#764 - Quick fix that clears alot of memory, there seems to be more hiding somewhere else.
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@ -684,6 +684,10 @@ void UnloadFont(Font font)
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// NOTE: Make sure spriteFont is not default font (fallback)
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if (font.texture.id != GetFontDefault().texture.id)
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{
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for (int i = 0; i < font.charsCount; i++)
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{
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free(font.chars[i].data);
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}
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UnloadTexture(font.texture);
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free(font.chars);
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