Replaced old mail by twitter user

This commit is contained in:
raysan5 2015-07-29 21:43:30 +02:00
parent 0b24330d86
commit 7834a4e2fc
7 changed files with 8 additions and 8 deletions

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@ -4,7 +4,7 @@
* *
* Basic functions to draw 3d shapes and load/draw 3d models (.OBJ) * Basic functions to draw 3d shapes and load/draw 3d models (.OBJ)
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.

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* OpenGL 3.3+ - Vertex data is stored in VAOs, call rlglDraw() to render * OpenGL 3.3+ - Vertex data is stored in VAOs, call rlglDraw() to render
* OpenGL ES 2 - Same behaviour as OpenGL 3.3+ * OpenGL ES 2 - Same behaviour as OpenGL 3.3+
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.
@ -1468,7 +1468,7 @@ void rlglInitGraphics(int offsetX, int offsetY, int width, int height)
// Possible options: GL_SMOOTH (Color interpolation) or GL_FLAT (no interpolation) // Possible options: GL_SMOOTH (Color interpolation) or GL_FLAT (no interpolation)
#endif #endif
TraceLog(INFO, "OpenGL Graphics initialized successfully"); TraceLog(INFO, "OpenGL graphic device initialized successfully");
} }
// Get world coordinates from screen coordinates // Get world coordinates from screen coordinates

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@ -7,7 +7,7 @@
* OpenGL 3.3+ - Vertex data is stored in VAOs, call rlglDraw() to render * OpenGL 3.3+ - Vertex data is stored in VAOs, call rlglDraw() to render
* OpenGL ES 2 - Vertex data is stored in VBOs or VAOs (when available), call rlglDraw() to render * OpenGL ES 2 - Vertex data is stored in VBOs or VAOs (when available), call rlglDraw() to render
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.

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@ -4,7 +4,7 @@
* *
* Basic functions to draw 2d Shapes and check collisions * Basic functions to draw 2d Shapes and check collisions
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.

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@ -4,7 +4,7 @@
* *
* Basic functions to load SpriteFonts and draw Text * Basic functions to load SpriteFonts and draw Text
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.

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* stb_image - Multiple formats image loading (JPEG, PNG, BMP, TGA, PSD, GIF, PIC) * stb_image - Multiple formats image loading (JPEG, PNG, BMP, TGA, PSD, GIF, PIC)
* NOTE: stb_image has been slightly modified, original library: https://github.com/nothings/stb * NOTE: stb_image has been slightly modified, original library: https://github.com/nothings/stb
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.

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* tinfl - zlib DEFLATE algorithm decompression lib * tinfl - zlib DEFLATE algorithm decompression lib
* stb_image_write - PNG writting functions * stb_image_write - PNG writting functions
* *
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * Copyright (c) 2014 Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.