diff --git a/examples/core/core_basic_window.c b/examples/core/core_basic_window.c index 7446badec..8177b3105 100644 --- a/examples/core/core_basic_window.c +++ b/examples/core/core_basic_window.c @@ -1,11 +1,21 @@ /******************************************************************************************* * -* raylib [core] example - window flags +* raylib [core] example - Basic window * -* This example has been created using raylib 3.5 (www.raylib.com) +* Welcome to raylib! +* +* To test examples, just press F6 and execute raylib_compile_execute script +* Note that compiled executable is placed in the same folder as .c file +* +* You can find all basic examples on C:\raylib\raylib\examples folder or +* raylib official webpage: www.raylib.com +* +* Enjoy using raylib. :) +* +* This example has been created using raylib 1.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * -* Copyright (c) 2020 Ramon Santamaria (@raysan5) +* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5) * ********************************************************************************************/ @@ -14,178 +24,39 @@ int main(void) { // Initialization - //--------------------------------------------------------- + //-------------------------------------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; - // Possible window flags - /* - FLAG_VSYNC_HINT - FLAG_FULLSCREEN_MODE -> not working properly -> wrong scaling! - FLAG_WINDOW_RESIZABLE - FLAG_WINDOW_UNDECORATED - FLAG_WINDOW_TRANSPARENT - FLAG_WINDOW_HIDDEN - FLAG_WINDOW_MINIMIZED -> Not supported on window creation - FLAG_WINDOW_MAXIMIZED -> Not supported on window creation - FLAG_WINDOW_UNFOCUSED - FLAG_WINDOW_TOPMOST - FLAG_WINDOW_HIGHDPI -> errors after minimize-resize, fb size is recalculated - FLAG_WINDOW_ALWAYS_RUN - FLAG_MSAA_4X_HINT - */ + InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window"); - // Set configuration flags for window creation - SetConfigFlags(FLAG_VSYNC_HINT | FLAG_MSAA_4X_HINT | FLAG_WINDOW_HIGHDPI); - InitWindow(screenWidth, screenHeight, "raylib [core] example - window flags"); - - Vector2 ballPosition = { GetScreenWidth() / 2, GetScreenHeight() / 2 }; - Vector2 ballSpeed = { 5.0f, 4.0f }; - int ballRadius = 20; - - int framesCounter = 0; - - //SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //---------------------------------------------------------- + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update - //----------------------------------------------------- - if (IsKeyPressed(KEY_F)) ToggleFullscreen(); // modifies window size when scaling! - - if (IsKeyPressed(KEY_R)) - { - if (IsWindowState(FLAG_WINDOW_RESIZABLE)) ClearWindowState(FLAG_WINDOW_RESIZABLE); - else SetWindowState(FLAG_WINDOW_RESIZABLE); - } - - if (IsKeyPressed(KEY_D)) - { - if (IsWindowState(FLAG_WINDOW_UNDECORATED)) ClearWindowState(FLAG_WINDOW_UNDECORATED); - else SetWindowState(FLAG_WINDOW_UNDECORATED); - } - - if (IsKeyPressed(KEY_H)) - { - if (!IsWindowState(FLAG_WINDOW_HIDDEN)) SetWindowState(FLAG_WINDOW_HIDDEN); - - framesCounter = 0; - } - - if (IsWindowState(FLAG_WINDOW_HIDDEN)) - { - framesCounter++; - if (framesCounter >= 240) ClearWindowState(FLAG_WINDOW_HIDDEN); // Show window after 3 seconds - } - - if (IsKeyPressed(KEY_N)) - { - if (!IsWindowState(FLAG_WINDOW_MINIMIZED)) MinimizeWindow(); - - framesCounter = 0; - } - - if (IsWindowState(FLAG_WINDOW_MINIMIZED)) - { - framesCounter++; - if (framesCounter >= 240) RestoreWindow(); // Restore window after 3 seconds - } - - if (IsKeyPressed(KEY_M)) - { - // NOTE: Requires FLAG_WINDOW_RESIZABLE enabled! - if (IsWindowState(FLAG_WINDOW_MAXIMIZED)) RestoreWindow(); - else MaximizeWindow(); - } - - if (IsKeyPressed(KEY_U)) - { - if (IsWindowState(FLAG_WINDOW_UNFOCUSED)) ClearWindowState(FLAG_WINDOW_UNFOCUSED); - else SetWindowState(FLAG_WINDOW_UNFOCUSED); - } - - if (IsKeyPressed(KEY_T)) - { - if (IsWindowState(FLAG_WINDOW_TOPMOST)) ClearWindowState(FLAG_WINDOW_TOPMOST); - else SetWindowState(FLAG_WINDOW_TOPMOST); - } - - if (IsKeyPressed(KEY_A)) - { - if (IsWindowState(FLAG_WINDOW_ALWAYS_RUN)) ClearWindowState(FLAG_WINDOW_ALWAYS_RUN); - else SetWindowState(FLAG_WINDOW_ALWAYS_RUN); - } - - if (IsKeyPressed(KEY_V)) - { - if (IsWindowState(FLAG_VSYNC_HINT)) ClearWindowState(FLAG_VSYNC_HINT); - else SetWindowState(FLAG_VSYNC_HINT); - } - - // Bouncing ball logic - ballPosition.x += ballSpeed.x; - ballPosition.y += ballSpeed.y; - if ((ballPosition.x >= (GetScreenWidth() - ballRadius)) || (ballPosition.x <= ballRadius)) ballSpeed.x *= -1.0f; - if ((ballPosition.y >= (GetScreenHeight() - ballRadius)) || (ballPosition.y <= ballRadius)) ballSpeed.y *= -1.0f; - //----------------------------------------------------- + //---------------------------------------------------------------------------------- + // TODO: Update your variables here + //---------------------------------------------------------------------------------- // Draw - //----------------------------------------------------- + //---------------------------------------------------------------------------------- BeginDrawing(); - if (IsWindowState(FLAG_WINDOW_TRANSPARENT)) ClearBackground(BLANK); - else ClearBackground(RAYWHITE); + ClearBackground(RAYWHITE); - DrawCircleV(ballPosition, ballRadius, MAROON); - DrawRectangleLinesEx((Rectangle) { 0, 0, GetScreenWidth(), GetScreenHeight() }, 4, RAYWHITE); - - DrawCircleV(GetMousePosition(), 10, DARKBLUE); - - DrawFPS(10, 10); - - DrawText(FormatText("Screen Size: [%i, %i]", GetScreenWidth(), GetScreenHeight()), 10, 40, 10, GREEN); - - // Draw window state info - DrawText("Following flags can set after window creation:", 10, 60, 10, GRAY); - if (IsWindowState(FLAG_FULLSCREEN_MODE)) DrawText("[F] FLAG_FULLSCREEN_MODE: on", 10, 80, 10, LIME); - else DrawText("[F] FLAG_FULLSCREEN_MODE: off", 10, 80, 10, MAROON); - if (IsWindowState(FLAG_WINDOW_RESIZABLE)) DrawText("[R] FLAG_WINDOW_RESIZABLE: on", 10, 100, 10, LIME); - else DrawText("[R] FLAG_WINDOW_RESIZABLE: off", 10, 100, 10, MAROON); - if (IsWindowState(FLAG_WINDOW_UNDECORATED)) DrawText("[D] FLAG_WINDOW_UNDECORATED: on", 10, 120, 10, LIME); - else DrawText("[D] FLAG_WINDOW_UNDECORATED: off", 10, 120, 10, MAROON); - if (IsWindowState(FLAG_WINDOW_HIDDEN)) DrawText("[H] FLAG_WINDOW_HIDDEN: on", 10, 140, 10, LIME); - else DrawText("[H] FLAG_WINDOW_HIDDEN: off", 10, 140, 10, MAROON); - if (IsWindowState(FLAG_WINDOW_MINIMIZED)) DrawText("[N] FLAG_WINDOW_MINIMIZED: on", 10, 160, 10, LIME); - else DrawText("[N] FLAG_WINDOW_MINIMIZED: off", 10, 160, 10, MAROON); - if (IsWindowState(FLAG_WINDOW_MAXIMIZED)) DrawText("[M] FLAG_WINDOW_MAXIMIZED: on", 10, 180, 10, LIME); - else DrawText("[M] FLAG_WINDOW_MAXIMIZED: off", 10, 180, 10, MAROON); - if (IsWindowState(FLAG_WINDOW_UNFOCUSED)) DrawText("[G] FLAG_WINDOW_UNFOCUSED: on", 10, 200, 10, LIME); - else DrawText("[U] FLAG_WINDOW_UNFOCUSED: off", 10, 200, 10, MAROON); - if (IsWindowState(FLAG_WINDOW_TOPMOST)) DrawText("[T] FLAG_WINDOW_TOPMOST: on", 10, 220, 10, LIME); - else DrawText("[T] FLAG_WINDOW_TOPMOST: off", 10, 220, 10, MAROON); - if (IsWindowState(FLAG_WINDOW_ALWAYS_RUN)) DrawText("[A] FLAG_WINDOW_ALWAYS_RUN: on", 10, 240, 10, LIME); - else DrawText("[A] FLAG_WINDOW_ALWAYS_RUN: off", 10, 240, 10, MAROON); - if (IsWindowState(FLAG_VSYNC_HINT)) DrawText("[V] FLAG_VSYNC_HINT: on", 10, 260, 10, LIME); - else DrawText("[V] FLAG_VSYNC_HINT: off", 10, 260, 10, MAROON); - - DrawText("Following flags can only be set before window creation:", 10, 300, 10, GRAY); - if (IsWindowState(FLAG_WINDOW_HIGHDPI)) DrawText("FLAG_WINDOW_HIGHDPI: on", 10, 320, 10, LIME); - else DrawText("FLAG_WINDOW_HIGHDPI: off", 10, 320, 10, MAROON); - if (IsWindowState(FLAG_WINDOW_TRANSPARENT)) DrawText("FLAG_WINDOW_TRANSPARENT: on", 10, 340, 10, LIME); - else DrawText("FLAG_WINDOW_TRANSPARENT: off", 10, 340, 10, MAROON); - if (IsWindowState(FLAG_MSAA_4X_HINT)) DrawText("FLAG_MSAA_4X_HINT: on", 10, 360, 10, LIME); - else DrawText("FLAG_MSAA_4X_HINT: off", 10, 360, 10, MAROON); + DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY); EndDrawing(); - //----------------------------------------------------- + //---------------------------------------------------------------------------------- } // De-Initialization - //--------------------------------------------------------- + //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context - //---------------------------------------------------------- + //-------------------------------------------------------------------------------------- return 0; -} +} \ No newline at end of file