Update windows.yml
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parent
3490e0c1b4
commit
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1 changed files with 12 additions and 14 deletions
26
.github/workflows/windows.yml
vendored
26
.github/workflows/windows.yml
vendored
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@ -18,14 +18,12 @@ jobs:
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include:
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include:
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- compiler: mingw-w64
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- compiler: mingw-w64
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bits: 32
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bits: 32
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ARCH: "x86"
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ARCH: "i686"
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COMPILER_PATH: "C:\\msys64\\mingw32\\bin"
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COMPILER_PATH: "C:\\msys64\\mingw32\\bin"
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COMPILER_NAME: "i686-w64-mingw32-gcc.exe"
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- compiler: mingw-w64
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- compiler: mingw-w64
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bits: 64
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bits: 64
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ARCH: "x64"
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ARCH: "x86_64"
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COMPILER_PATH: "C:\\msys64\\mingw64\\bin"
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COMPILER_PATH: "C:\\msys64\\mingw64\\bin"
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COMPILER_NAME: "x86_64-w64-mingw32-gcc.exe"
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- compiler: msvc16
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- compiler: msvc16
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bits: 32
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bits: 32
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ARCH: "x86"
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ARCH: "x86"
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@ -34,7 +32,7 @@ jobs:
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bits: 64
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bits: 64
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ARCH: "x64"
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ARCH: "x64"
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VSBINPATH: "x64"
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VSBINPATH: "x64"
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env:
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env:
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RELEASE_NAME: raylib-3.1_win${{ matrix.bits }}_${{ matrix.compiler }}
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RELEASE_NAME: raylib-3.1_win${{ matrix.bits }}_${{ matrix.compiler }}
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@ -57,19 +55,20 @@ jobs:
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- name: Setup MSBuild
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- name: Setup MSBuild
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uses: microsoft/setup-msbuild@v1.0.1
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uses: microsoft/setup-msbuild@v1.0.1
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if: matrix.compiler == 'msvc16'
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if: matrix.compiler == 'msvc16'
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# TODO: Compile resource file raylib.dll.rc for linkage on raylib.dll generation
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# TODO: Compile resource file raylib.dll.rc for linkage on raylib.dll generation
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- name: Build Library (MinGW-w64)
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- name: Build Library (MinGW-w64)
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run: |
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run: |
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cd src
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cd src
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set PATH=%PATH%;${{ matrix.COMPILER_PATH }}
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set PATH=%PATH%;${{ matrix.COMPILER_PATH }}
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${{ matrix.COMPILER_NAME }} -v
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${{ matrix.ARCH }}-w64-mingw32-gcc.exe -v
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make PLATFORM=PLATFORM_DESKTOP CC=${{ matrix.COMPILER_NAME }} RAYLIB_BUILD_ARCH=${{ matrix.ARCH }} RAYLIB_LIBTYPE=STATIC RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib"
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make PLATFORM=PLATFORM_DESKTOP CC=${{ matrix.ARCH }}-w64-mingw32-gcc.exe RAYLIB_LIBTYPE=STATIC RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib"
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make PLATFORM=PLATFORM_DESKTOP CC=${{ matrix.COMPILER_NAME }} RAYLIB_BUILD_ARCH=${{ matrix.ARCH }} RAYLIB_LIBTYPE=SHARED RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" -B
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windres raylib.dll.rc -o raylib.dll.rc.data --target=pe-${{ matrix.ARCH }}
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make PLATFORM=PLATFORM_DESKTOP CC=${{ matrix.ARCH }}-w64-mingw32-gcc.exe RAYLIB_LIBTYPE=SHARED RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" -B
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cd ..
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cd ..
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shell: cmd
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shell: cmd
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if: matrix.compiler == 'mingw-w64' && matrix.bits == 32
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if: matrix.compiler == 'mingw-w64'
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- name: Build Library (MSVC16)
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- name: Build Library (MSVC16)
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run: |
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run: |
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cd projects/VS2017
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cd projects/VS2017
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@ -81,7 +80,7 @@ jobs:
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cd ../..
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cd ../..
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shell: cmd
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shell: cmd
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if: matrix.compiler == 'msvc16'
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if: matrix.compiler == 'msvc16'
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- name: Generate Artifacts
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- name: Generate Artifacts
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run: |
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run: |
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copy /Y .\src\raylib.h .\build\${{ env.RELEASE_NAME }}\include\raylib.h
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copy /Y .\src\raylib.h .\build\${{ env.RELEASE_NAME }}\include\raylib.h
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@ -89,7 +88,7 @@ jobs:
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7z a ./${{ env.RELEASE_NAME }}.zip ./${{ env.RELEASE_NAME }}
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7z a ./${{ env.RELEASE_NAME }}.zip ./${{ env.RELEASE_NAME }}
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dir
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dir
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shell: cmd
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shell: cmd
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- name: Upload Artifacts
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- name: Upload Artifacts
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uses: actions/upload-artifact@v2
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uses: actions/upload-artifact@v2
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with:
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with:
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@ -106,4 +105,3 @@ jobs:
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asset_name: ${{ env.RELEASE_NAME }}.zip
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asset_name: ${{ env.RELEASE_NAME }}.zip
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asset_content_type: application/zip
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asset_content_type: application/zip
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if: github.event_name == 'release' && github.event.action == 'published'
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if: github.event_name == 'release' && github.event.action == 'published'
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