= 0) && !pause; i--)
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{
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circles[i].alpha += circles[i].speed;
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circles[i].radius += circles[i].speed*10.0f;
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@ -88,11 +111,6 @@ int main()
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circles[i].speed = (float)GetRandomValue(1, 100)/20000.0f;
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}
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}
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// Get timePlayed scaled to bar dimensions
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timePlayed = (GetMusicTimePlayed(xm)/GetMusicTimeLength(xm)*(screenWidth - 40))*2;
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UpdateMusicStream(xm); // Update music buffer with new stream data
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//----------------------------------------------------------------------------------
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// Draw
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@ -28,9 +28,8 @@ int main()
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PlayMusicStream(music);
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int framesCounter = 0;
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float timePlayed = 0.0f;
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//float volume = 1.0;
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bool pause = false;
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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@ -40,28 +39,26 @@ int main()
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{
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// Update
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//----------------------------------------------------------------------------------
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framesCounter++;
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// Testing music fading from one file to another
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/*
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if (framesCounter > 600) // Wait for 10 seconds (600 frames)
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{
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volume -= 0.01; // Decrement music volume level
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// When music volume level equal or lower than 0,
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// restore volume level and init another music file
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if (volume <= 0)
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{
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volume = 1.0;
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framesCounter = 0;
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}
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SetMusicVolume(volume);
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}
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*/
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timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music)*100*4; // We scale by 4 to fit 400 pixels
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UpdateMusicStream(music); // Update music buffer with new stream data
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// Restart music playing (stop and play)
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if (IsKeyPressed(KEY_SPACE))
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{
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StopMusicStream(music);
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PlayMusicStream(music);
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}
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// Pause/Resume music playing
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if (IsKeyPressed(KEY_P))
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{
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pause = !pause;
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if (pause) PauseMusicStream(music);
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else ResumeMusicStream(music);
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}
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// Get timePlayed scaled to bar dimensions (400 pixels)
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timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music)*100*4;
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//----------------------------------------------------------------------------------
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// Draw
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@ -70,10 +67,14 @@ int main()
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ClearBackground(RAYWHITE);
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DrawText("MUSIC SHOULD BE PLAYING!", 255, 200, 20, LIGHTGRAY);
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DrawText("MUSIC SHOULD BE PLAYING!", 255, 150, 20, LIGHTGRAY);
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DrawRectangle(200, 250, 400, 12, LIGHTGRAY);
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DrawRectangle(200, 250, (int)timePlayed, 12, MAROON);
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DrawRectangle(200, 200, 400, 12, LIGHTGRAY);
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DrawRectangle(200, 200, (int)timePlayed, 12, MAROON);
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DrawRectangleLines(200, 200, 400, 12, GRAY);
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DrawText("PRESS SPACE TO RESTART MUSIC", 215, 250, 20, LIGHTGRAY);
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DrawText("PRESS P TO PAUSE/RESUME MUSIC", 208, 280, 20, LIGHTGRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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