LoadIQM() set model.meshMaterial[] (#4092)
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@ -4326,6 +4326,8 @@ static Model LoadIQM(const char *fileName)
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model.materials[i] = LoadMaterialDefault();
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model.materials[i] = LoadMaterialDefault();
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model.materials[i].maps[MATERIAL_MAP_ALBEDO].texture = LoadTexture(TextFormat("%s/%s", basePath, material));
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model.materials[i].maps[MATERIAL_MAP_ALBEDO].texture = LoadTexture(TextFormat("%s/%s", basePath, material));
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model.meshMaterial[i] = i;
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TRACELOG(LOG_DEBUG, "MODEL: [%s] mesh name (%s), material (%s)", fileName, name, material);
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TRACELOG(LOG_DEBUG, "MODEL: [%s] mesh name (%s), material (%s)", fileName, name, material);
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model.meshes[i].vertexCount = imesh[i].num_vertexes;
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model.meshes[i].vertexCount = imesh[i].num_vertexes;
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