Resync .obj models! gitignore was ignoring them!

This commit is contained in:
Ray 2021-10-18 23:17:37 +02:00
parent d8e0b2e27c
commit 7763ccd8ad
16 changed files with 29501 additions and 5 deletions

View file

@ -39,13 +39,13 @@ int main(void)
camera.fovy = 45.0f; // Camera field-of-view Y
camera.projection = CAMERA_PERSPECTIVE; // Camera mode type
Model model = LoadModel("resources/models/castle.obj"); // Load model
Texture2D texture = LoadTexture("resources/models/castle_diffuse.png"); // Load model texture
model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Set map diffuse texture
Model model = LoadModel("resources/models/obj/castle.obj"); // Load model
Texture2D texture = LoadTexture("resources/models/obj/castle_diffuse.png"); // Load model texture
model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Set map diffuse texture
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
BoundingBox bounds = GetMeshBoundingBox(model.meshes[0]); // Set model bounds
BoundingBox bounds = GetMeshBoundingBox(model.meshes[0]); // Set model bounds
// NOTE: bounds are calculated from the original size of the model,
// if model is scaled on drawing, bounds must be also scaled