Update more examples inconsistencies (#4711)
Co-authored-by: Anstro Pleuton <anstropleuton@github.com>
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23 changed files with 193 additions and 131 deletions
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* Example originally created with raylib 2.5, last time updated with raylib 2.5
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* Example complexity rating: [★★★☆] 3/4
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* Example contributed by Juan Miguel López (@flashback-fx) and reviewed by Ramon Santamaria (@raysan5)
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* raylib [others] example - Embedded files loading (Wave and Image)
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* Example complexity rating: [★★☆☆] 2/4
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* Example originally created with raylib 3.0, last time updated with raylib 2.5
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* Example contributed by Kristian Holmgren (@defutura) and reviewed by Ramon Santamaria (@raysan5)
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* raylib [shaders] example - OpenGL point particle system
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* Example complexity rating: [★★★★] 4/4
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* Example originally created with raylib 3.8, last time updated with raylib 2.5
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* Example contributed by Stephan Soller (@arkanis) and reviewed by Ramon Santamaria (@raysan5)
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* raylib [shapes] example - Vector Angle
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* Example complexity rating: [★★☆☆] 2/4
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* Example originally created with raylib 1.0, last time updated with raylib 4.6
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* NOTE: This example requires raylib OpenGL 4.3 versions for compute shaders support,
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* shaders used in this example are #version 430 (OpenGL 4.3)
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* Example complexity rating: [★★★★] 4/4
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* Example originally created with raylib 4.0, last time updated with raylib 2.5
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* Example contributed by Teddy Astie (@tsnake41) and reviewed by Ramon Santamaria (@raysan5)
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* rlgl library is an abstraction layer for multiple OpenGL versions (1.1, 2.1, 3.3 Core, ES 2.0)
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* that provides a pseudo-OpenGL 1.1 immediate-mode style API (rlVertex, rlTranslate, rlRotate...)
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* Example complexity rating: [★★★★] 4/4
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* Example originally created with raylib 1.6, last time updated with raylib 4.0
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* WARNING: This example is intended only for PLATFORM_DESKTOP and OpenGL 3.3 Core profile.
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